Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 05, 2024, 01:30:00 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 1
Battles in progress:
Battles waiting:
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Priority flipping
Pages: [
1
]
Go Down
Print
Author
Topic: Priority flipping (Read 4827 times)
0 Members and 1 Guest are viewing this topic.
Hicks58
Development
Posts: 5343
Priority flipping
«
on:
July 20, 2012, 04:15:06 pm »
While it humoured me, Aero's rage post made me think - Would it be a stretch to implement a clickable ability to switch the targetting priority of your units from tanks to infantry and vice-versa?
There are times when you'll be wanting to turn infantry chunky rather than taking a shot at their armour, such as when Shrecks or Zooks are on the prowl.
From a coding point of view, duplicating each weapon just with different priorities should do it. No need for a reload cycle or cooldown etc, just a nice clean switch of targets.
If I'm trying to reverse my tank and kite some handheld AT, but my Pershing decides to look over at the Puma rather than the Shreks, that's not a failing on my part. That's the AI derping out on me. Same thing if I've just got the flank on an ATG and a wild piece of armour distracts my tank and makes my epic flank and circle-strafe of the ATG pretty pointless.
Or failing that, just have the button turn all priorities equal. The unit targets whatever you've clicked as long as it stays in range.
The button should have a picture of the table flipping meme as it's icon, due to the whole context of flipping your priorities.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
NightRain
EIR Veteran
Posts: 3908
Re: Priority flipping
«
Reply #1 on:
July 20, 2012, 04:46:13 pm »
You mean like...3 tabs?
Infantry, Support weapons, Armor? And which ever is toggled will have the highest of priorities?
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Hicks58
Development
Posts: 5343
Re: Priority flipping
«
Reply #2 on:
July 20, 2012, 05:00:34 pm »
Basically.
Just imagine how switching between HE and AP rounds on USK Shermans/Pershings currently works.
Wouldn't need support weapon specific priorities... If you prioritise infantry and manually click on a support weapon, it should keep the focus on that particular team until you move out of range. I think.
Logged
aeroblade56
Development
Posts: 3871
Re: Priority flipping
«
Reply #3 on:
July 20, 2012, 05:12:00 pm »
Quote from: Hicks58 on July 20, 2012, 04:15:06 pm
Aero's post made me think
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
nikomas
Shameless Perv
Posts: 4286
Re: Priority flipping
«
Reply #4 on:
July 20, 2012, 05:23:06 pm »
Quote from: aeroblade56 on July 20, 2012, 05:12:00 pm
After enough throws one has to hit eventually right?
All medium/heavy tanks should just get AP/HE toggle like the ace has tbh, there you can also tie in weapon priorities no?
(Of course, TD's and LV's would just have their AP/HE respectively)
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
Ahnungsloser
Donator
Posts: 1447
Re: Priority flipping
«
Reply #5 on:
July 20, 2012, 05:50:33 pm »
I like the idea but...
It will be a lot of work because it's necassary to create 3 wapeons with 3 different target tables and link these guns to the corresponding vehicle. After the first implementation this tables needs to be reworked and get fixed again.. .
Logged
9th Armoured Engineers
Smokaz
Honoured Member
Posts: 11418
Re: Priority flipping
«
Reply #6 on:
July 20, 2012, 06:19:25 pm »
Damn, Hicks. You are starting to sound like a Priority Lead. If you turn any more useful or productive now, we're going to have to rename you Unknown2. Make sure you don't pop out too much ideas though, or you'll outshine the moose head.
as for the idea, it is great. greater unit control = a good thing
imagine being able to kite some storms or shreks with your sherman without being foiled by armored car, puma or a ostwind (which poses no threat to your sherman)
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Tymathee
Donator
Posts: 9741
Re: Priority flipping
«
Reply #7 on:
July 20, 2012, 07:36:02 pm »
the question though is, how many tanks would get it? just mediums? do panthers get it since they're mainly AT yet are used to snipe infantry, tigres, king tigers, etc.
but i agree it would be nice. One is HE rounds, the other are AT rounds, if you fire with AT, you get no splash, if you fire with HE, there' splash but with limited penetration.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
RikiRude
Donator
Posts: 4376
Re: Priority flipping
«
Reply #8 on:
July 20, 2012, 07:51:02 pm »
this is one of those awesome ideas that just plain wont see the light of day because the amount of work and the low priority of it.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Smokaz
Honoured Member
Posts: 11418
Re: Priority flipping
«
Reply #9 on:
July 20, 2012, 08:00:16 pm »
Actually this is ALL rgd and not SCAR. That means EIRRMOD would just need to say "yes, i would like this" and Leophoneme could do it if he had the patience. There are other rgd guise that could help as well
all guns who had lv penetration or above would obv benefit from it
«
Last Edit: July 20, 2012, 08:08:12 pm by Smokaz
»
Logged
Tymathee
Donator
Posts: 9741
Re: Priority flipping
«
Reply #10 on:
July 20, 2012, 08:08:51 pm »
just copy how the pershing and sherman already do it and boom.
Logged
RikiRude
Donator
Posts: 4376
Re: Priority flipping
«
Reply #11 on:
July 20, 2012, 09:13:20 pm »
until someone that codes comments i doubt its as simple as you say.
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Priority flipping
«
Reply #12 on:
July 20, 2012, 09:44:31 pm »
I'll do this shit for my mod just to show it can be done.
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
Getting EiR:R Released on Steam
Forum Rules & Guidelines
Scotzmen
EIR Veteran
Posts: 2035
Re: Priority flipping
«
Reply #13 on:
July 20, 2012, 11:23:52 pm »
Quote from: RikiRude on July 20, 2012, 09:13:20 pm
until someone that codes comments i doubt its as simple as you say.
It's a pretty simple thing to do actually. It's literally just copy pasta. A few changes here and there with numbers and done.
It'll just take time as it's changing all the weapons....
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Priority flipping
«
Reply #14 on:
July 20, 2012, 11:26:47 pm »
It's not that hard, but probably not optimal and prone to bugging out if a mistake is made anywhere. Much easier thing to do (and something that's been argued for absolutely AGES ago) is to simply set all base priorities for tanks against all targets to 50-60. They'll automatically shoot anything in range (unless hold fire is used), but actually keep targeting whatever it is you told it to shoot as long as the ordered target remains within a feasible line of attack.
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Priority flipping
«
Reply #15 on:
July 21, 2012, 01:42:39 am »
I would like for sniper to be No. 1 at target priority for most stuff,except dedicated AT things. Just gotta love when you are pursuing him,and your things decides to shot something else
I know it can't be done,but if you could have things like in Dragon Age,where you could give 'scripts' to each npc about target priority,that would be so awesome. You could have units 'designed' with your strat in mind,heck,you could even rely on them to do something when left alone.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Priority flipping
«
Reply #16 on:
July 21, 2012, 03:59:45 am »
In a sense this sounds highly interesting but.
The only two tanks who'd benefit greatly from it would be cromwell and P4. Both of them are basically infantry hunters with medicore anti tank capalities. I could include Sherman 75mm too.
Also Light vehicles but if I know right Light vehicles already have high priority vs infantry rather than armor.
Anything that charges through lines to kill that ATG or kill that running infantry target.
Logged
Hicks58
Development
Posts: 5343
Re: Priority flipping
«
Reply #17 on:
July 22, 2012, 08:27:08 am »
Tanks/Vehicles that could benefit from this (Not exhaustive, off the top of my head):
Tiger
KingTiger
Panther
PIV
StuG
Hotchkiss Variants
Churchill MK VI
Cromwell
Staghound
Stuart
Pershing
Sherman
Greyhound
Yeah. A few would benefit from this.
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...