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Author Topic: siegfried line  (Read 38223 times)
0 Members and 4 Guests are viewing this topic.
Dnicee Offline
EIR Veteran
Posts: 998



« Reply #40 on: February 24, 2012, 04:11:28 am »

I think it looks great gork! Well done.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #41 on: February 24, 2012, 04:23:36 am »

yea,doesnt look bad at all! keep up the good work  Wink
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BigDick
Guest
« Reply #42 on: February 24, 2012, 08:26:35 am »

u kidding? horrible map - no one will play this (at least not more then once)

if you want some heavy defense line of dragon teeth for optical/coolness reasons make them next to spawn with gaps for each spawn point or on one side separating some non capable territory from rest of the map

not like this shit right in the middle of the map
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Dnicee Offline
EIR Veteran
Posts: 998



« Reply #43 on: February 24, 2012, 08:34:10 am »

Whats wrong wih trying to give the community some variety?
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #44 on: February 24, 2012, 08:39:16 am »

u kidding? horrible map - no one will play this (at least not more then once)

Hard to say if you are correct or not BD.

In regards to pathing: the DT are no different than an urban map with houses.

My concern is the current openness of the map just makes it an 88 map. That means no one will play it more than once.......
Placing a line of shot blockers on either side of the DT would solve that issue though.

Question: will ATG/Pak shoot through the DT or will they hit the teeth instead of what's on the other side?
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #45 on: February 24, 2012, 09:35:48 am »

u kidding? horrible map - no one will play this (at least not more then once)

this map is still in the middle of the build so have patience but if u have problems with dragon teeth in the middle then it is meant to be there, so the dragon teeth will be a seperate sector so camping on one side will lose the game so it will be more action then camping .

and there will be enough shotblockers but not too many  Grin Grin Grin

« Last Edit: February 29, 2012, 02:54:46 am by GORKHALI » Logged

hans Offline
EIR Veteran
Posts: 3497



« Reply #46 on: February 24, 2012, 10:59:27 am »

MAN; I FUCKING LIKE THE 88 BUNKER Cheesy Cheesy Wink Wink Smiley Smiley Grin Grin Grin
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #47 on: February 24, 2012, 01:09:40 pm »

MAN; I FUCKING LIKE THE 88 BUNKER Cheesy Cheesy Wink Wink Smiley Smiley Grin Grin Grin


Please tell that thing is not recrewable!!!!!
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #48 on: February 24, 2012, 01:31:14 pm »


Please tell that thing is not recrewable!!!!!
he he  Cheesy LOL its for the show only u cannot crew it or use it so relax  Grin Grin Grin
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #49 on: February 24, 2012, 01:59:51 pm »

gork puts 'back door' so only he can use it :p
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #50 on: February 24, 2012, 02:49:31 pm »

Tbh, this is a great (and orgininal) map for a coded mission (a 'single player' or coop vs AI one, ofc). The map looks great aestetically, lots of great eye candy. The 88s in the bunkers are a really nice touch too. TBH Id play this if someone would bother to code the AI into a mission or w.e. It's definately not fit for EiR or any PvP fighting, but on pure aestetics, me gusta.

TBH I say make the 88 recrewable and don't try to balance the map for PVP. Because the whole premise of the map is a defensive line, things would get silly and campy pretty fast.

The stone castle ruins are out of place IMO, I think yellow cover foliage and a few buildings (maybe a bombed out farm complex) would do nicely.

At the 'tip' of the angle the ruins form, placing a neutral Reich Headquarters (that when garrisoned wouldn't be controled by that player, grant a manpower income bonus, or be retreatable to) with neutral surrounding buildings would go nicely as well. Maybe damaged bunkers or brit trenches.

The stone-paved roads don't fit, maybe try changing them to a lighter shade of tan (dirt paving), something around manila?

Are you sure there were 4 rows of Dragons Teeth? I thought there were usually only 3.

MOAR FOLIAGE.

Craters. Scattered craters and maybe damaged Dragons Teeth around a few craters within the line of tank traps.
« Last Edit: February 24, 2012, 02:56:55 pm by TheVolskinator » Logged

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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #51 on: February 24, 2012, 03:13:51 pm »

Quote from:

Are you sure there were 4 rows of Dragons Teeth? I thought there were usually only 3.
[/quote

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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #52 on: February 24, 2012, 03:15:06 pm »

there r different types of them ,but i went for 4 ,without barbwire of course so that inf can pass through them  Cheesy

In holland in the middelbourg  there r 3 rows of dragon teeth but it is not part of the siegfried line. siegfried line is a german propoganda of ww1, search in google for further information ...
« Last Edit: February 24, 2012, 03:23:55 pm by GORKHALI » Logged
Hicks58 Offline
Development
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Posts: 5343



« Reply #53 on: February 24, 2012, 04:21:30 pm »

I can almost see the bubbling of rage from some player who has fell victim to a cunning player leaving a few gaps curiously undefended... Yet filled to the brim with mines.

I'm actually quite liking the look of this map. I'm not entirely sure I'd play this, as being a primarily Allied player I can almost smell the entire defensive doctrine Axis team from here. But hey, such is life.

Oh, and in answer to Tank's question about ATG's - If the DT's aren't shot blockers, the ATG's will shoot through them just fine whenever they roll a hit. I suspect they'll be soaking up misses like a bitch though due to ATG's of most variety having low profiles.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #54 on: February 24, 2012, 06:09:32 pm »

Tbh, this is a great (and orgininal) map for a coded mission (a 'single player' or coop vs AI one, ofc). The map looks great aestetically, lots of great eye candy. The 88s in the bunkers are a really nice touch too. TBH Id play this if someone would bother to code the AI into a mission or w.e. It's definately not fit for EiR or any PvP fighting, but on pure aestetics, me gusta.

TBH I say make the 88 recrewable and don't try to balance the map for PVP. Because the whole premise of the map is a defensive line, things would get silly and campy pretty fast.

The stone castle ruins are out of place IMO, I think yellow cover foliage and a few buildings (maybe a bombed out farm complex) would do nicely.

At the 'tip' of the angle the ruins form, placing a neutral Reich Headquarters (that when garrisoned wouldn't be controled by that player, grant a manpower income bonus, or be retreatable to) with neutral surrounding buildings would go nicely as well. Maybe damaged bunkers or brit trenches.

The stone-paved roads don't fit, maybe try changing them to a lighter shade of tan (dirt paving), something around manila?

Are you sure there were 4 rows of Dragons Teeth? I thought there were usually only 3.

MOAR FOLIAGE.

Craters. Scattered craters and maybe damaged Dragons Teeth around a few craters within the line of tank traps.

wtf did i just read???
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
hans Offline
EIR Veteran
Posts: 3497



« Reply #55 on: February 25, 2012, 03:23:16 am »

he he  Cheesy LOL its for the show only u cannot crew it or use it so relax  Grin Grin Grin

well iam not too 100 percent sure if he knows how to make it not crewable tbh
« Last Edit: February 25, 2012, 03:28:04 am by hans » Logged
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #56 on: February 25, 2012, 03:49:14 am »

Fix the images. They are 403 Forbidden.
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #57 on: February 25, 2012, 03:52:03 am »

yea,I can only see last one
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hans Offline
EIR Veteran
Posts: 3497



« Reply #58 on: February 25, 2012, 04:34:34 am »

i can see all pictures tbh
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #59 on: February 25, 2012, 10:07:17 am »

i can see all pictures tbh

03:49:14 am

Now check your posts time.
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