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Author Topic: Mainline Infantry Balance Thread  (Read 26729 times)
0 Members and 2 Guests are viewing this topic.
pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #20 on: August 24, 2012, 10:48:28 pm »

We are taking a look at Panzer Grenadiers and balancing out their price against other infantry squads.

Regarding Tommy squads, their designed to be the way they are. Weaker against other infantry without the LT, stronger with. Anything you argue has to accept this relationship as part of the design. In other words, you can't change it but you can modify how it scales. This is a design decision, we'd like to work within the current constraints because we feel its one element that makes CW very unique against the other factions.
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Common sense is not so common after all.
aeroblade56 Offline
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« Reply #21 on: August 25, 2012, 12:30:09 am »

Your already paying quite a bit with the officers and such. Just increase their living ability as it stands anyone can focusit ive seen upgunned puma destroy v3 ones. They arent survivable and thats just it since the faction revolves around the officer all its ai why would u make it paper?. I know i dont take officers anymore because its fucking pointlesly weak.
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You are welcome to your opinion.

You are also welcome to be wrong.
Hicks58 Offline
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« Reply #22 on: August 25, 2012, 10:26:27 am »

Commando Lt's are worth it due to their heavy buffs. Standard Lt's however... The buff they give isn't worth the risk involved. At least not in my eyes. I'd rather use my Tommy's as skirmishers and recrew rather than attempting to use them as full on AI with a standard Lt.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
3rdCondor Offline
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Posts: 1536


« Reply #23 on: August 25, 2012, 10:58:36 am »

Tommies need to be better vanilla tbh.
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No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
fuck the pgren rifle, fucking dogshit weapon
My beautiful black pussy won
RikiRude Offline
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« Reply #24 on: August 25, 2012, 11:39:34 am »

if there was no muni cost tied to the LT then it would be fine. but spending mu on an lt just to get you tommies to be able to kill volks is silly. if lt was as survivable as an officer, id totally do it (with a higher cost of course) and be able to keep it alive. but all it takes is one vehicle of some sort that will focus on the lt and he's dead.

i only have one lt, and he comes in with a double bren squad, they kick ass but even with those brens around he still dies far too easily.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Hicks58 Offline
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« Reply #25 on: August 25, 2012, 11:43:54 am »

I understand why abilities like FOO, lit up, mark target and the likes have a MU cost associated... But why do Officers have a base MU cost? It just seems like it's one of those things that are there for the hell of it tbh.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #26 on: August 25, 2012, 11:54:53 am »

I understand why abilities like FOO, lit up, mark target and the likes have a MU cost associated... But why do Officers have a base MU cost? It just seems like it's one of those things that are there for the hell of it tbh.
Because its a weapon upgrade without the aesthetic part.

Normal LTs dont feel worth it without vet 2 though.
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two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #27 on: August 25, 2012, 01:16:30 pm »

We could look into the pricing of the officer, but the survivability is fairly reasonable right now. We don't need another Defensive officer. What we could do is weaker their aura but increase the base combat effectiveness of the Tommy squad. In either event, I probably won't touch CW until we're finished with PE.
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Hicks58 Offline
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« Reply #28 on: August 25, 2012, 01:30:39 pm »

You know, the Brit Officers could go for the middle ground.

90 HP.

It's good enough to stop any medium tank round or below, but any high tier weaponry is still going to turn you to mush on the first hit. Not only that, at 90 HP, he'll still be pretty prone to most forms of AI considering that most Axis AI weaponry is quite damaging (Gren Rifles doing 15 damage per round for example).

If A Tiger or the likes points their barrel at him, 90 HP won't save him from 137.5 points worth of damage.
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RikiRude Offline
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« Reply #29 on: August 25, 2012, 01:46:54 pm »

You know, the Brit Officers could go for the middle ground.

90 HP.

It's good enough to stop any medium tank round or below, but any high tier weaponry is still going to turn you to mush on the first hit. Not only that, at 90 HP, he'll still be pretty prone to most forms of AI considering that most Axis AI weaponry is quite damaging (Gren Rifles doing 15 damage per round for example).

If A Tiger or the likes points their barrel at him, 90 HP won't save him from 137.5 points worth of damage.

i could live with that.

also i rather pay 25mp and 5mu per tommy squad if it got the same buffs that it would if an LT were present. yeah its a buff, but it's a buff you have to sit there and micro, that's the rub of the whole thing.
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Dnicee Offline
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Posts: 998



« Reply #30 on: August 25, 2012, 01:48:10 pm »

well yeah, but that buff can also reveal snipers and scout for you...
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aeroblade56 Offline
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Posts: 3871



« Reply #31 on: August 25, 2012, 08:53:55 pm »

Personally I bring sappers in my re coy because tanks and atgs do all the fighting and I just recrew pe style. I mean why bring a officer when it forces you to blob? The axis officer can do it cause he can take hits the American officer can get a big ass aura and avoid fights with nice health aswell
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RikiRude Offline
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« Reply #32 on: August 25, 2012, 09:34:02 pm »

well yeah, but that buff can also reveal snipers and scout for you...

ah forgot about that! well it would be the combat buffs, what is it accuracy and damage or something? not the detection buff.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #33 on: August 26, 2012, 05:56:58 am »

IF I've studied RGDs enough I can simply and all in honesty say.

PE Grenadier rifles are slightly better than VOLKSGRENADIER RIFLES.

Accuracy is the same with a small exception. Against infantry armor PE grens recieve additional 15% more accuracy hurray!

Against Soldier armor damage modifier is 0.75 vs Volksgrenadier 0.6.

Damage 12 instead of Volksgrenadiers 10.

All else seems to be practically the same.

Conclusion: Panzer Grenadier squad is a 4 man volksgrenadier squad with 1 G43 and only 3 members yet it costs 20 manpower more. Even then I'm fairly certain 4 Volkrifles and 1 Leader Rifle will out DPS a 3 PE rifles and 1 G43.
I see a reason why Panzer grenadiers are so terrible.
« Last Edit: August 26, 2012, 06:26:12 am by NightRain » Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #34 on: August 26, 2012, 07:04:11 am »

Conclusion: Panzer Grenadier squad is a 4 man volksgrenadier squad with 1 G43 and only 3 members yet it costs 20 manpower more. Even then I'm fairly certain 4 Volkrifles and 1 Leader Rifle will out DPS a 3 PE rifles and 1 G43.
I see a reason why Panzer grenadiers are so terrible.
Ive done the math before, panzergrenadiers arn't too far behind grenadiers. And yes, they will deal more DPS, you stated the reasons why in your own post. And no, they are not a 4 man volk squad. They can maintain DPS much better than them with the 25 more HP per man.

If someone could show multiple play test(I might do it when I get back home) of them against targets and each other, you will see that panzergrens are worth the 10% more manpower that they cost.
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aeroblade56 Offline
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Posts: 3871



« Reply #35 on: August 26, 2012, 01:23:58 pm »

ive done test Ranger garands arent much better then rifle garands
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #36 on: August 26, 2012, 02:18:47 pm »

ive done test Ranger garands arent much better then rifle garands

Well no shit. Ranger garands are just 10% more accurate than rifle garands.
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aeroblade56 Offline
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Posts: 3871



« Reply #37 on: August 26, 2012, 02:24:01 pm »

Well no shit. Ranger garands are just 10% more accurate than rifle garands.

Conclusion, should rangers get better rifles?.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #38 on: August 26, 2012, 02:44:44 pm »

Conclusion: Should retards that can't read the OP or think rangers are mainline infantry GTFO this thread?
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
aeroblade56 Offline
Development
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Posts: 3871



« Reply #39 on: August 26, 2012, 02:55:56 pm »

Conclusion: Should retards that can't read the OP or think rangers are mainline infantry GTFO this thread?

i always troll, but when i dont i avoid the forums.
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