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Poll
Question: Would you pick manpower T3 advantage over muni and fuel if it suited your doctrine choices if:
It was 500 - 2 (5.9%)
It was 600 - 6 (17.6%)
I already pick +400 mp over 150 more munis or 100 more fuel - 3 (8.8%)
Rocksitter sold me his rock - 23 (67.6%)
Total Voters: 34

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Author Topic: Picking manpower bonus over munitions or fuel  (Read 4707 times)
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Smokaz Offline
Honoured Member
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Posts: 11418



« on: April 22, 2012, 01:16:12 pm »

Shoot.

I sometimes think I can justify 2 more rifles over 100 fuel, usually if i'm running lots of support teams, but I cant ever remember having picked manpower over muntions.

edit: typo
« Last Edit: April 22, 2012, 01:39:49 pm by Smokaz » Logged

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Hicks58 Offline
Development
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Posts: 5343



« Reply #1 on: April 22, 2012, 01:37:35 pm »

I don't think I've ever had a company where I've gone anything other than 1x MP 2x MU and 3x FU.
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Mister Schmidt Offline
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Posts: 5006



« Reply #2 on: April 22, 2012, 01:39:08 pm »

For Infantry I take 2x MP over 2x Fuel
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #3 on: April 22, 2012, 01:39:46 pm »

The only time I picked 3x MP was when I did 36 rifles with david. It should be increased tbh, 400 mp is nothing compared to the other choices
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i prefer to no u
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #4 on: April 22, 2012, 01:41:18 pm »

Nice trolling of the poll tbh
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #5 on: April 22, 2012, 01:45:59 pm »

mp 8000 - 400
%  100 - 5

mu 1800 - 150
%  100 - 8.33

fu  1200 - 100
%  100 - 8.33


pretty obvious whats wrong here lol
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #6 on: April 22, 2012, 01:53:47 pm »


pretty obvious whats wrong here lol

Needs more cowbell?
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You are welcome to your opinion.

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Tymathee Offline
Donator
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Posts: 9741



« Reply #7 on: April 22, 2012, 04:42:13 pm »

i almost always pick 2 mp 3 mu 1 fu because i'm usually infantry and supporrt weapon based.

i wanna get back to the days when people would use more vanilla squads.
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aeroblade56 Offline
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Posts: 3871



« Reply #8 on: April 22, 2012, 05:51:45 pm »

i almost always pick 2 mp 3 mu 1 fu because i'm usually infantry and supporrt weapon based.

i wanna get back to the days when people would use more vanilla squads.

Well the problem is 3 vanilla squad vs 1 oakKCH. i use tons of vanilla because i douse all my munis in at. my brits has nothing but vanilla tommies
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #9 on: April 22, 2012, 05:55:21 pm »

A lot of people dont focus fire all that well tbh, which makes a unit like KCH a lot stronger.
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3rdCondor Offline
Donator
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Posts: 1536


« Reply #10 on: April 22, 2012, 06:56:49 pm »

Extra manpower is useful if you're vehicle emphasis, so you can still maintain a little more infantry. I like it if I don't spend very many munitions for infantry builds. I suck, so I need lots of things to continuously bring onto the field if I want to win Tongue
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #11 on: April 23, 2012, 02:26:12 pm »

A lot of people dont focus fire all that well tbh, which makes a unit like KCH a lot stronger.

I've had pairs and triplets of nilla rifles (with the accuracy-in-cover buffs from infantry) focus fire of KCH, and it really doesn't do anything impressive to them. Though tbh, most players just blob 4 of them together and instawin nowadays.
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #12 on: April 23, 2012, 02:31:16 pm »

well sometimes i got no more MP for my inf and AB companies, not even enough to use all my fuel. MU is instantly taken for those 2 docs.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #13 on: April 23, 2012, 02:52:40 pm »

Pretty sure regular m1 rifle fire from multiple squads is better than bars vs kch
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #14 on: April 24, 2012, 12:57:31 pm »

Pretty sure regular m1 rifle fire from multiple squads is better than bars vs kch

Tried it in vcoh, 3 nilla rifles (in both light and heavy cover) vs 3 charging KCH. Focus fired. Targetted KCH lost a man and the rest walked all over the rifles. BARs are so much more effective. Also, whore buildings and profit.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #15 on: April 24, 2012, 01:10:14 pm »

maybe for cost, add in a officer, might be diff. i just sometimes see nilla rifles shave off a lot of hp on kch and it makes me wonder
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #16 on: April 24, 2012, 09:57:02 pm »

maybe for cost, add in a officer, might be diff. i just sometimes see nilla rifles shave off a lot of hp on kch and it makes me wonder

i was thinking about T4 officer buff.
does it help HMG, ATG, and mortars. I imagine it helps zooks.
« Last Edit: April 25, 2012, 06:05:38 am by Poppi » Logged
Heartmann Offline
Officer of Kindness
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Posts: 1776



« Reply #17 on: April 25, 2012, 05:56:46 am »

I have several diff builds, very very seldom get only 1 muni, but other than that it depends, some have 1 mp 3mu 2 fu, others are 3 mp 2 muni 1 fu
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #18 on: April 25, 2012, 06:16:25 am »

I always traditionally ran 3MP 2MU 1FU or 2MP 3MU 1FU. 100 fuel isn't gonna get you anything interesting. Maybe an extra M10 or a greyhound.. I'd prefer an extra rifle squad to recrew support weapons, of which I use heaps.

Each to their own. That's what I love about this mod.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #19 on: April 25, 2012, 09:37:45 am »

100FU can get you 4 extra Halftracks... Which is 4 extra .50cal's to point at your enemy.

Hrm, might make me a HT spam coy one of the days. Might be interesting... I foresee being cock blocked by pool though.
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