Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 27, 2024, 05:29:48 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Stormtroopers overnerfed?
Pages:
1
[
2
]
3
4
Go Down
Print
Author
Topic: Stormtroopers overnerfed? (Read 13839 times)
0 Members and 2 Guests are viewing this topic.
Poppi
EIR Veteran
Posts: 1080
Re: Stormtroopers overnerfed?
«
Reply #20 on:
April 09, 2012, 02:30:14 pm »
cloak, grenade, knock out hmg, shrek ATG. Cloak.
Ive had too many games where they cause toooo much damage. And honestly i dont like their super cloaking ability to be in the game.
Shreks to the rear can fuck up any tank.
I had someone spam them and knock out a 100% healthy jumbo from the rear in 1/2 a sec.
Im sure Shermans are more afraid of stormies than stormies are afraid of Shermans. Dont fire from its front and expect results.
Used correctly and they can ruin an allies strategy and destroy their equipment and strike fear.
«
Last Edit: April 09, 2012, 04:08:50 pm by Poppi
»
Logged
AmPM
Community Mapper
Posts: 7978
Re: Stormtroopers overnerfed?
«
Reply #21 on:
April 09, 2012, 04:16:01 pm »
Quote from: GORKHALI on April 09, 2012, 12:04:50 pm
oh yeah how did my vet 3 storms died to sherman shots and i lost 1 vet 3 storm to 1 pershing shot so it depends and if u have 2 dual shreks and fire the pershing at the front armor it even deflects some of them and rapes the storms unless u have blitz ablity which costs pp as well.
while cloak its so slow that it gets ages to catch up with the battle coz enemy keep on moving and there is big chance that it get detected and once u get pinned u got no option but to reatreat so wate of ammunition don't u think.
To give this some reference, it's about a game yesterday where he lost 3 double schrek stormies and 2 Tigers within 10 minutes to Crazy and myself. I hear that if you shoot at tanks that are in cover at long range schreks aren't all that accurate =)
It was a pretty lol game, as soon as he ran through his stormies and Tigers he was throwing vanilla volks blobs at HMGs...
Anyway, Stormies are fine, IF you play smart.
Logged
.
.
.
.
.
.
.
.
.
.
.
Ahnungsloser
Donator
Posts: 1447
Re: Stormtroopers overnerfed?
«
Reply #22 on:
April 09, 2012, 04:26:18 pm »
IcelandicManiac has some awesome Sturmtruppen skills.
Logged
9th Armoured Engineers
UndeathWrath
EIR Veteran
Posts: 284
Re: Stormtroopers overnerfed?
«
Reply #23 on:
April 09, 2012, 08:30:20 pm »
Still doesn't explain why they have to cost so much more when commandos get piats on way better platform than sappers for 10muni more.
Ohh cuz they can cloak and I don't know how to park a jeep by my armor. Commandos have just as good abilities if not better (sprint, (double sprint with officer), smoke and instant stealth to run away.)
None of you have answered to this simple rationalization. I mean 20muni more per shreck would be reasonable, but 40?
«
Last Edit: April 09, 2012, 08:41:48 pm by UndeathWrath
»
Logged
tank130:
oh noessss....I can't counter your big, unmovable anti tank gun with my much smaller, mobile, and cheaper anti tank gun.......
WTF... the horrors of imbalance.......
Poppi
EIR Veteran
Posts: 1080
Re: Stormtroopers overnerfed?
«
Reply #24 on:
April 09, 2012, 09:04:56 pm »
well they can probably kill the jeep the same second it spots them. behind building tactic doesnt always work when there are no buildings. or they can avoid the jeep b/c they can spot it b/f it uncloaks them.
and by that logic why does a sniper cost so much. it shoots like 1 time ever 4 seconds and regular rifles can kill it. bah its useless.
a cloaked assault unit is fucking nuts.
but now i feel im the dumb one for responding.
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Stormtroopers overnerfed?
«
Reply #25 on:
April 10, 2012, 12:53:39 am »
sniper costs so much,because he can kill other sniper who also costs so much with a single shot
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: Stormtroopers overnerfed?
«
Reply #26 on:
April 10, 2012, 05:18:28 am »
Quote from: UndeathWrath on April 09, 2012, 08:30:20 pm
Still doesn't explain why they have to cost so much more when commandos get piats on way better platform than sappers for 10muni more.
Ohh cuz they can cloak and I don't know how to park a jeep by my armor. Commandos have just as good abilities if not better (sprint, (double sprint with officer), smoke and instant stealth to run away.)
None of you have answered to this simple rationalization. I mean 20muni more per shreck would be reasonable, but 40?
Because commando smoke has a long cooldown. Its 1 use every 4-5 minutes. And no they don't get sprint. Only with a vetted officer around. And even then that sprint has a exhaustion.
And you really underestimate stormy alpha abilities. The ability to pick and your choose the majority of your fights is everything. You get to pick the advantageous terrain and positioning before hand. Thats why the shreks cost so much.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
PrinceOfScotland
EIR Launcher Demigod
Posts: 183
Re: Stormtroopers overnerfed?
«
Reply #27 on:
April 10, 2012, 06:16:20 am »
Quote from: UndeathWrath on April 09, 2012, 08:30:20 pm
Still doesn't explain why they have to cost so much more when commandos get piats on way better platform than sappers for 10muni more.
Ohh cuz they can cloak and I don't know how to park a jeep by my armor. Commandos have just as good abilities if not better (sprint, (double sprint with officer), smoke and instant stealth to run away.)
None of you have answered to this simple rationalization. I mean 20muni more per shreck would be reasonable, but 40?
piats are much worse than shreks from what ive see so the fact they are cheeper makes sense. also mandos always seem to go up i flames when i use them quicker than KCH so sitting on the other side of a hedge doesnt save you from fire.
mandos dont have sprint, a vet 1 officer has heroic charge or you can unlock it for all officer through a T3 and even then it has an exaustionunless you get another T3 and it has a 420second cooldown.
Logged
Fixing the launcher, one mistake at a time.
Mister Schmidt
Lawmaker
Posts: 5006
Re: Stormtroopers overnerfed?
«
Reply #28 on:
April 10, 2012, 06:41:49 am »
Tankedit: Irrelevant comments removed.
«
Last Edit: April 10, 2012, 07:50:57 am by tank130
»
Logged
Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: Stormtroopers overnerfed?
«
Reply #29 on:
April 10, 2012, 02:57:51 pm »
Besides, the practice of using scouting vehicles to detect Stormtroopers is usually flawed, as all it will do is get your scouts killed when a schreck blasts the jeep or bren into oblivion. The Stormtroopers will be revealed, yes, but usually they will simply retreat and wait for another good opportunity to slaughter anything on wheels. Stormtroopers are indeed very potent units, I'm convinced that this cry of outrage is simply stemming from a lack of knowledge on how to properly use them.
Logged
What is a man? A miserable little pile of secrets.
- Andre Malraux
- Dracula
3rdCondor
Donator
Posts: 1536
Re: Stormtroopers overnerfed?
«
Reply #30 on:
April 10, 2012, 03:41:31 pm »
Shreks cost more because storms can cloak. Try battle hardened for lulz.
Logged
Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
My beautiful black pussy won
Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: Stormtroopers overnerfed?
«
Reply #31 on:
April 10, 2012, 04:22:19 pm »
If anything, Stormtroopers need a slight bit of a nerf. The main problem with them is that they can do everything moderately well. Got an MG problem? Get your Schreck squad over there while cloaked and toss a bundle grenade through the window. Tanks? No problem, just ambush them and destroy with extreme prejudice. They are even decent against infantry if put in cover, plus they have added survivability as cloak allows them to pull out of engagements. With the Battle Hardened upgrade and veterancy, this is only intensified, and since Stormtroopers are very easy to gain and retain veterancy on, it's not uncommon to see groups of vet 2 squads roaming around.
«
Last Edit: April 10, 2012, 04:30:03 pm by Vermillion_Hawk
»
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Stormtroopers overnerfed?
«
Reply #32 on:
April 10, 2012, 09:39:51 pm »
^Sums it up.
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
Getting EiR:R Released on Steam
Forum Rules & Guidelines
NightRain
EIR Veteran
Posts: 3908
Re: Stormtroopers overnerfed?
«
Reply #33 on:
April 10, 2012, 10:20:24 pm »
Quote from: Vermillion_Hawk on April 10, 2012, 04:22:19 pm
If anything, Stormtroopers need a slight bit of a nerf. The main problem with them is that they can do everything moderately well. Got an MG problem? Get your Schreck squad over there while cloaked and toss a bundle grenade through the window. Tanks? No problem, just ambush them and destroy with extreme prejudice. They are even decent against infantry if put in cover, plus they have added survivability as cloak allows them to pull out of engagements. With the Battle Hardened upgrade and veterancy, this is only intensified, and since Stormtroopers are very easy to gain and retain veterancy on, it's not uncommon to see groups of vet 2 squads roaming around.
http://forums.europeinruins.com/index.php?topic=23269.msg411157#msg411157
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
aeroblade56
Development
Posts: 3871
Re: Stormtroopers overnerfed?
«
Reply #34 on:
April 10, 2012, 11:01:18 pm »
Hmmm. i just remember Battle hardened being retarded
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
Nug
EIR Veteran
Posts: 394
Re: Stormtroopers overnerfed?
«
Reply #35 on:
May 04, 2012, 07:49:28 am »
I have a cool idea, give pzgren leader rifle to every stormtrooper, this way they will be worth their price without making them OP.
«
Last Edit: May 04, 2012, 07:52:11 am by Nug
»
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: Stormtroopers overnerfed?
«
Reply #36 on:
May 04, 2012, 08:31:18 am »
My cool idea is to ban Nug from balance again asap!
Logged
hans
EIR Veteran
Posts: 3497
Re: Stormtroopers overnerfed?
«
Reply #37 on:
May 04, 2012, 01:16:21 pm »
Quote from: Mister Schmidt on May 04, 2012, 08:31:18 am
My cool idea is to ban Nug from balance again asap!
thought the same somehow
Logged
Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Stormtroopers overnerfed?
«
Reply #38 on:
May 05, 2012, 08:57:37 am »
i agree to such a proposition
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Nug
EIR Veteran
Posts: 394
Re: Stormtroopers overnerfed?
«
Reply #39 on:
May 10, 2012, 05:19:14 am »
Storms could use some mp and pool decrease after all they are just grens with cloak
300 mp --> 270 MP
9 pool ---> 6 pool
KCH are 290mp and they are more survivable in direct combat than storms.
they can cloak? get a jeep..... spot them,if someone has 4 shreks on them thats 600 MU..... 1 offmap and bye 600mu
Logged
Pages:
1
[
2
]
3
4
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...