*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 30, 2024, 02:34:04 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2]   Go Down
  Print  
Author Topic: Launcher Game Mode Suggestions  (Read 11316 times)
0 Members and 1 Guest are viewing this topic.
Heartmann Offline
Officer of Kindness
*
Posts: 1776



« Reply #20 on: April 11, 2012, 03:25:39 am »

Rush game-type

Slight variance on Att/Defend - Attackers must continue to take over positions to gain large, short term pop gains, and suffer a high pop attrittion rate. The defenders must hold there territories and protect their defence points, or be forced to retreat to the next defence point.

Sort of FoW Front line game mode?
Logged

In the basement getting drunk.
It's not really creepy until I show up.............

- I've heard of being an animal in bed but...

- The phallic principle of the Navy Wink
Rahx Offline
EIR Veteran
Posts: 1147



« Reply #21 on: April 11, 2012, 03:31:48 am »

I would like to see the 'Rush game-type', since I am still a fan of Attack/defend  Kiss
Logged

why is everyone except me retarded?
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #22 on: April 11, 2012, 03:40:06 am »

Welcome to France.

Allies only commandos and Airborne. Axis only light vehicles and heavy infantry. Experience the hell.

this would be a slaughter of allies
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #23 on: April 11, 2012, 05:53:14 am »

Progression mode!

First 10 minutes, basic infantry only.
Next ten minutes, light vehicles are allowed.
After 20 minutes, elite infantry can join the fray.
And after 30 minutes, heavy tanks are permitted.

a.k.a vcoh trollololol
Logged

DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #24 on: April 11, 2012, 06:10:58 am »

Exactly, we can call it the Keeps Special! Wink
Logged

and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #25 on: April 11, 2012, 06:33:16 am »

EIR Tower Defense. Make it happen
Logged

aeroblade56 Offline
Development
*
Posts: 3871



« Reply #26 on: April 11, 2012, 08:06:45 am »

Welcome to France.

Allies only commandos and Airborne. Axis only light vehicles and heavy infantry. Experience the hell.

Pumas GG. thats half all AB finished and infantry vs rangers. Hmmm supression fire lulrape/
Logged

You are welcome to your opinion.

You are also welcome to be wrong.
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #27 on: April 16, 2012, 01:30:29 am »

Some sort of variaton on the following, I'm just guesstimating numbers:

One Team gets a short defensive timer, and only one player allowed onto the field, with a modified pop cap, say, (total number of players x 25) + 10 or something.  When this person's total population reaches under 25, his teammates are allowed onto the field to help him, with normal pop cap limits, and the game continues as a normal EIR game from there.  Something like, in a 3v3, one player would start with a 3 minute defensive timer, and 80 pop or something, and would have to hold out as long as he could with reinforcements coming just as he is getting desperate.  You could modify it more and say the other team can only start with 2 people in a 3v3, with the third coming on when the other teams allies get to come on.  Maybe don't allow the first person on who is fighting alone to call reinforcements after the short timer ends and the other team comes on until it gets under the number needed to trigger the other players coming on.
« Last Edit: April 16, 2012, 01:45:59 am by CrazyWR » Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #28 on: April 16, 2012, 04:46:41 am »

EIR VP mode, never understood why we don't have it, considering it'd be incredibly simple to implement and would have the game focus around 3 (or more) central areas of the map, rather than capping. Pop would just be fixed at 30 or something, or progress over time.
Logged
chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #29 on: April 16, 2012, 05:41:40 am »

What happened to the objective map(s?)? Cant remember the name but u had to hold certain sectors to win, think AmPm made one of these. Not sure if there was more than one. Good stuff basicly. Woud be worth an extra gamemode.
« Last Edit: April 16, 2012, 05:50:41 am by chefarzt » Logged


This community is full of a bunch of mindless idiots with memories like two year olds.

https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
 he makes shab look like a princess giving food to the poor.
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #30 on: April 16, 2012, 08:52:35 am »

What happened to the objective map(s?)? Cant remember the name but u had to hold certain sectors to win, think AmPm made one of these. Not sure if there was more than one. Good stuff basicly. Woud be worth an extra gamemode.

What's stopping us from making more of these?

Isnt it just placing 3 capturable sectors on the map and having the rest be "Dead sectors"?
Logged

Latest Shoutcast:
EIRR Groundcast 11 "The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU (full version)

3rdCondor Offline
Donator
*
Posts: 1536


« Reply #31 on: April 16, 2012, 09:52:13 am »

Thanks for the feedback guys! I really enjoy reading it all. My original intent was to add a tongue in cheek feel to EIR in addition to a more formal attack/defend/me/reinf mode, which will tie into the warmap of course. This is really just for screwing around and massive lulz.
Logged

No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
fuck the pgren rifle, fucking dogshit weapon
My beautiful black pussy won
3rdCondor Offline
Donator
*
Posts: 1536


« Reply #32 on: April 16, 2012, 09:54:49 am »

EIR Tower Defense. Make it happen
+1

I would play the hell out of that.
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #33 on: April 16, 2012, 09:57:31 am »

What's stopping us from making more of these?

Isnt it just placing 3 capturable sectors on the map and having the rest be "Dead sectors"?

anyone still has the original 4v4 ardenne valley map which had sectors like this?
or french countryside perhaps?
need the scar code.
Logged
chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #34 on: April 17, 2012, 06:23:40 am »

This?
http://netload.in/dateidlYs0lQTI7/6p_Ardenne_Valley.sga.htm
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #35 on: April 17, 2012, 07:19:09 am »

that site has a download rate of 3kb/s....
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #36 on: April 17, 2012, 07:34:22 am »

chefarzt , please explain why you have uploaded a version of a map which we all have in our europeinruins/archives folder, and will be redownloaded by the autoupdater when removed?
Logged
chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #37 on: April 17, 2012, 07:54:15 am »

tankedit: Personal insults removed.

snip.........snip. Obviously i totally underestimated u.  Kiss
« Last Edit: April 17, 2012, 08:03:59 am by tank130 » Logged
Pages: 1 [2]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.084 seconds with 36 queries.