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Realism Mod Concept
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Topic: Realism Mod Concept (Read 5644 times)
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LeoPhone
Honoured Member
Posts: 0
Re: Realism Mod Concept
«
Reply #20 on:
March 12, 2012, 11:33:17 am »
I read the stormtrooper part when someone said something about it and was like lol...
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Realism Mod Concept
«
Reply #21 on:
March 12, 2012, 11:51:42 am »
I skimmed it and got the gist. Its volsk main problems with his ideas, he has some semi decent ideas but botches the presentation.
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Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
Hicks58
Development
Posts: 5343
Re: Realism Mod Concept
«
Reply #22 on:
March 12, 2012, 08:33:00 pm »
I demand my cookie.
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
NightRain
EIR Veteran
Posts: 3908
Re: Realism Mod Concept
«
Reply #23 on:
March 13, 2012, 05:24:56 am »
-Mobilities and turret rotation would be ultra realistic, with Tigers and M10s feeling the biggest kick to the nuts with 60s 360* turret rotation times. A Sherman would be weill paced, a Panther moreso, and M18s would be speed demons able to outrun every other armored unit.
So- M10 would get ultrakick with its hand cranked turret. Wasn't it 3 minutes for 360 degree? Tiger at least had electric engine aiding the turret turning.
... if well tuned these could be maybe if ever used in a mod that likes balance.
Though if Volksgrenadiers are 8 members why do they get 10 weapons? 2xStG44s, 3xMp40s and 5 rifles?
«
Last Edit: March 13, 2012, 05:28:55 am by NightRain
»
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Ahnungsloser
Donator
Posts: 1447
Re: Realism Mod Concept
«
Reply #24 on:
March 13, 2012, 07:45:30 am »
Quote from: NightRain on March 13, 2012, 05:24:56 am
Though if Volksgrenadiers are 8 members why do they get 10 weapons? 2xStG44s, 3xMp40s and 5 rifles?
Two dudes of a squad have a advanced akimbo weapon training.
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9th Armoured Engineers
hans
EIR Veteran
Posts: 3497
Re: Realism Mod Concept
«
Reply #25 on:
March 13, 2012, 10:59:31 am »
Quote from: Ahnungsloser on March 13, 2012, 07:45:30 am
Two dudes of a squad have a advanced akimbo weapon training.
lol
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Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
PonySlaystation
EIR Veteran
Posts: 4136
Re: Realism Mod Concept
«
Reply #26 on:
March 13, 2012, 11:06:59 am »
Stg44s and Mp40s were not commonly issued to rifle squads in such high numbers. Same thing goes for Thompson.
«
Last Edit: March 13, 2012, 11:08:48 am by PonySlaystation
»
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Tymathee
Donator
Posts: 9741
Re: Realism Mod Concept
«
Reply #27 on:
March 13, 2012, 12:53:29 pm »
realism fail...
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Realism Mod Concept
«
Reply #28 on:
March 13, 2012, 03:31:11 pm »
Volksgrenadiers were armed with an above average count of MP44s and MP40s, which were close range automatic weapons (durr). This made up for the fact that they had smaller manpower counts (mathfail with 10 weapons, whoopsie) and shit training--you don't need to be a good shot when you can spray the other guy down with an SMG or MP44.
Thompson was common among airborne units etc, and there's only one in every Rifleman squad--for the SL, who was historically armed with a Thompson or Carbine. The grease guns were damn common once they were actually issued.
Pony, l2homework.
Ah, and all the automatic weapons even the playing field when you consider that Garands would shit all over WM troops--I had to add a wee bit of gameplay > realism
.
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Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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Sachaztan
EIR Veteran
Posts: 2667
Re: Realism Mod Concept
«
Reply #29 on:
March 13, 2012, 04:01:04 pm »
Quote from: TheVolskinator on March 13, 2012, 03:31:11 pm
Volksgrenadiers were armed with an above average count of MP44s and MP40s, which were close range automatic weapons (durr). This made up for the fact that they had smaller manpower counts (mathfail with 10 weapons, whoopsie) and shit training--you don't need to be a good shot when you can spray the other guy down with an SMG or MP44.
Thompson was common among airborne units etc, and there's only one in every Rifleman squad--for the SL, who was historically armed with a Thompson or Carbine. The grease guns were damn common once they were actually issued.
Pony, l2homework.
Ah, and all the automatic weapons even the playing field when you consider that Garands would shit all over WM troops--I had to add a wee bit of gameplay > realism
.
Where do you get these numbers for volks from?
«
Last Edit: March 13, 2012, 04:07:41 pm by Sachaztan
»
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Quote from: Tymathee on March 01, 2012, 03:10:58 pm
Demon posession is real and it's not funny, it's the creepiest thing you will ever experience.
Quote from: Jodomar on October 18, 2012, 09:45:42 am
I would also like to add I watch fox news everyday all day and will continue to watch it while being proud of that fact. I'm sure you enjoy your communist news network just as much.
PonySlaystation
EIR Veteran
Posts: 4136
Re: Realism Mod Concept
«
Reply #30 on:
March 14, 2012, 01:45:23 am »
The fact that the M1 Garand had semi-auto was beneficial because it was easy to lay down suppressive fire. But because of the recoil, weight, the time it takes to aim, worse accuracy at longer ranges etc it wasn't really possible to fire faster than a bolt-action rifle and actually hit anything.
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