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Vet Impact
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Topic: Vet Impact (Read 4270 times)
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3rdCondor
Donator
Posts: 1536
Vet Impact
«
on:
May 17, 2012, 08:02:37 pm »
What unit to you feel benefits the most from vet buffs, and why? Don't generalize the unit type, but pick a specific unit that you feel has the greatest benefit from vet.
Logged
Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
My beautiful black pussy won
AmPM
Community Mapper
Posts: 7978
Re: Vet Impact
«
Reply #1 on:
May 17, 2012, 08:11:11 pm »
Tiger vet 2 is huge, needs all the accuracy it can get.
Logged
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Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: Vet Impact
«
Reply #2 on:
May 17, 2012, 08:24:46 pm »
Stormtroopers heavily capitalize on veterancy, if you can get a couple squads to vet 3 it greatly increases their survivability and potency.
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What is a man? A miserable little pile of secrets.
- Andre Malraux
- Dracula
aeroblade56
Development
Posts: 3871
Re: Vet Impact
«
Reply #3 on:
May 17, 2012, 08:27:12 pm »
what i feel is good at vet. hmmm i think something that makes the most deffirence is sherman jumbo vet 3 once that thing hits vet 3 its a wrecking ball with lasers.
Vet1:recieved damage 0.85
Vet2:Recieved damage0.8, accuracy 1.15,penetration 1.1
vet3: Received penetration 0.8, damage 1.2
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
ALLiDOisWIN
EIR Veteran
Posts: 225
Re: Vet Impact
«
Reply #4 on:
May 17, 2012, 08:30:31 pm »
I think rifles. you need the stickie range. Or atg for americans. you get vet 3 plus AP rounds, nothing is coming at that thing.
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NightRain
EIR Veteran
Posts: 3908
Re: Vet Impact
«
Reply #5 on:
May 17, 2012, 11:04:55 pm »
Generally heavy tanks loves Veterancy, less recieved damage, penetration, more accuracy and damage bonus makes them beasts with doc abilities (vet 3 JP with APCR = 237.5 damage per shot, same with Marder III).
Artillery also loves their cooldown reductions which they get through veterancy. StuGs also benefit greatly from veterancy, extra damage and less recieved penetration makes them a beast.
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Ahnungsloser
Donator
Posts: 1447
Re: Vet Impact
«
Reply #6 on:
May 17, 2012, 11:13:30 pm »
Assualt Engineers veterancy 2:
They need the +15% Accuracy, because they have a low rate of fire and are thankful for every aiming bonus. -15% Received suppression give them the possibility to lure through the first fireburst of a MG42.
Logged
9th Armoured Engineers
Hicks58
Development
Posts: 5343
Re: Vet Impact
«
Reply #7 on:
May 18, 2012, 07:02:55 am »
Pershings.
Vet 1 will put it's theoretical health higher than a Tiger's.
Vet 2 makes it worth a dime at long range against infantry and it's penetration increase fucks Panthers up nicely.
Vet 3 allows it to competently screw any unvetted heavy armour in the ass besides a JagdPanther, and makes it even more deadly against infantry and vehicles alike (Can two shot half-tracks and most brands of LV, which is hilarious in itself)
Combine this with Mobile Warfare and you've got a lethal package that can move like it has a purpose.
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Vet Impact
«
Reply #8 on:
May 18, 2012, 01:36:43 pm »
Engineer mineseepers.
Vet1 will allow it to still die if the wind blows hard enough.
Vet2 will allow it to withstand said wind for .0001 more seconds.
Vet3 will allow it to withstand said wind for an additional 0.0001 seconds.
Vet4 will allow you to call in a nuclear V1 strike of ultimate destruction.
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: Vet Impact
«
Reply #9 on:
May 18, 2012, 02:34:56 pm »
Quote from: TheVolskinator on May 18, 2012, 01:36:43 pm
Engineer mineseepers.
Vet4 will allow you to call in a nuclear V1 strike of ultimate destruction.
Logged
Quote from: TheWindCriesMary on April 08, 2013, 11:10:04 am
I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Quote from: Hicks58 on May 04, 2013, 01:59:39 pm
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
Poppi
EIR Veteran
Posts: 1080
Re: Vet Impact
«
Reply #10 on:
May 19, 2012, 01:43:33 am »
officers and medic dont seem to get the bonuses that make them any better at their job.
Logged
chefarzt
EIR Veteran
Posts: 1906
Re: Vet Impact
«
Reply #11 on:
May 19, 2012, 03:43:30 am »
Vet 2 on rifles or Heavies on other units its just for the lolz.
Logged
Quote from: tank130 on April 22, 2014, 06:20:09 pm
This community is full of a bunch of mindless idiots with memories like two year olds.
https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
he makes shab look like a princess giving food to the poor.
Ahnungsloser
Donator
Posts: 1447
Re: Vet Impact
«
Reply #12 on:
May 19, 2012, 03:44:31 am »
Quote from: Poppi on May 19, 2012, 01:43:33 am
officers and medic dont seem to get the bonuses that make them any better at their job.
I think this will be improved in future times.
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