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[PE] 60mm Mortar Team
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Topic: [PE] 60mm Mortar Team (Read 7661 times)
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NightRain
EIR Veteran
Posts: 3908
[PE] 60mm Mortar Team
«
on:
February 17, 2012, 04:27:51 am »
This suggestion is introduced to Doctrine of Scortched Earth as a addition to the HMG42 squad.
A 60mm Mortar team.
In brief detail. American Mortar with a German crew occupying it. It can be considered as a Leicht granatenwerfer and as a additional option between Mortar halftrack and this mortar crew.
On the positive side it can be recrewed and doesn't cost any fuel (which SE is currently crying for) and can not be 2 shotted by anti tank guns.´
Abilites.
- Deploy smoke
- Incidinary Shell
Counters. Same as applies to Wehrmacht mortar team.
Opinnions?
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Smokaz
Honoured Member
Posts: 11418
Re: [PE] 60mm Mortar Team
«
Reply #1 on:
February 17, 2012, 04:48:30 am »
Why would you want it? The mortar ht is superior in every way.
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NightRain
EIR Veteran
Posts: 3908
Re: [PE] 60mm Mortar Team
«
Reply #2 on:
February 17, 2012, 05:34:07 am »
Quote from: Smokaz on February 17, 2012, 04:48:30 am
Why would you want it? The mortar ht is superior in every way.
Except in pathing and while the firing animation is on- well, lets just say- its immobile for the duration and dies to few hits. If Mortar crew dies the weapon remains and therefore can be recrewed as I've stated on the positive sides.
Halftrack pathing is outright horrible.
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Hicks58
Development
Posts: 5343
Re: [PE] 60mm Mortar Team
«
Reply #3 on:
February 17, 2012, 09:42:09 am »
No. I don't like the PE HMG and I don't like this any more than it.
PE has different methods with the same results, stop trying to go for units which fit an established play style rather than adapting your own play style to fit the units.
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
NightRain
EIR Veteran
Posts: 3908
Re: [PE] 60mm Mortar Team
«
Reply #4 on:
February 17, 2012, 11:04:13 am »
Quote from: Hicks58 on February 17, 2012, 09:42:09 am
No. I don't like the PE HMG and I don't like this any more than it.
PE has different methods with the same results, stop trying to go for units which fit an established play style rather than adapting your own play style to fit the units.
Hicks, do I use mortars in the first place? I'm not trying to fit units to my style. I personally think mortars as more of a friendly killer than anything else and they do not fit my gamestyle so your argument is invalid.
Everyone however can agree with me that PE is a weakchild of Axis warhorse and its ability to counter support weapon spam is weaker and its only indirect fire that has most uses is a halftrack which isn't a problem at all to get rid of due to its armor, pathing and range. 60mm Mortar crew has the same range arguably but it does not suffer from the other weaknesses of a MHT. And most of all, it does not take away the precious fuel.
Logged
Hicks58
Development
Posts: 5343
Re: [PE] 60mm Mortar Team
«
Reply #5 on:
February 17, 2012, 11:07:14 am »
Your right, lets just make sure every side has the same type of units and make the gameplay as stale as possible.
Carry on.
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NightRain
EIR Veteran
Posts: 3908
Re: [PE] 60mm Mortar Team
«
Reply #6 on:
February 17, 2012, 11:10:49 am »
Quote from: Hicks58 on February 17, 2012, 11:07:14 am
Your right, lets just make sure every side has the same type of units and make the gameplay as stale as possible.
Carry on.
You did notice that it comes in a package with Mg42 Doc unlock? Which means only SE gets them from their doc points. I mean sure we can take out GMZs and stummels because they are clearly StuH replicas. Same thing basically.
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smurfORnot
EIR Veteran
Posts: 4715
Re: [PE] 60mm Mortar Team
«
Reply #7 on:
February 17, 2012, 11:15:00 am »
no,stummel aint replica of stuh,because it would be useful then. Stummel is some abomination gone horribly wrong.
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Tymathee
Donator
Posts: 9741
Re: [PE] 60mm Mortar Team
«
Reply #8 on:
February 17, 2012, 11:40:32 am »
all manned weapon crews need to disappear from PE period.
i do like the idea tho, dont get me wrong but it really screws with the uniqueness of the doctrines to do stuff like this.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
aeroblade56
Development
Posts: 3871
Re: [PE] 60mm Mortar Team
«
Reply #9 on:
February 17, 2012, 01:16:02 pm »
i enjoy the PE mortar hafltrack it doesnt suffer 1 hit kills like allied mortar does constantly. its got incedniary shot which is already a bonus its mobile. if you leave your mortar HT in the open to get shot by a atg your bad.
also i want a Axis mortar on allies.
«
Last Edit: February 17, 2012, 01:19:04 pm by aeroblade56
»
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: [PE] 60mm Mortar Team
«
Reply #10 on:
February 17, 2012, 02:17:25 pm »
No weaknesses, right. So your MHT crew gets instagibbed by one 81mm shell when its trying to move around. Or bum rushed by infantry and killed while trying to run away (if an ATG can chase you down, you're doing it wrong).
I mean, sheesh, takes minimal damage from small arms and counter-mortars, which forces someone to expend a vehicle of some sort to kill it--and said vehicle will probably die in the process assuming the axis player isnt total garbage.
Good logic. Are you going to tell us that .30 cal AP rounds > an 88 next?
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Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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Tymathee
Donator
Posts: 9741
Re: [PE] 60mm Mortar Team
«
Reply #11 on:
February 17, 2012, 03:51:02 pm »
Quote from: TheVolskinator on February 17, 2012, 02:17:25 pm
Good logic. Are you going to tell us that .30 cal AP rounds > an 88 next?
Smokaz?
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aeroblade56
Development
Posts: 3871
Re: [PE] 60mm Mortar Team
«
Reply #12 on:
February 17, 2012, 07:58:19 pm »
Quote from: TheVolskinator on February 17, 2012, 02:17:25 pm
Good logic. Are you going to tell us that .30 cal AP rounds > an 88 next?
Seems legit.
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CrazyWR
EIR Veteran
Posts: 3616
Re: [PE] 60mm Mortar Team
«
Reply #13 on:
February 17, 2012, 08:09:54 pm »
Quote from: Hicks58 on February 17, 2012, 09:42:09 am
No. I don't like the PE HMG and I don't like this any more than it.
PE has different methods with the same results, stop trying to go for units which fit an established play style rather than adapting your own play style to fit the units.
THIS x a million. PLEASE stop mirror balancing.
PE is fine, it just could use some doctrinal love and more competent players that don't try to force Wehr playstyles on PE.
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Audemed
Donator
Posts: 644
Re: [PE] 60mm Mortar Team
«
Reply #14 on:
February 18, 2012, 12:56:47 am »
PE doesn't need this in the least, tbh. MHT is already the best mortar platform.
Logged
Tymathee
Donator
Posts: 9741
Re: [PE] 60mm Mortar Team
«
Reply #15 on:
February 18, 2012, 04:55:41 pm »
just like PE didnt' need a sniper, it already has the LAT
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LeoPhone
Honoured Member
Posts: 0
Re: [PE] 60mm Mortar Team
«
Reply #16 on:
February 18, 2012, 04:58:54 pm »
Quote from: Tymathee on February 18, 2012, 04:55:41 pm
just like PE didnt' need a sniper, it already has the LAT
I lol'd
Logged
Audemed
Donator
Posts: 644
Re: [PE] 60mm Mortar Team
«
Reply #17 on:
February 18, 2012, 05:17:35 pm »
Quote from: Tymathee on February 18, 2012, 04:55:41 pm
just like PE didnt' need a sniper, it already has the LAT
Great comparison!
Logged
NightRain
EIR Veteran
Posts: 3908
Re: [PE] 60mm Mortar Team
«
Reply #18 on:
February 19, 2012, 01:19:48 am »
Poor PE, looks like SE still has to run 2-3 marders or 50mms only as they can't afford anything else.
Enjoy support weapon walling vs PE and see how 'great' it is vs it
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: [PE] 60mm Mortar Team
«
Reply #19 on:
February 19, 2012, 05:43:06 am »
jesus christ speedy...support weapon spam totally fails vs PE...ATG walls are a pain, but they can be handled by competent PE players...anyone not running at least 2 MHTs in their company needs to not play PE anyways. And there are other ways...Hummel, incendiary nades, flanking, ACs can dodge, ISTs, especially with incendiary shells, etc...
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