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Author Topic: CoH 2: Official  (Read 106621 times)
0 Members and 6 Guests are viewing this topic.
Poppi Offline
EIR Veteran
Posts: 1080


« Reply #420 on: December 09, 2012, 08:22:35 pm »

about the true LOS....i dont know. Wont feel like a COH game to me.

and with the At War series, it felt a bit awkward. But then again tanks could shoot across the map and kill a squad.
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #421 on: December 09, 2012, 08:25:38 pm »


and with the At War series, it felt a bit awkward. But then again tanks could shoot across the map and kill a squad.
not in the at war games, were weapon ranges still feel pretty limited imo
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brn4meplz Offline
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« Reply #422 on: December 09, 2012, 09:03:26 pm »

I'm always in favor of anything that separates player skill groups without something meaningless. I think true sight will do that quite well. Players who will be able to understand and manipulate the system better then their opponent will pull ahead greatly. I'm sure there will still be units like bikes and jeeps or whatever that will have large sight ranges and things won't change much in open fields. It'll be when you've got to clear hedges or towns that you'll really see the difference.


There are already skill gaps between players who can micro better. Players who manage resources better, this will be no different. The players at the top will have to be better thinkers now more then ever which is a good thing.
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PonySlaystation Offline
EIR Veteran
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« Reply #423 on: December 10, 2012, 09:27:39 am »

http://www.relicnews.com/articles/company-of-heroes-2-multiplayer-hands-on/#finalword
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #424 on: December 13, 2012, 11:24:27 am »

new trailer (much better)

http://www.youtube.com/watch?v=29S_SaFn3YM
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #425 on: December 13, 2012, 12:56:48 pm »

To be honest, I find it a little cheesy for a promotional trailer. It looks a little like something a general community member could make.

Graphics appear a little too cartoonish.

I would expect an accomplished game company to be a little more awe inspiring with their promotion materials.

That being said, as long as the game is great I don't give a shit about their advertising.....lol
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brn4meplz Offline
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« Reply #426 on: December 13, 2012, 01:52:36 pm »

The new trailer was much better.

I also watched some recap thing with some 'top' players and community members and my god was it painful to watch. There was so much speculation on how Cold Tech will ruin the competitive scene and make games too campy and stagnant. I believe the guy actually said "You either mass retreat to your base during a blizzard or get clumped up around and fire pit and shelled with artillery"

First off, your enemy would have to scout to hit you effectively, and second. Attacking during a blizzard is a great time to do it. You've taken the initiative and your enemy moves just as slowly as you do and therefore must react to your aggression.

I think the Blizzard stuff will play out real nicely among good players. I think it's only the players that are too indoctrinated in tradition that will have a hard time adjusting. I can't wait for the Cold Tech stuff in EiR2
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Baine Offline
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« Reply #427 on: December 13, 2012, 02:03:15 pm »

I'm afraid that it will get too vehicle focussed. Since those have fewest problems during blizzards.
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brn4meplz Offline
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« Reply #428 on: December 13, 2012, 02:07:55 pm »

Well if they make the infantry Stage longer that will help.

Vehicles still suffer sight and speed penalties during Blizzards. The Germans ultimately have an advantage with Panzerschreks when it comes to combined arms. The Russians get kinda stomped in the Hand held AT department.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #429 on: December 13, 2012, 02:20:57 pm »

Sprint + AT nade works well.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #430 on: December 13, 2012, 02:40:34 pm »

The infantry stage is definitely too short, and it saddens me to note they haven't done anything at all to stop the lategame from swirling into a massive tank blob fest like in vCOH. Quite on the contrary, they've made it worse since you now get a lot more fuel.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #431 on: December 13, 2012, 10:09:50 pm »

Ruse is a great console game that i have no difficulty finding a match for.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #432 on: December 13, 2012, 10:12:04 pm »

The infantry stage is definitely too short, and it saddens me to note they haven't done anything at all to stop the lategame from swirling into a massive tank blob fest like in vCOH. Quite on the contrary, they've made it worse since you now get a lot more fuel.

The good thing is, we'll be able to change this. I cant wait for my beta key!
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RikiRude Offline
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Posts: 4376



« Reply #433 on: December 13, 2012, 10:15:44 pm »

but your tanks dont outright DIE from blizzards. I have a feeling that "winter" versions of maps wont get played a lot because they will be too hard for most people to deal with.

people wont care about speed or sight penalties on their tanks im sure. will just make the fights more personal with no flanking.
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WildZontar Offline
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« Reply #434 on: December 14, 2012, 12:56:30 am »

Dunno if anyone posted this yet, but they released a new Multiplayer trailer for CoH2, damn I really want an Alpha key now >.>
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hans Offline
EIR Veteran
Posts: 3497



« Reply #435 on: December 14, 2012, 02:41:49 am »

Alpha Key Dance

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RikiRude Offline
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« Reply #436 on: December 14, 2012, 11:05:04 am »


is this how people really dance?
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Baine Offline
Steven Spielberg
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« Reply #437 on: December 15, 2012, 07:08:16 am »

If i can say anything after a week of alpha testing, then that EiR2 will rock your socks off. Infantry combat alone is

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brn4meplz Offline
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« Reply #438 on: December 15, 2012, 09:16:52 am »

I think another batch of keys went out, check your emails
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #439 on: December 15, 2012, 10:02:00 am »

Wow them mortars do seem a bit OP lol. It feels like the MGs on tanks are a bit more powerful now but I need to test some more.
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