Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 27, 2024, 01:11:06 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
[US] Pershing change?
Pages:
1
[
2
]
Go Down
Print
Author
Topic: [US] Pershing change? (Read 12686 times)
0 Members and 2 Guests are viewing this topic.
pqumsieh
EIR Veteran
Posts: 2367
Re: [US] Pershing change?
«
Reply #20 on:
August 24, 2012, 10:55:02 pm »
Keep in mind with the new doctrine modifications the Pershing and Tiger will become a lot more viable within the meta-game. The Pershing will be able to gain HVAP without losing its AI by toggling between the different types of ammo; similar to how the Tiger Ace operations. Similarly, the Tiger will gain the capacity to use HEAT rounds, significantly increasing its AT capacities and damage.
Logged
Common sense is not so common after all.
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: [US] Pershing change?
«
Reply #21 on:
August 26, 2012, 09:05:33 am »
HVAP toggle for 75mm Shermans!
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
Getting EiR:R Released on Steam
Forum Rules & Guidelines
Tymathee
Donator
Posts: 9741
Re: [US] Pershing change?
«
Reply #22 on:
August 26, 2012, 09:25:27 am »
Quote from: pqumsieh on August 24, 2012, 10:55:02 pm
Keep in mind with the new doctrine modifications the Pershing and Tiger will become a lot more viable within the meta-game. The Pershing will be able to gain HVAP without losing its AI by toggling between the different types of ammo; similar to how the Tiger Ace operations. Similarly, the Tiger will gain the capacity to use HEAT rounds, significantly increasing its AT capacities and damage.
nice. will that be the same for all tanks that get the upgrade? like the jumbo?
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Hicks58
Development
Posts: 5343
Re: [US] Pershing change?
«
Reply #23 on:
August 26, 2012, 09:45:25 am »
The Pershing is the only unit that has a drawback to using HVAP rounds, for everything else it is a flat buff.
I expect it'd be redundant putting a toggle on everything else that uses it.
Also Tym, Tank Reapers =/= HVAP.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
tankmaster23
EIR Veteran
Posts: 98
Re: [US] Pershing change?
«
Reply #24 on:
August 26, 2012, 10:22:18 am »
SO Tiger will get +15 Damage and +15 Penetration?
like the tier 3 unlock... Tiger seems to be good at these when it hits but the problem is with the slowness of the Tiger and the delivery of the hits..also penetration vs Tiger
Rocksitter
Logged
Smokaz
Honoured Member
Posts: 11418
Re: [US] Pershing change?
«
Reply #25 on:
August 26, 2012, 11:12:18 am »
Tiger is just not bouncing allied weapons anymore
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Baine
Steven Spielberg
Posts: 3713
Re: [US] Pershing change?
«
Reply #26 on:
August 26, 2012, 11:30:16 am »
Kill Smokaz
Logged
aeroblade56
Development
Posts: 3871
Re: [US] Pershing change?
«
Reply #27 on:
August 26, 2012, 01:21:09 pm »
Quote from: pqumsieh on August 24, 2012, 10:55:02 pm
Keep in mind with the new doctrine modifications the Pershing and Tiger will become a lot more viable within the meta-game. The Pershing will be able to gain HVAP without losing its AI by toggling between the different types of ammo; similar to how the Tiger Ace operations. Similarly, the Tiger will gain the capacity to use HEAT rounds, significantly increasing its AT capacities and damage.
I personally think HVAP needs something better currently Tank destroyers already do there job i mean, m18s still penetrate ALOT m10s will kill any medium tanks or lower so the only sense i see in HVAP is for the persing.
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
I2ay
EIR Veteran
Posts: 626
Re: [US] Pershing change?
«
Reply #28 on:
August 26, 2012, 01:39:29 pm »
Quote from: Hicks58 on August 13, 2012, 12:05:48 pm
Vetting up a Pershing simply requires patience.
You can't use it as a true breakthrough unit because that involves risk. If you launch a squad of inf into the shit you can just hit retreat and not sweat it. With any form of vehicle, getting ambushed/disabled usually means certain death.
You have to be cautious and think at least three moves ahead as well as always having a supplementary AT piece with it at all times. You also have to have an escape route open at all times and retreat at no less than a third of your HP to *More or less* guarantee survival.
However, if you haven't clocked on already, this has the glaring issue of cutting down the unit cost effectiveness as you wont be either using it to it's full potential or squeezing all of it's HP worth out of it. The only reason I don't have vetted Pershings any more is because I prefer to fight to the death rather than preserve the vet. So long as all repair kits are used I don't mind in the slightest if the Pershing dies in combat.
Oh and Tym, your either full of shit or need to get out of the noob stomping. The Pershing faces more hard AT, but the Tiger faces more disablers. With the exception of the JagdPanther, the Pershing is capable of outrunning any target it cannot outgun - The Tiger does not have the same luxury. AI and AT performance are relatively equal when their targets and weapon performance are compared (Except when facing each other off)
I should know this considering I'm probably the most frequent user of Pershings in EiRR tbh. It'd be fair to say that there's only 1-2 other people that use them as frequently.
I got to vet 4 with a pershing by being pretty lulretarded with it...Your arguement is invalid.
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: [US] Pershing change?
«
Reply #29 on:
August 26, 2012, 05:37:53 pm »
Isn't Pershing statistically inferior with HVAP compared to M18 and M10 with HVAP?
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Tymathee
Donator
Posts: 9741
Re: [US] Pershing change?
«
Reply #30 on:
August 26, 2012, 07:26:49 pm »
Quote from: Hicks58 on August 26, 2012, 09:45:25 am
The Pershing is the only unit that has a drawback to using HVAP rounds, for everything else it is a flat buff.
I expect it'd be redundant putting a toggle on everything else that uses it.
Also Tym, Tank Reapers =/= HVAP.
it's a valid question dude.
Please dont act like i'm a tard and can't tell the diff between TR and HVAP. The jumbo gets a gun change with tank reapers, just like the pershing gets a gun change with hvap. Its something that can be considered.
Logged
RikiRude
Donator
Posts: 4376
Re: [US] Pershing change?
«
Reply #31 on:
August 26, 2012, 08:18:29 pm »
Quote from: pqumsieh on August 24, 2012, 10:55:02 pm
Keep in mind with the new doctrine modifications the Pershing and Tiger will become a lot more viable within the meta-game. The Pershing will be able to gain HVAP without losing its AI by toggling between the different types of ammo; similar to how the Tiger Ace operations. Similarly, the Tiger will gain the capacity to use HEAT rounds, significantly increasing its AT capacities and damage.
i totally look forward to this!
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Tymathee
Donator
Posts: 9741
Re: [US] Pershing change?
«
Reply #32 on:
August 27, 2012, 10:14:48 am »
Quote from: Alpha TIG on August 27, 2012, 08:41:51 am
Yeah but the only thing that changes when a 76mm is put on is that the long range splash is halved, nothing else (well, penetration is increased of course), and that does not actually have much of an effect on it's AI capabilities.
doesn't pershing hvap have lower splash as well, screwing with its ai capabilities?
Logged
RikiRude
Donator
Posts: 4376
Re: [US] Pershing change?
«
Reply #33 on:
August 27, 2012, 12:44:52 pm »
yeah, because you only ever snipe a single gren or volk with hvap, never 2.
Logged
Tymathee
Donator
Posts: 9741
Re: [US] Pershing change?
«
Reply #34 on:
August 27, 2012, 01:24:16 pm »
Quote from: RikiRude on August 27, 2012, 12:44:52 pm
yeah, because you only ever snipe a single gren or volk with hvap, never 2.
aaand the same with a 76mm sherman gun, whichi is what the jumbo gets with tank reapers, its the same point :facepalm:
Logged
Hicks58
Development
Posts: 5343
Re: [US] Pershing change?
«
Reply #35 on:
August 27, 2012, 01:25:57 pm »
The long range splash of the 76mm Sherman gun gets halved. Short and medium range splash remain unaffected, where the bulk of the AI damage is done.
Essentially, there is no drawback to using the 76mm over the 75mm. Having it on a toggle would be utterly pointless.
The only reason the Pershing HVAP would get a toggle is because there is a significant drawback in AI to using HVAP rounds. It is the ONLY unit that has a drawback (to it's weapon performance) to using an ability.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: [US] Pershing change?
«
Reply #36 on:
August 27, 2012, 02:57:30 pm »
Quote from: Hicks58 on August 27, 2012, 01:25:57 pm
It is the ONLY unit that has a drawback (to it's weapon performance) to using an ability.
Fire up disagrees with that statement.
There is a reason behind it though. Relic are not full-on retards, and realized that when the HVAP buff is as powerful as it is (best penetration buff to any unit in the game), then it has to have something else to compensate for it. If HVAP had no drawback it would be ridiculously OP. They wouldn't have made it as powerful as it is in the first place if no drawback was to be associated with it.
That's also the reason why I am still skeptical about the toogle, it should have no shorter cooldown than 30 seconds, or a delay until it is actually active
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Hicks58
Development
Posts: 5343
Re: [US] Pershing change?
«
Reply #37 on:
August 27, 2012, 03:26:54 pm »
Should have reworded it to permanent drawback.
Also, 30 second cooldown? If that's 30 seconds before you can switch out the ammo again, that could be tolerable (Yet still retardedly long...)
If that's 30 seconds of no main gun though, then that'd make the ability pointless.
Delay until active should just be a single reload cycle though.
Logged
Tymathee
Donator
Posts: 9741
Re: [US] Pershing change?
«
Reply #38 on:
August 27, 2012, 03:37:58 pm »
I have 2 ideas.
1. It's like a faust with cooldown. Unlimited uses but you have to click the ability to load (use) it.
2. It's like the ATG AP rounds, you click it and you get so long to use it. and then there's a good cooldown afterwards.
Logged
RikiRude
Donator
Posts: 4376
Re: [US] Pershing change?
«
Reply #39 on:
August 27, 2012, 07:08:25 pm »
whats the pershing reload time? because switching rounds should not take any longer than double that.
Logged
Pages:
1
[
2
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...