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Author Topic: Your favorite bug.  (Read 9684 times)
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« on: September 14, 2012, 05:57:53 pm »

Post your most favorite Bug/unintentional Thing you can think off.
For example
The rapid fire shermans buffed by 2 vet 3 CCts
Riflemen with full packige kit
When riflemen for no reason what so ever started firing sherman shots instant gibbing entire squads for no real reason.

Whatever you can think off that happened in the mod.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #1 on: September 14, 2012, 06:01:42 pm »

I remember introducing a bug to the sherman cali that meant it never stopped firing.

But you could choose a new location every recycle... that was... interesting - the public, obviously, never got to see that bug =)
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #2 on: September 14, 2012, 06:08:04 pm »

For some reason Volskinator's vet 3 minesweeper suddenly exploded once.
Was such a weird bug  Huh Huh Huh
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #3 on: September 14, 2012, 06:24:22 pm »

here is an awesome one
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #4 on: September 14, 2012, 08:25:05 pm »

Ha yeah I remember that one.

Machine gun sniper anyone?
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RikiRude Offline
Donator
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Posts: 4376



« Reply #5 on: September 14, 2012, 10:39:22 pm »

Shit what was it where a unit was literally shooting like across the entire map?
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #6 on: September 15, 2012, 04:35:43 am »

wasnt there one where hetzers were firing panzershreks?
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #7 on: September 15, 2012, 05:13:13 am »

gotta love those 10x heal luft medikits! Talking about terminators  Grin
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #8 on: September 17, 2012, 05:29:34 pm »

http://www.youtube.com/watch?v=V2zJhWCHM1k&feature=related
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #9 on: September 17, 2012, 08:01:55 pm »

anyone have a video of the bug that used to happen that would give the priests 50 cal +150 range lol
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RikiRude Offline
Donator
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Posts: 4376



« Reply #10 on: September 17, 2012, 08:57:04 pm »

anyone have a video of the bug that used to happen that would give the priests 50 cal +150 range lol


ahh thats what i was thinking of!
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Hicks58 Offline
Development
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Posts: 5343



« Reply #11 on: September 18, 2012, 03:34:17 am »

Ah, back when the Hotchkiss Stuka main gun got a +25 range increase with veterancy.

If memory serves, Tym tried to justify why that was fine. While he had a crap load of vetted Stuka's.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #12 on: September 18, 2012, 04:19:32 am »

In the vein of what hicks said, my favourite one is currently still in the game, Vet 2 heavy defence nebelwerfers... Let me go fetch my shitty math again!

You'd think a rifle or tommiesquad was all you'd need to kill an unguarded nebel no? Enter the Trollwerfer!

Quote
*Note, shitty math, might be wrong but gets point across*

Heavy support weapon crew - 93.1hp per man, elite armor and MP44's
Vet 1 - Recived Accaurcy 0.8
Vet 2 - Range + 25
Vet 3 - Damage 1.2

Elite + 0.8 = Rifles aint ever hitting (LMS 0.20/0.31/0.44... Oh wait, Light cover! LMS 0.10/0.16/0.22 for garands... lul)
MP44 + Range = Guard is ALWAYS hitting (60 range, I might be wrong but given how accurate he gets I'd bet he gets it added to either short or mid range)
Extra damage = MP44 burst is 7 shots with 7 damage. 7 x 7 x 1.2 = 58.8 damage, that's a dead rifleman barring vet/allie grit. With a short accuracy of 0.9 it's a very possible one burst kill.
Oh, I forgot to add, a T2 gives the medkits +33% regen so the nebel will actually outheal the crappy tommy/rifle DPS it receives, lol

Now all in all, it's not such a horrible thing, it's still a nebel but dang, the rage these can cause such as...
Guard killing and ATG with his 60 range that was shooting the nebel...
Guard forcing a riflesquad to run after eating 2 grenades to the face, healing fully between the grenades (got video of that)

Fear it, the TROLLWERFER Wink
« Last Edit: September 18, 2012, 04:26:21 am by nikomas » Logged

"You can always count on Americans to do the right thing—after they've tried everything else."

Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
Heartmann Offline
Officer of Kindness
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Posts: 1776



« Reply #13 on: September 18, 2012, 04:54:02 am »

Fjs while firing faust, got a wonderfull bugg where instead of then going back to the rifles, just kept on shooting fausts... WAS EPIC Tongue
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #14 on: September 18, 2012, 07:21:10 am »

Anyone know where i can find the video of the Dual Shermans with 2 vet 3 CCts?

Anyone remember Commando snipers in brens?
Was epic
http://www.youtube.com/watch?v=nGzzzcXQLyc
« Last Edit: September 18, 2012, 07:23:10 am by TheIcelandicManiac » Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #15 on: September 18, 2012, 09:04:09 am »

Fjs while firing faust, got a wonderfull bugg where instead of then going back to the rifles, just kept on shooting fausts... WAS EPIC Tongue

dont remember this, but thats amazing
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RikiRude Offline
Donator
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Posts: 4376



« Reply #16 on: September 18, 2012, 09:08:42 am »

In the vein of what hicks said, my favourite one is currently still in the game, Vet 2 heavy defence nebelwerfers... Let me go fetch my shitty math again!

You'd think a rifle or tommiesquad was all you'd need to kill an unguarded nebel no? Enter the Trollwerfer!
Oh, I forgot to add, a T2 gives the medkits +33% regen so the nebel will actually outheal the crappy tommy/rifle DPS it receives, lol

Now all in all, it's not such a horrible thing, it's still a nebel but dang, the rage these can cause such as...
Guard killing and ATG with his 60 range that was shooting the nebel...
Guard forcing a riflesquad to run after eating 2 grenades to the face, healing fully between the grenades (got video of that)

Fear it, the TROLLWERFER Wink

and here i've been using fs nebels lol.

also i dont think it was a bug really, but AB sniper with elite armor, could not be counter sniped, holy lord those were ridiculous, you could start with one and have it up the entire game if you had ab medics or an inf player.
« Last Edit: September 18, 2012, 09:10:20 am by RikiRude » Logged
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #17 on: September 18, 2012, 10:42:39 am »

bitchplease priest being to able fire like a normal tank when you clicked attack on a target and it shot its howie rounds.
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Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
Hicks58 Offline
Development
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Posts: 5343



« Reply #18 on: September 18, 2012, 01:21:22 pm »

Pro tip Alpha, use some common sense when you post.

Common sense like, you know, NOT detailing how to do something. That particular exploit is as old as EiRR itself, but that doesn't stop the new kids on the block from seeing it and fucking up a game.
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skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #19 on: September 18, 2012, 01:24:11 pm »

Bugs Bunny
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Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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