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Author Topic: Stormtroopers overnerfed?  (Read 13647 times)
0 Members and 4 Guests are viewing this topic.
UndeathWrath Offline
EIR Veteran
Posts: 284



« on: April 09, 2012, 10:16:16 am »

Why does 1 panzershreck on a stormtrooper squad cost 40 munitions more than on a grenadier squad?

First of all the stormtroopers are a doctrinal unlock and cost 60 more manpower than a grenadier squad for the ability to cloak.

There is no need for such a huge secondary munitions penalty.

If you equip them with dual panzershrecks they cost 60 more munitions than dual panzershrecks on grenadiers.

By comparison DUAL PIATS on commandos cost a measly 10 more munitions than on a sapper squad, and have the ability to instant cloak, fire up, more men and health, and way more survivability.

I can in no way justify using stormtroopers when a stormtrooper with a SINGLE SHRECK costs the same amount as a frickin PAK munitions-wise.
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tank130:
oh noessss....I can't counter your big, unmovable anti tank gun with my much smaller, mobile, and cheaper anti tank gun.......
WTF... the horrors of imbalance.......
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #1 on: April 09, 2012, 10:20:35 am »

2 shots more or less halves any allied tanks hp, and seeing as they can cloak and go up to most tanks without being spotted it seems justified
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DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #2 on: April 09, 2012, 11:11:48 am »

This sentence is just lol

Quote
By comparison DUAL PIATS on commandos cost a measly 10 more munitions than on a sapper squad, and have the ability to instant cloak, fire up, more men and health, and way more survivability

Half of it is wrong
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #3 on: April 09, 2012, 11:25:52 am »

they costed more before,when pak costed less,no one complained.
Although,Night wants them to be able to carry only 1 shreck.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #4 on: April 09, 2012, 11:27:24 am »

They cost more because they can alpha tanks due to cloak, and are on a very survivable platform. Storms can survive a tank shot.
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UndeathWrath Offline
EIR Veteran
Posts: 284



« Reply #5 on: April 09, 2012, 11:55:22 am »

2 shots more or less halves any allied tanks hp, and seeing as they can cloak and go up to most tanks without being spotted it seems justified

lol no. Maybe a TD's health. Then you just run it away and run in one rifle squad and pwn the storms.

This sentence is just lol

Half of it is wrong

Your post is all useless.

They cost more because they can alpha tanks due to cloak, and are on a very survivable platform. Storms can survive a tank shot.

No they can't unless you sit there and take 3-4 volleys to an unsupported tank like a noob. And if I can buy nearly 2 paks for the munitions price of a double shrek stormtrooper what do you think I will take?

I bet just because some enraged noob allies couldn't park a single jeep by their armor they cried about it. Seriously, if you can't kill a stormtrooper squad in 2 seconds after it fires a volley anyways you suck.


and I don't see stormtroopers being used often anymore. Probably as bad as the p4 and the stuh and stug. Not as bad as the puma and the geshutzwagon though. Lot of unts need tweaking, probably on allies side as well.
« Last Edit: April 09, 2012, 12:01:44 pm by UndeathWrath » Logged
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #6 on: April 09, 2012, 12:04:50 pm »

Storms can survive a tank shot.
oh yeah how did my vet 3 storms died to sherman shots and i lost 1 vet 3 storm to 1 pershing shot so it depends and if u have 2 dual shreks and fire the pershing at the front armor it even deflects some of them and rapes the storms unless u have blitz ablity which costs pp as well.
while cloak its so slow that it gets ages to catch up with the battle coz enemy keep on moving and there is big chance that it get detected and once u get pinned u got no option but to reatreat so wate of ammunition don't u think.
« Last Edit: April 09, 2012, 12:07:47 pm by GORKHALI » Logged

Tymathee Offline
Donator
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Posts: 9741



« Reply #7 on: April 09, 2012, 12:12:00 pm »

tank shot probably means medium tank.

there's no infantry in the game that can survive a heavy tank shot if it hits.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
hans Offline
EIR Veteran
Posts: 3497



« Reply #8 on: April 09, 2012, 12:13:55 pm »

there's no infantry in the game that can survive a heavy tank shot if it hits.

yepp agreed, its also not possible that one stormtrooper can survive a sherman shot as an example that would kill one grenadier.
« Last Edit: April 09, 2012, 12:17:23 pm by hans » Logged



Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #9 on: April 09, 2012, 12:14:32 pm »

tank shot probably means medium tank.

there's no infantry in the game that can survive a heavy tank shot if it hits.
r u kidding me have u even played the game after wipe now the ally tanks r like snipers they kill inf like snipers one by one i mean medium tanks,hellcats and shermans r turned into inf killers ..
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #10 on: April 09, 2012, 12:19:11 pm »

Sorry I meant splash, but yeah they can survive direct sherman shots iirc
« Last Edit: April 09, 2012, 12:29:16 pm by Mister Schmidt » Logged
aeroblade56 Offline
Development
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Posts: 3871



« Reply #11 on: April 09, 2012, 12:20:54 pm »

i think they are fine. Your a dummy to fire schreks at the front of a tiger equivalent  tank. pershing also has the biggest splash ive seen the thing kill as much as 5 mens in one shot.
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You are welcome to your opinion.

You are also welcome to be wrong.
Hicks58 Offline
Development
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Posts: 5343



« Reply #12 on: April 09, 2012, 12:21:01 pm »

Time to clear up some facts, fresh off the RGD's.

By comparison DUAL PIATS on commandos cost a measly 10 more munitions than on a sapper squad, and have the ability to instant cloak, fire up, more men and health, and way more survivability.

Commandos cannot fire up. Fire up consists of sprinting, smoke does not such thing for you. They also do not suffer from exhaustion, which Fire up has. Also, Sappers are considerably cheaper both Pool and MP wise.

lol no. Maybe a TD's health. Then you just run it away and run in one rifle squad and pwn the storms.

Lol yes. Shreck deals 120 damage. With short range splash, it deals 1.25 damage, making for 150 damage on a direct hit. That's 300 health when two rounds slam into a target. 3/4's of an M10/18's 400 health, or just shy of half of a Sherman's 636 health.

No they can't unless you sit there and take 3-4 volleys to an unsupported tank like a noob.

Two double shreck storms will instantly kill anything under a Sherman. For a Sherman, it will be left with 5% health, or more accurately 36 health. Throw in vet and you can alpha Shermans too.

Fireflies with their 550 health will be instantly destroyed.

Stormtroopers are still a common sight amongst Blitzkrieg players. Seeing 50 Stormtroopers on the leaderboard individual list agrees with me.

On the note of Stormtroopers, they have 90 health. Shermans can NOT instantly kill them from full health. However, the hull MG can scrape off enough health for it to happen. Pershings deal 137.5 damage, your fucked if it rolls a hit. Only thing that can survive that is a WM Officer as it has 140 health.
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
aeroblade56 Offline
Development
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Posts: 3871



« Reply #13 on: April 09, 2012, 12:31:11 pm »

can survive that is a WM Officer as it has 140 health.


Bitch please people wonder why its better then allied officers.
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #14 on: April 09, 2012, 12:35:54 pm »

Stay on topic please
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #15 on: April 09, 2012, 01:07:31 pm »

You probably were on a road, Gorkhali. You take extra dmg on a road
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Hicks58 Offline
Development
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Posts: 5343



« Reply #16 on: April 09, 2012, 01:13:34 pm »

Not so Smokaz, it's 1.5 Accuracy and 1.25 Suppression for most things when the target is in red cover.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #17 on: April 09, 2012, 01:14:04 pm »

Gork takes extra damage on a road
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Hicks58 Offline
Development
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Posts: 5343



« Reply #18 on: April 09, 2012, 01:14:32 pm »

Touché.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #19 on: April 09, 2012, 02:22:57 pm »

r u kidding me have u even played the game after wipe now the ally tanks r like snipers they kill inf like snipers one by one i mean medium tanks,hellcats and shermans r turned into inf killers ..

yeah I have and nothing has changed, it's just your perception. Also, if a Sherman has a top gun, the .50 cal can do enough dmg so the 87.5 dmg from the sherman can kill a 90 health stormy...or if ur on red cover, that'll do it too
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