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Author Topic: [ALL] Attack timer advantages  (Read 2899 times)
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SophiaT1991 Offline
EIR Veteran
Posts: 159


« on: July 28, 2012, 03:51:38 pm »

All the doctrine abilities that let 1 player spawn early when attacking are useless. Remove and replace with something useful.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #1 on: July 28, 2012, 06:50:16 pm »

Aye, the first player in just either sits around waiting for teammates or pulls a leroy jenkins and has crawl home for some vasoline after getting buttraped by a 3v1 defensive line.
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Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.

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Hicks58 Offline
Development
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Posts: 5343



« Reply #2 on: July 28, 2012, 07:41:24 pm »

What would be better, is if these timers affected ALL of your team, rather than just yourself.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #3 on: July 28, 2012, 08:31:16 pm »

What would be better, is if these timers affected ALL of your team, rather than just yourself.
Isnt that change pretty much dev confirmed at this point? At least hinted at very very strongly.
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The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
RikiRude Offline
Donator
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Posts: 4376



« Reply #4 on: July 28, 2012, 09:04:26 pm »

I suggested this when the last patch came out. This is how it should work.

30 seconds faster in R+, all the R+ individual things are fine.

the problem is, infantry company deploys in half time in attacking.

which is not useful. so instead of infantry deploying in half time, it should be all team mates deploy 30 seconds faster, and this should stack. if two infantry players this mean all players would deploy 1 minute faster.

though I think it's shit that only axis gets something that lets them add time to the defense.
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