Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 29, 2024, 09:56:42 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
General Forums
>
Other Games
>
XCOM: Enemy Unknown
Pages:
1
2
3
[
4
]
5
6
Go Down
Print
Author
Topic: XCOM: Enemy Unknown (Read 27768 times)
0 Members and 4 Guests are viewing this topic.
DarkSoldierX
EIR Veteran
Posts: 3015
Re: XCOM: Enemy Unknown
«
Reply #60 on:
October 14, 2012, 06:36:44 pm »
Started playing today and its a pretty good game, but I do wish that they kept the old scatter from guns like in the old games.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
Smokaz
Honoured Member
Posts: 11418
Re: XCOM: Enemy Unknown
«
Reply #61 on:
October 14, 2012, 09:44:06 pm »
It's good, but it's not overly worthy of praise. Classic difficulty gives aliens artificial bonuses of accuracy and critchance making cover a lot less meaningful. I'm also horrified by the lack of scatter, the lack of ability stats for your soldiers, the "random soldier recruiting", you can only bring 6, and you can only have 1 grenade wtf?
They also dumbed down the equipping of your interceptors, the spreading of your research.. lots of other things.
Overall, decent. Played it for 10 hours today, it is fun but it took me 50~ reloads to capture the outsider because of a combination of lame things. Pretty mad
I guess that's good, but I was SCREAMING and cursing at my computer every time a perfect "capture" strategy didn't work.
Feels like they compromised w/ a budget and time just slightly too much.
EDIT1000:
Also the PANIC system is seriously flawed. I have 4 veterans in my team, and 1 rookie dies as bait - guess waht happens? 3/4 of them panic.. talk about elite soldiers
«
Last Edit: October 14, 2012, 09:48:53 pm by Smokaz
»
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
smurfORnot
EIR Veteran
Posts: 4715
Re: XCOM: Enemy Unknown
«
Reply #62 on:
October 15, 2012, 12:19:27 am »
XCOM Enemy Unknown Angry Review
http://www.youtube.com/watch?v=J-bxlJN3z_o&feature=g-all-u
Logged
Scotzmen
EIR Veteran
Posts: 2035
Re: XCOM: Enemy Unknown
«
Reply #63 on:
October 15, 2012, 01:36:44 am »
I would of enjoyed a co-op option for it, and more equipment and variation of items and customization. But it's still going strong in my books, on my second play through went with classic difficulty this time. Fuck me sideways is it hard....
EDIT:
Did first terror mission, forgot to equip shotguns. Got rolled by zombies and chrysalids. 3 out of 6 men made it out. My medic, my heavy and my sniper. So many men have died. They are my only remaining men, i don't have enough money to recruit more till council. Can't sell anything either. Just unlocked foundry. Massed shivs, here i come!
«
Last Edit: October 15, 2012, 05:26:42 am by Scotzmen
»
Logged
AmPM
Community Mapper
Posts: 7978
Re: XCOM: Enemy Unknown
«
Reply #64 on:
October 15, 2012, 01:44:24 am »
Moving through Classic Ironman, most of my squad is Cpt or higher at this point, using lasers and carapace. Just about to unlock plasma and Titan armor...if I can hold the nations together till this month ends.
My team is lead by a strong breaching team of 3 Assaults, equipped for medium range combat and their faithful Support, who's importance to keeping them from getting hit in the first place is invaluable. Smoke with extra defense is like mobile hard cover.
Like always, I have a sniper covering my squad, and my heavy somewhere between the two.
Love this game. Can't wait to beat Classic Ironman and move on to Impossible.
Logged
.
.
.
.
.
.
.
.
.
.
.
smurfORnot
EIR Veteran
Posts: 4715
Re: XCOM: Enemy Unknown
«
Reply #65 on:
October 15, 2012, 07:22:29 am »
well,bring frend to your home,and you can play co-op,each one controls havlf squad :p
I played 40k chaos gate like that with friend and it was quite fun,even epic40k
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: XCOM: Enemy Unknown
«
Reply #66 on:
October 15, 2012, 12:15:47 pm »
Oh god i love this game, i had spent 60$ on that useless Coh2 Preorder and i was sceptinc about buying a game but this fucking game is fantastic.
«
Last Edit: October 15, 2012, 12:18:23 pm by TheIcelandicManiac
»
Logged
Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: XCOM: Enemy Unknown
«
Reply #67 on:
October 15, 2012, 01:12:14 pm »
Did you expect an immediately useful preorder?
Logged
What is a man? A miserable little pile of secrets.
- Andre Malraux
- Dracula
nikomas
Shameless Perv
Posts: 4286
Re: XCOM: Enemy Unknown
«
Reply #68 on:
October 15, 2012, 01:14:33 pm »
Why do you think he expected the preorder to be useful?
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: XCOM: Enemy Unknown
«
Reply #69 on:
October 15, 2012, 01:17:22 pm »
Because he called it useless, implying he expected some form of use out of it.
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: XCOM: Enemy Unknown
«
Reply #70 on:
October 15, 2012, 01:54:40 pm »
Well as i was more saying that i was a bloddy idiot for buying it.
So yea i guess i wrote that wrong but its still a massive waste of money.
Logged
AmPM
Community Mapper
Posts: 7978
Re: XCOM: Enemy Unknown
«
Reply #71 on:
October 15, 2012, 02:07:25 pm »
Still on my Ironman Classic playthough.
Plasma tech unlocked, Titan armor unlocked, world doing ok. About to throw down a Nexus which should let me put up the 6 or so Satellites I have sitting around. Once that is up and I finish upgrading my Interceptors with Plasma Cannons I should have Earth pretty secure.
Logged
nikomas
Shameless Perv
Posts: 4286
Re: XCOM: Enemy Unknown
«
Reply #72 on:
October 15, 2012, 02:38:10 pm »
Yeah, the thing about the harder difficulties is if you can tough it out until after the first base assault mission and stabilize it, it gets easier, given you kept a colonel or two alive for the run.
Logged
AmPM
Community Mapper
Posts: 7978
Re: XCOM: Enemy Unknown
«
Reply #73 on:
October 15, 2012, 04:18:16 pm »
I found that as soon as I had SCOPEs and Lasers it got pretty straight forward. Move up, cover areas, use a couple assaults to pull enemies to the killing ground. Nuke them.
I'm sitting on 2-3 Colonels, a couple Majors and some Captai
Logged
RikiRude
Donator
Posts: 4376
Re: XCOM: Enemy Unknown
«
Reply #74 on:
October 15, 2012, 07:00:03 pm »
I have to say, I hate turn based strategy, but I totally see myself getting this after a price drop.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Heartmann
Officer of Kindness
Posts: 1776
Re: XCOM: Enemy Unknown
«
Reply #75 on:
October 15, 2012, 08:14:15 pm »
So here we go this is the squad who is on the final misson atm:
Logged
Quote from: EIRRMod on December 24, 2012, 04:19:41 pm
In the basement getting drunk.
Quote from: tank130 on March 31, 2013, 08:55:36 am
It's not really creepy until I show up.............
- I've heard of being an animal in bed but...
- The phallic principle of the Navy
nikomas
Shameless Perv
Posts: 4286
Re: XCOM: Enemy Unknown
«
Reply #76 on:
October 16, 2012, 02:03:07 am »
Why all the scopes bro? You underestimate the strength of chitin armour and psi shields
Logged
Heartmann
Officer of Kindness
Posts: 1776
Re: XCOM: Enemy Unknown
«
Reply #77 on:
October 16, 2012, 02:37:51 am »
Rather be able to deal dmg reliably than being able to take it
Logged
nikomas
Shameless Perv
Posts: 4286
Re: XCOM: Enemy Unknown
«
Reply #78 on:
October 16, 2012, 02:57:45 am »
+10% wont save you from the RGD's
Wait, what difficulty are you on?
Logged
Heartmann
Officer of Kindness
Posts: 1776
Re: XCOM: Enemy Unknown
«
Reply #79 on:
October 16, 2012, 04:38:53 am »
Classic
Logged
Pages:
1
2
3
[
4
]
5
6
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...