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[PE]
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Topic: [PE] (Read 12534 times)
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SophiaT1991
EIR Veteran
Posts: 159
[PE]
«
on:
September 07, 2012, 01:46:47 pm »
So yeah, they are rather shit, as was basically agreed in that other thread.
What we guna do bout it?
I believe there has to be major changes to the faction as a whole, or certain gameplay aspects (repair system), to make them work in the way intended, or will you will have to mirror them/their units to other factions.
Logged
pqumsieh
EIR Veteran
Posts: 2367
Re: [PE]
«
Reply #1 on:
September 07, 2012, 01:55:16 pm »
We're looking to addressing PE over the next 2 to 3 balance patches.
Goals are as follows:
- Retain the flavour of PE as a faction
- Refine roles when possible rather than redefine
- Improve their capacity to handle certain tactics
- Make them a competitive and unique faction
Logged
Common sense is not so common after all.
Tymathee
Donator
Posts: 9741
Re: [PE]
«
Reply #2 on:
September 07, 2012, 02:52:18 pm »
any specific thing you could add in that you've already decided on?
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
EliteGren
EIR Veteran
Posts: 6106
Re: [PE]
«
Reply #3 on:
September 07, 2012, 03:41:06 pm »
Overdrive on infantry halftracks
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
tank130
Sugar Daddy
Posts: 8889
Re: [PE]
«
Reply #4 on:
September 07, 2012, 05:12:10 pm »
I sure see a lot of people saying PE need work, but I see very few people offering reasonable solutions.
I would hate to see us just mirror factions, so how about some reasonable suggestions?
I have already suggested that PE are a vehicle based faction, so improving their pathing abilities should also improve their survivability.
Anyone else got some ideas?
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
AmPM
Community Mapper
Posts: 7978
Re: [PE]
«
Reply #5 on:
September 07, 2012, 05:19:44 pm »
PE infantry to 4pop, allows support of their vehicles.
Logged
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Uglysori
EIR Veteran
Posts: 301
The very best player of one of the four factions.
Re: [PE]
«
Reply #6 on:
September 07, 2012, 05:45:35 pm »
Quote from: tank130 on September 07, 2012, 05:12:10 pm
I sure see a lot of people saying PE need work, but I see very few people offering reasonable solutions.
I would hate to see us just mirror factions, so how about some reasonable suggestions?
I have already suggested that PE are a vehicle based faction, so improving their pathing abilities should also improve their survivability.
Anyone else got some ideas?
I believe a number of reasonable changes were offered in:
http://forums.europeinruins.com/index.php?topic=24807.0
There are plenty of threads with complaints about PE with a couple of nuggets of suggestions, they just get derailed so quickly
http://forums.europeinruins.com/index.php?topic=24693.0
http://forums.europeinruins.com/index.php?topic=24649.0
http://forums.europeinruins.com/index.php?topic=24543.30
http://forums.europeinruins.com/index.php?topic=18093.0
It's imo hard to offer suggestions when we don't get feedback from BT as to what is reasonable or achievable, so it's a lot of throwing shit on a wall to see what sticks with other ppl shooting ideas down or derailing the threads.
Logged
3rdCondor
Donator
Posts: 1536
Re: [PE]
«
Reply #7 on:
September 07, 2012, 07:52:18 pm »
Uglysori nailed it tbh
Logged
Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
My beautiful black pussy won
Tymathee
Donator
Posts: 9741
Re: [PE]
«
Reply #8 on:
September 07, 2012, 09:45:44 pm »
Quote from: Uglysori on September 07, 2012, 05:45:35 pm
It's imo hard to offer suggestions when we don't get feedback from BT as to what is reasonable or achievable, so it's a lot of throwing shit on a wall to see what sticks with other ppl shooting ideas down or derailing the threads.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: [PE]
«
Reply #9 on:
September 07, 2012, 11:48:25 pm »
The main problems of PE is as follows:
57mm/6Pdr
HMGs
Handheld AT.
With all these three elements combined Panzer Elite is pretty fucked. You are forced to suicide rush units to neutralize a enemy position. In short a TANK and a 57mm will lock down PE quite efficiently. ATG front, tank behind and just creep forward. You have few choices. You can automatically suicide rush an army to take out that anti tank gun before bringing your own anti tank unit to try to deal with the threat. Chances of this working are rather slim but this was just one of the examples. A single anti tank gun is problematic. 5 anti tank guns on the field at the sametime is just nigh impossible for poor panzer elite and trust me this is common in games above 2vs2, VERY common. Makes life very painful. Almost every single unit dies to 2 hits. That there is the main source of problem. Halftracks require phase armor or increased health so that they can actually survive much longer. Two shots is one dead halftrack, was it a IHT, LATHT, MTH, Vampire, Mun HT, armored car, scout car or 50mm HT.
The reason of them having a phase armor will generally help them against two elements. Anti tank gun shots and RR shots. Zooks will remain as a efficient counter to panzer elite.
Additionally one can also consider modifiers but that gets trickier, modifier to prevent anti tank guns from two shooting halftracks.
The easiest solution: Add pure health to the halftracks to survive.
To certain halftracks it should be recomendable to carry same armor as the universal carrier. BARs will literally tear apart mortar HTs, vampires and so on.
-
HMGs. Now normally people say american machinegun is shit. I disagree. Panzer Elite's survival is dependable on halftracks but since anti tank guns are efficient at countering units on wheels the next solution would be to run infantry. Now we all know Panzer Elite infantry can be compared to a volksgrenadier squad with their basic rifles which basically almost share identical stats with slight differences here and there. Except come with 4 men and 80 health without a medkit. Now engaging positions with a machinegun in them becomes difficult. Suppression of the MG is suitable enough to cut down panzergrens quickly and to lock down an area. Should one try to flush it out with vehicles the infamous AP rounds will be sufficient to force PE to use vehicle with a heavy armor. IST most likely. Sure there are available counters and that HMG is a minor problem, but have you ever, had to face anyone who spams them along with anti tank guns? I have, it is painful to deal with, so painful that I was forced to sit on spawn cause I was unable to do anything.
For HMGs I have nothing though, in a sense they are good but honestly, thinking about a PE sniper would make life a tad easier.
-
Handheld AT. The bane of PE. Zook spam. Only one company can't access zooks in US but it is alright because they can get their hands on US best handheld AT, the RR.
Zooks as a whole will counter Panzer elite's army in a total warfare. For 55 munition you can lockdown everything aside of a panther and IST that comes from panzer elite. Everyone supposedly knows about this.
The increased health on the basic units would solve this issue quite easily. They can survive additional shot and wont be one volleyd to death.
Here be few cents
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
kwiatekkek
okultysta, mistyk, szachista i alpinista.
Posts: 702
Re: [PE]
«
Reply #10 on:
September 08, 2012, 05:07:42 am »
lower HHat acc versus HTs.
phase armour for iht.
lower pop and revert armour on pgrens.
Logged
Quote from: Smokaz on November 22, 2011, 04:36:05 am
"L2P" is like a Auswitcz tattoo on your arm, a mark of the survivor.
Quote from: EIRRMod on October 17, 2011, 05:40:08 pm
*cough* Team Lead is Allied bias, just FYI
tank130
Sugar Daddy
Posts: 8889
Re: [PE]
«
Reply #11 on:
September 08, 2012, 07:16:02 am »
Quote from: kwiatekkek on September 08, 2012, 05:07:42 am
phase armour for iht.
Thinks multiple clown cars rushing your flank with phase armor.............
we said fix PE, not break it.....LOL
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: [PE]
«
Reply #12 on:
September 08, 2012, 07:48:43 am »
Give them regular HMG, Mortar, ATG, Sniper and Engineers. Doesn't have to be mirroring at all, they can still be unique by having different attributes and maintain the mobility of PE by having fast pack-up time etc. These regular units exists for every faction but the PE, they either don't have it or it's vehicle based, which is a huge weakness. Because of this weakness it's not possible to play three PE on the same team but it's possible for all the other factions to do this. They need these essential unit roles that every other faction have. There is really no reason why the PE should have only a support role.
Either that or give PE vehicles better protections against artillery. Simple logic dictates that artillery is used to counter WM support weapons and anti-tank is used to counter PE support weapons, but artillery is also highly effective against PE vehicles.
«
Last Edit: September 08, 2012, 07:50:38 am by PonySlaystation
»
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
NightRain
EIR Veteran
Posts: 3908
Re: [PE]
«
Reply #13 on:
September 08, 2012, 07:51:26 am »
Quote from: tank130 on September 08, 2012, 07:16:02 am
Thinks multiple clown cars rushing your flank with phase armor.............
we said fix PE, not break it.....LOL
That is how it is supposed to work Tank. Phase armor would mean that HTs don't automatically die to 2 hits. IHTs from flank filled with infantry that is capable of going close quaters. PE can't work like Wehrmacht, some people play it like that, it just does not work. Its mobility should be rewarded with a sturdiness. Phase armor offers that, more health to units would offer that too. The fact it can POWERHOUSE enemy position with a rapid flank is what PE is all about. Currently it is a suicide to do any of that.
«
Last Edit: September 08, 2012, 07:56:45 am by NightRain
»
Logged
Scotzmen
EIR Veteran
Posts: 2035
Re: [PE]
«
Reply #14 on:
September 08, 2012, 08:13:30 am »
You know what PE needs?
Skittles. Lots. of. fuckin' skittles.
Job done.
Logged
SophiaT1991
EIR Veteran
Posts: 159
Re: [PE]
«
Reply #15 on:
September 08, 2012, 10:03:48 am »
Quote from: PonySlaystation on September 08, 2012, 07:48:43 am
Give them regular HMG, Mortar, ATG, Sniper and Engineers. Doesn't have to be mirroring at all, they can still be unique by having different attributes and maintain the mobility of PE by having fast pack-up time etc. These regular units exists for every faction but the PE, they either don't have it or it's vehicle based, which is a huge weakness. Because of this weakness it's not possible to play three PE on the same team but it's possible for all the other factions to do this. They need these essential unit roles that every other faction have. There is really no reason why the PE should have only a support role.
Either that or give PE vehicles better protections against artillery. Simple logic dictates that artillery is used to counter WM support weapons and anti-tank is used to counter PE support weapons, but artillery is also highly effective against PE vehicles.
Only reason brits have those items is because we didnt spend enough time thinking of how to implement emplacements.
I shall post a big long post sometime soon after ive written it tbfh.
Logged
Tymathee
Donator
Posts: 9741
Re: [PE]
«
Reply #16 on:
September 08, 2012, 10:14:59 am »
Quote from: SophiaT1991 on September 08, 2012, 10:03:48 am
Only reason brits have those items is because we didnt spend enough time thinking of how to implement emplacements.
I shall post a big long post sometime soon after ive written it tbfh.
o rly, and you were around then to know that for sure?
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: [PE]
«
Reply #17 on:
September 08, 2012, 10:30:32 am »
Emplacements promote boring and stale gameplay and there is very little skill involved. Unlike setting up real defenses and support weapons.
Logged
SophiaT1991
EIR Veteran
Posts: 159
Re: [PE]
«
Reply #18 on:
September 08, 2012, 11:21:08 am »
Quote from: PonySlaystation on September 08, 2012, 10:30:32 am
Emplacements promote boring and stale gameplay and there is very little skill involved. Unlike setting up real defenses and support weapons.
Does not matter, thats what made them different, along with the fact they needed a lt to move quick in enemy territory. While I do not doom fortresses, I do believe emplacements should have a larger role for brits. I wouldnt mind having a 17pder emplacement, or a mortar pit.
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: [PE]
«
Reply #19 on:
September 08, 2012, 11:51:29 am »
No, the majority of players do not agree with you. You want emplacements? go play Opposing Fronts.
Logged
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