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Author Topic: Art Work  (Read 7513 times)
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tank130 Offline
Sugar Daddy
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Posts: 8889


« on: April 12, 2012, 05:29:26 pm »

Hey guys,

We could use a hand with some art work / specifically some icons. This is an example of a factory we are using.




We need similar style buildings for the following:

Airport / airfield
Barracks
Munitions
Fuel
City

They will be reduced down to ~32x32, so not too much detail. Black & White would be best.
Please fire me off a PM if you think you can help or know of a source.

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8thRifleRegiment Offline
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« Reply #1 on: April 12, 2012, 05:34:30 pm »



Both for munitions, whatever you think fits better
« Last Edit: April 12, 2012, 05:48:04 pm by 8thRifleRegiment » Logged


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hans Offline
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« Reply #2 on: April 12, 2012, 05:35:28 pm »

if i would have had time i would actually do this but right now i got unfortunately no time
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Vermillion_Hawk Offline
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« Reply #3 on: April 12, 2012, 05:36:14 pm »



We need similar style buildings for the following:


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Falcon333 Offline
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Posts: 1125


« Reply #4 on: April 12, 2012, 06:36:35 pm »

How's something like this?

Is the style ok? Needs more detail? Borders not good?
« Last Edit: April 12, 2012, 06:38:14 pm by Falcon333 » Logged

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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #5 on: April 12, 2012, 07:37:15 pm »

Maybe, something like this?

Whipped it up in 5 mins, sorry for lack of detail.
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EIRRMod Offline
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« Reply #6 on: April 12, 2012, 07:57:07 pm »



Both for munitions, whatever you think fits better
They dont really look like buildings.

Just sayin'
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EIRRMod Offline
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« Reply #7 on: April 12, 2012, 07:58:48 pm »

Maybe, something like this?

Whipped it up in 5 mins, sorry for lack of detail.
If you then put a black edge on the correct parts, then rendered it down to a sprite of the correct size, itd work.

Fuel dump/Oil rig would probably be an easy one to do 3d -> 2d sprite
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tank130 Offline
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« Reply #8 on: April 12, 2012, 08:05:56 pm »

We need the icons to look more like objects. Like objects you would see on a board game or something.

If you look at my factory or this  example it does not have borders or anything and looks like a 3 dimensional object (kinda)



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Scotzmen Offline
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« Reply #9 on: April 12, 2012, 08:19:44 pm »

If you then put a black edge on the correct parts, then rendered it down to a sprite of the correct size, itd work.

Fuel dump/Oil rig would probably be an easy one to do 3d -> 2d sprite

Ill see what I can do.

How much detail are you actually looking for...?
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tank130 Offline
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« Reply #10 on: April 12, 2012, 08:25:16 pm »

No More detail then you see above. Even my oil refinery is too much detail. These will be shrunk down to about 32x32 pixels, so any small detail will just get lost anyway.

To give you an idea of size: I believe the unit icons in the launcher are 64x64, so these ones are very small.
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Scotzmen Offline
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Posts: 2035


« Reply #11 on: April 12, 2012, 08:54:08 pm »

Meh, pretty easy then. Now just to figure out how to add shading and black lines to models in max...
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #12 on: April 12, 2012, 09:45:24 pm »

Can this be done in 3d model? i l give it a quick whip







« Last Edit: April 12, 2012, 11:54:46 pm by aeroblade56 » Logged

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EIRRMod Offline
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« Reply #13 on: April 13, 2012, 12:29:47 am »

I may have to resort to just placing the 'special' of a sector in the top right corner like this:

And limit it to a small icon - which isnt such a problem.

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Unkn0wn Offline
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« Reply #14 on: April 13, 2012, 03:50:42 am »

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LeoPhone Offline
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« Reply #15 on: April 13, 2012, 04:34:15 am »

I may have to resort to just placing the 'special' of a sector in the top right corner like this:

And limit it to a small icon - which isnt such a problem.



yes small icon better
like:
tank
airplane
soldier
vcoh mp, mu, fu icons
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Tymathee Offline
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« Reply #16 on: April 13, 2012, 07:11:49 am »



something like that could work.
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tank130 Offline
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« Reply #17 on: April 13, 2012, 08:21:03 am »

I may have to resort to just placing the 'special' of a sector in the top right corner like this:

And limit it to a small icon - which isnt such a problem.





Why?
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Mister Schmidt Offline
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« Reply #18 on: April 13, 2012, 08:25:57 am »

Looks better
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tank130 Offline
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« Reply #19 on: April 13, 2012, 08:40:36 am »

Looks better on what?

These are not launcher Icons. These are not forum Icons.

These are icons designed to be used on the New Warmap. A design in which the Warmap is supposed to have a board game type feel to it.

So unless we are not going with that design, the icons you think look better would look retarded........

Just sayin'
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