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Author Topic: Capts and LTs  (Read 5411 times)
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RikiRude Offline
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Posts: 4376



« on: July 09, 2012, 09:33:39 am »

Does anyone really use these guys, other than maybe an RCA player that uses the arty on the capt.

I really want to start using these guys, but are they worth it?

I feel like they probably are worth the investment, but, it's the micro I'm worried about.

How much MORE damage will my tommies do with a LT present? Is the LTs detection high enough to have him around tommies when trying to find a sniper?

Does the LT make a big enough difference when using a pair of rifle nades?

Also, should I bother with a capt.

What doctrine makes the most out of these two guys?
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Mysthalin Offline
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« Reply #1 on: July 09, 2012, 10:38:15 am »

The captain gives all your infantry in the sector an essential 22.2% buff to their health.

He's definitely worth it. You know, if you want your vet 1 tommies to start surviving P4 shots.
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aeroblade56 Offline
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Posts: 3871



« Reply #2 on: July 09, 2012, 01:02:09 pm »

Yes the micro is can be hard if you carry him in a blob more then likely he will be focused down. I know ive had my officer die to just a drive by upgun puma or at least get severely hurt me it. They are extremely fragile, but the Increased firepower they give is nice it means that Tommies will actually perform well.

As for the rifle grenade i dont believe they increase the accuracy since you want less scatter? since its a ballistic weapons.
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Tymathee Offline
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« Reply #3 on: July 09, 2012, 02:12:28 pm »

rifle grenade + incrased accuracy - only benefits if ur hitting green or garrison, but acc + decreased scater helps elsewhere.
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Hicks58 Offline
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« Reply #4 on: July 09, 2012, 02:22:49 pm »

Commando Lt. is a total no-brainer. Give's vet 2 Lt. buffs right off the bat.
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DarkSoldierX Offline
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Posts: 3015



« Reply #5 on: July 09, 2012, 02:25:03 pm »

Commando Lt. is a total no-brainer. Give's vet 2 Lt. buffs right off the bat.
This
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pqumsieh Offline
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Posts: 2367


« Reply #6 on: July 09, 2012, 03:07:29 pm »

For reference:

LT
Vet 1
+25% Accuracy

Vet2
+35% Accuracy
-35% Cooldown (Rate of Fire)
-15% Reload

Commando Lt gets the Vet 2 bonus right off the bat as Hicks noted.
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Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #7 on: July 09, 2012, 05:30:52 pm »

I'm still of the opinion that they need an increase in base health, even a slight one, so that they're viable. At their current health, British officers can take one tank round if they're lucky, while the Wehrmacht equivalent can not only eat tank rounds for breakfast but even kill entire squads of riflemen if given a decent weapon and green cover. Now, don't say "British officers are universal, Wehrmacht officer is doctrinal!", because even despite this the Defensive Officer manages to completely outshine the Brits - the British officers buff infantry that nearly require these buffs to succeed on the battlefield; Wehr officers buff infantry that were already good unsupported.
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TheIcelandicManiac Offline
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Posts: 6293


« Reply #8 on: July 09, 2012, 05:32:52 pm »

+1 for more Brit blobs.
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Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #9 on: July 09, 2012, 05:38:33 pm »

+1 for more Brit blobs.

Shouldn't be a point for a complaint, they'll be easier targets for Axis artillery (coincidentally which is able to be supervised by the Defensive Officer).
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