*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 24, 2024, 05:38:44 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2] 3   Go Down
  Print  
Author Topic: geschutz vs m10  (Read 10811 times)
0 Members and 4 Guests are viewing this topic.
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #20 on: July 04, 2012, 12:02:30 pm »

Plus, you get Rapid shells which gives you faster fire speed. Its only downfall is its darn rotation but aside from that it is a awsome TD piece. More powerful than a marder.

I would  take marder any time of the day over gwagen!
Logged
Hicks58 Offline
Development
*
Posts: 5343



« Reply #21 on: July 04, 2012, 12:16:33 pm »

I didnt know we had a new misinformation officer.

I didn't know you lost the ability to read.

Very few weapons have the ability to roll a kill critical at yellow or green health.

You see that? KILL CRITICAL. I'm pretty aware that every single weapon in the game uses and relies on crits. They are used for any form of unique damage such as engine damage or losing the main gun, and even dictate how a unit dies (Out of control, running around on fire, etc) However, few can actually roll a crit at YELLOW or GREEN health though. Everything is capable of rolling a kill crit at red health against it's appropriate targets. Exceptions lie in things like standard rifles against armour crits though.
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #22 on: July 04, 2012, 12:22:59 pm »

Quote
Then nerf 4 man KCH. Its not the geschutz that are the problem.
^
What problem?  Having to only pay 30 munis for the geschutz repair ain't gonna change unless we are going to start suddenly charging mp/muni for a at vehicle just because its doctrine have great mp/muni AI builds?

Quote
I would  take marder any time of the day over gwagen!

And I'd take kch over assault grens! See what I did there? I just magically alllowed kch to be a part of PE, like you magically allowed someone to take the marder over the gewagon.

Marder is straight up OP atm. Geschutz is corny vs m10s.
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #23 on: July 04, 2012, 12:26:45 pm »

Quote
it is a awsome TD piece. More powerful than a marder.

See what I did there? I replied to a quote.
You claim marder is OP,while Night says gwagon is more powerful,which would make it even more OP.  Roll Eyes
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #24 on: July 04, 2012, 12:29:53 pm »

Gwagon aint more powerful because it can't buff its own penetration. It's more than good enough vs medium armor and OP vs m10 from americans . However once you face pershing, jumbo or churchills, the marder is much more powerful.
Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #25 on: July 04, 2012, 12:31:34 pm »

well,I obviously know that,since I already said,I would take marder over gwagon anytime. Explain that to NIight,not to me....
I mean,bouncing vs firefly just sucks ass...
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #26 on: July 04, 2012, 12:33:52 pm »

ANOTHER POINT is that wehr and PE can pour all their munis and fuel into AT that is much better than the american one, for lower popcap.
Logged
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #27 on: July 04, 2012, 12:46:47 pm »

Quote from: smurfORnot link=topic=24225.msg428280#msg428280

I mean,bouncing vs firefly just sucks ass...

Fireflys bounce a whole lot more these days. I have seen them bounce the odd 88 recently, so just saying things changed.
« Last Edit: July 04, 2012, 01:02:52 pm by Spartan_Marine88 » Logged

Yes that's me, the special snowflake.
aeroblade56 Offline
Development
*
Posts: 3871



« Reply #28 on: July 04, 2012, 01:01:15 pm »

so is bouncing RRS of panther rear.
Logged

You are welcome to your opinion.

You are also welcome to be wrong.
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #29 on: July 04, 2012, 01:04:16 pm »

Marder sniping atg's 3 times in a row while the atg misses 2/3... that shiz is BS
Logged

Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

Hicks58 Offline
Development
*
Posts: 5343



« Reply #30 on: July 04, 2012, 02:06:39 pm »

Fireflys bounce a whole lot more these days. I have seen them bounce the odd 88 recently, so just saying things changed.

Nothing has changed with the Firefly. It still has it's Sherman armour.

You've got a 49.42% chance (50% for all intents and purposes) to penetrate Sherman armour at max range. The Firefly, unless it's an RSE Ablative armour Firefly, has 500 health. That means you'll destroy it in 3 penetrating rounds.

If it IS an RSE Ablative armour Firefly, it'll take 4 rounds.

Like I've said... The Geschitz is the gamblers AT piece. If your a lucky sod, you'll do incredible damage. If you aren't a lucky sod... You'll do mediocre damage (Still got that 0.35 deflection mod, making for 64.75 damage per bounce)
Logged
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #31 on: July 04, 2012, 02:18:07 pm »

I didn't know you lost the ability to read.

You see that? KILL CRITICAL. I'm pretty aware that every single weapon in the game uses and relies on crits. They are used for any form of unique damage such as engine damage or losing the main gun, and even dictate how a unit dies (Out of control, running around on fire, etc) However, few can actually roll a crit at YELLOW or GREEN health though. Everything is capable of rolling a kill crit at red health against it's appropriate targets. Exceptions lie in things like standard rifles against armour crits though.
I can say the exact same for you.
Like half the weapons in the game can deal crits at green/yellow.
Perhaps if you actually looked at the RGDs, you would realize that i mean a killing crit.
Logged

two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
Hicks58 Offline
Development
*
Posts: 5343



« Reply #32 on: July 04, 2012, 02:37:35 pm »

Sigh. I apologise for assuming you'd employ some degree of common sense.

For the most part, appropriate weaponry will not deal kill crits outside of red health. You aren't going to find many tank weapons that can destroy other tanks at yellow health. Conversely, apart from Snipers and Flamethrowers, there isn't many kill crits outside of red health against other infantry - Those that exist are VERY low in chance, low enough that the weapon will deal enough damage to push the target to the red health area before rolling that crit.

Tanks do have the ability to roll crits to kill infantry from yellow or a minute chance at green, but it's irrelevant. The tank does enough damage to outright kill the infantryman in question from full health anyhow. The only exception to this would be Stormtroopers, but were talking a 5% chance to roll that crit.

Your right. They technically exist, but for the most part have that little influence upon gameplay that it isn't worth the mention.
Logged
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #33 on: July 04, 2012, 08:52:43 pm »

Sigh. I apologise for assuming you'd employ some degree of common sense.

For the most part, appropriate weaponry will not deal kill crits outside of red health. You aren't going to find many tank weapons that can destroy other tanks at yellow health. Conversely, apart from Snipers and Flamethrowers, there isn't many kill crits outside of red health against other infantry - Those that exist are VERY low in chance, low enough that the weapon will deal enough damage to push the target to the red health area before rolling that crit.

Tanks do have the ability to roll crits to kill infantry from yellow or a minute chance at green, but it's irrelevant. The tank does enough damage to outright kill the infantryman in question from full health anyhow. The only exception to this would be Stormtroopers, but were talking a 5% chance to roll that crit.

Your right. They technically exist, but for the most part have that little influence upon gameplay that it isn't worth the mention.
?

They are still important. Splash damage still deals crits.

Havn't you've seen a mortar wipe out a shitload of men? That was the crit getting the guys far away from the center of the explosion. Not pushing them to red.

Works same way for tanks. Yeah a panther/m10 has small splash so its pretty irrelevent. But when it comes to anything with splash, or LVs, its a big help.

Its one of the reasons one might think that a puma is doing so well. You seem him crit 2 infantrymen and damage others in 1 burst. Then later you see him kill 1 guy out of the entire burst



And dont give me the common sence crap, you know you had no idea about the vehicles criting infantry.
Logged
Hicks58 Offline
Development
*
Posts: 5343



« Reply #34 on: July 04, 2012, 09:06:28 pm »

Yup. Alright then, for the first proper time in about 6 months I fucked up with something on the RGD's.

Go have a cookie and take my job. Christ knows I could take a break.
Logged
Tachibana Offline
NotADev
*
Posts: 1270


« Reply #35 on: July 04, 2012, 10:01:07 pm »

Wags Sux.
Logged

It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #36 on: July 04, 2012, 10:37:39 pm »

Yup. Alright then, for the first proper time in about 6 months I fucked up with something on the RGD's.

Go have a cookie and take my job. Christ knows I could take a break.

Your arguing with Dark, its about as useless as arguing with Demon.
Logged
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #37 on: July 04, 2012, 10:43:45 pm »

since when does this thing 2 shot the m10?  Roll Eyes

I know I am late to the party..... but sounds like rage post TBFH.
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #38 on: July 04, 2012, 10:52:27 pm »

Yup. Alright then, for the first proper time in about 6 months I fucked up with something on the RGD's.

Go have a cookie and take my job. Christ knows I could take a break.
I didn't mean to piss you off. You did that yourself. I was just correcting a mistake.
Your arguing with Dark, its about as useless as arguing with Demon.
Am i supposed to let people read mis information when I can easily correct it?
Logged
tankmaster23 Offline
EIR Veteran
Posts: 98



« Reply #39 on: July 05, 2012, 01:59:01 am »

 G-Wagons and Marders are 1 trick ponies At guns on tracks that can not be remaned they have plenty of counters .

 Marders sniping at guns with 3 shots please show me this and if you did get unlucky and have that happen it is not something that is common.

 like Hicks said the G-Wagon is hit and miss and most of the time its miss if you took down its damage you would take away the 1 thing that makes them useful so if you did you would have to give it back its mg or faster rotation...

 Rocksitter
Logged

Pages: 1 [2] 3   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.099 seconds with 35 queries.