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Thoughts on balance?
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Topic: Thoughts on balance? (Read 18308 times)
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Thoughts on balance?
«
Reply #60 on:
July 18, 2012, 02:56:30 pm »
I don't know where the 'hardapping is BAD for balance' argument came from. Hell, I use it in my mod, it's used in other professional grade mods such as BKmod and EF and even vCoH with units like the Callie. Heck, we have a cap for the KT and JP. Hardcapping is effective and absolute. I have 4. FOUR. Freaking Jumbos in my Infantry Company, with 16 rifles and a crap ton of support weapons piled on top of that. That's some rediculous crap, and some players can afford to replace all of those riflemen with LMG rangers.
+1 Mal, use hardcaps. Sparingly, but use them.
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Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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CrazyWR
EIR Veteran
Posts: 3616
Re: Thoughts on balance?
«
Reply #61 on:
July 18, 2012, 04:19:17 pm »
hardcaps are retarded. theres a reason everyone rebelled against weapons cache. It WILL happen again if you try to put in weapons cache. The company builds are already restrictive enough (too restrictive to some) with pool
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
aeroblade56
Development
Posts: 3871
Re: Thoughts on balance?
«
Reply #62 on:
July 18, 2012, 08:50:03 pm »
The stuhs are broken. they are so broken you can take 2 in a company and it just makes me not want to play. its just simple gameplay why do u need to be scared of atgs? just hit once with stuh move up. the only thing to counter it is TD and more then likely they will have schreks next to them which with a stuh alpha strike tanks.
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Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Thoughts on balance?
«
Reply #63 on:
July 18, 2012, 08:55:25 pm »
Stuhs need price increase to reflect their ability to do there job properly now.
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Thoughts on balance?
«
Reply #64 on:
July 18, 2012, 10:33:27 pm »
Something needs to be done about storms. We all know the issues and arguments.
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pqumsieh
EIR Veteran
Posts: 2367
Re: Thoughts on balance?
«
Reply #65 on:
July 19, 2012, 12:41:57 am »
Thread cleaned
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Common sense is not so common after all.
3rdCondor
Donator
Posts: 1536
Re: Thoughts on balance?
«
Reply #66 on:
July 19, 2012, 02:57:15 pm »
Change heavy support to be like fatherland defense. Instead of simply buffing all support weapons, it allows for you to purchase specific "heavy support" weapons, which would be more expensive. These should also probably cost more pool. I love heavy support, but spamming so-called "kch hmgs" in hordes, so that an assaulting ranger squad gets cut down to 1 man (even with thompsons) is pretty lame.
Also I think that moving while repairing should go away forever. We should still allow fire and rotate while repairing, but getting rid of mobility will force players to take better care of their armored units. Units like m8's and t17s for example will still be useful, but a player will not be able to just cap-and-kill while repairing. You carefully scout, assault, maybe plant mines, and then retreat to repair and go out again.
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Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
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Quote from: Smokaz on August 14, 2012, 04:15:58 pm
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aeroblade56
Development
Posts: 3871
Re: Thoughts on balance?
«
Reply #67 on:
July 19, 2012, 03:35:23 pm »
I would like to see the 25% rate of fire by terror and terror sprinting sniper something needs to be done about that shit.
Doesnt the axis sniper already fire faster then the allied one?. if not is fires way faster now. something is wrong when a sniper can sprint away from jeeps and we all know jeeps are inferior then bikes. also mp44 are batshit insane.
«
Last Edit: July 19, 2012, 03:38:25 pm by aeroblade56
»
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brn4meplz
Misinformation Officer
Posts: 6952
Re: Thoughts on balance?
«
Reply #68 on:
July 19, 2012, 03:52:15 pm »
By a fair bit. It's mostly noticed when you fire alot of shots in a short space of time. The Axis Rifle is a Gewher 43 and holds 10 rounds. The M1903 holds 5. You have to reload more often. Then the Axis one cooldown faster and doesn't have pesky wind down
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He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Hicks58
Development
Posts: 5343
Re: Thoughts on balance?
«
Reply #69 on:
July 19, 2012, 05:15:23 pm »
Allied support crews have, from what I can tell, 55 health per man for the MG and Mortar.
The ATG has 70 health per man.
Axis Sniper has a major advantage over the Allied one due to increased RoF.
5.5 - 7.5 cooldown for Axis.
6.0 - 7.5 cooldown for Allied, the Allied Sniper also has 1.3 second wind down after firing.
That makes for a near 2 second advantage for the Axis when it's put together.
For extended firing, the Allied Sniper has a 5 round mag and a 3 second reload whilst the Axis Sniper has a 10 round mag and a 2 second reload, making attrition favour the Axis Sniper as well as short-time DPS.
Now consider that all non doctrinal support weapons have equal amounts of crew, the RoF advantage makes the Axis Sniper shine. A lot.
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
smurfORnot
EIR Veteran
Posts: 4715
Re: Thoughts on balance?
«
Reply #70 on:
July 19, 2012, 06:46:34 pm »
doesn't allied sniper have longer range which makes for safer/easier shooting?
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Hicks58
Development
Posts: 5343
Re: Thoughts on balance?
«
Reply #71 on:
July 19, 2012, 07:04:38 pm »
*Insert a major facepalm here*
The amount of EiRR fallacies that make the rounds never ceases to amaze me.
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aeroblade56
Development
Posts: 3871
Re: Thoughts on balance?
«
Reply #72 on:
July 19, 2012, 07:12:05 pm »
I thought i was correct in most assumptions. :/. anywho lets buff lee enfield.
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