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Author Topic: Your favorite bug.  (Read 9670 times)
0 Members and 7 Guests are viewing this topic.
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #20 on: September 18, 2012, 01:42:23 pm »

Pro tip Alpha, use some common sense when you post.

Common sense like, you know, NOT detailing how to do something. That particular exploit is as old as EiRR itself, but that doesn't stop the new kids on the block from seeing it and fucking up a game.

It could be worse hicks, i could put out detailed instructions on how to abuse the AVRE no shot cooldown glitch.

Well in OMG anyways, dont know if the EIR devs found out how to fix it but i think it still works in OMGmod.
« Last Edit: September 18, 2012, 01:52:39 pm by TheIcelandicManiac » Logged

Quote from: Grundwaffe
Soon™
gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
Hicks58 Offline
Development
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Posts: 5343



« Reply #21 on: September 18, 2012, 02:39:17 pm »

Yes, but then we know who likes to exploit, and as such we know who to ban XD

Let's hand out drugs to everybody.

Those who take them, we'll know those are the bad guys and should arrest them!

Alpha, it's a basic principle, one of the best ways to stop people from doing something is if they don't know about it. It's a subtle hint to you know, edit the method out of your post before a mod hits you with something sharp. Or I do.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #22 on: September 18, 2012, 02:39:51 pm »

Yes, but then we know who likes to exploit, and as such we know who to ban XD
Just like how the police teaches people how to rob banks, because they want even more people in prison!

Or you know, they just simply tell people NOT to break the law in the first place.

screw you and your ninja ways hicks!
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"You can always count on Americans to do the right thing—after they've tried everything else."

Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
nikomas Offline
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« Reply #23 on: September 18, 2012, 04:35:10 pm »

You bitter? That edit sounds kind of bitter...

Nah really, hicks is right thou, tell people about exploits that sound funny and they'll want to "Test" it, no matter once... "Cant harm if I only do it once right, for lulz?"
« Last Edit: September 18, 2012, 04:37:17 pm by nikomas » Logged
Hicks58 Offline
Development
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Posts: 5343



« Reply #24 on: September 18, 2012, 08:18:40 pm »

Not necessarily a bug but more of an oversight.

Back when Reinforcement packages were in and CCT's stacked.

3 Vet 2 CCT's with a Vet 3 Pershing. 55 Range, 65 sight range, 165 damage and a 2.23 second reload. Nothing could stand in it's path.
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RikiRude Offline
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Posts: 4376



« Reply #25 on: September 18, 2012, 09:09:04 pm »

Not necessarily a bug but more of an oversight.

Back when Reinforcement packages were in and CCT's stacked.

3 Vet 2 CCT's with a Vet 3 Pershing. 55 Range, 65 sight range, 165 damage and a 2.23 second reload. Nothing could stand in it's path.

i remember that "lol what does he have all those CCTs for? what a no- hey where'd all my units go?"

how about when ccts had crush? im going to assume it was puddin that did a all CCT call in and literally crushed the axis, was great!

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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #26 on: September 19, 2012, 07:40:35 am »

I think that was Leophone that did the 12 CCT start
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #27 on: September 19, 2012, 08:17:03 am »

 Grin

was so funny, killed all their starting call ins without losing one CCT I think, hull mgs would decrew atgs.

then they all called in panthers and kts.
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RikiRude Offline
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« Reply #28 on: September 19, 2012, 09:30:58 am »

ah that's right! it was leophone, i just remember seeing that as his starting call in in R+, and he would say "just bring lots of AT, trust me" then the next player brings atgs and it just takes SO LONG for the axis to kill all those CCTs, oh man, fantastic.
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Shabtajus Offline
EIR Veteran
Posts: 2564


The very best player of one of the four factions.

« Reply #29 on: September 19, 2012, 11:17:00 am »

fjs with boken medic kits, wins vs thompsons near triage
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I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #30 on: September 19, 2012, 12:58:48 pm »

Faust green and yellow hp crits, weapon destroyed shermans @ 80% HP
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Let's talk about PIATs in a car.
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #31 on: September 19, 2012, 01:44:46 pm »

Oh i rememberd when i buffed someones 88  with the Fortress Europe Mun HT That also had the bottom t3 officer buff, That thing turned into an HMG of rape.
I even think it still works on your Own 88s If you build one As luft.
I even remember when the patch notes made it not buff friendly units due to that thing.

Quote
-MU HT no longer affects allies and fsj marksman
« Last Edit: September 19, 2012, 01:47:37 pm by TheIcelandicManiac » Logged
nikomas Offline
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« Reply #32 on: September 20, 2012, 12:42:13 am »

-MU HT no longer affects fsj marksman
Concidering there is a buff for axis snipers that is now a flat -25% cooldown in the terror tree, this one actually doesn't make that much sense to me anymore...
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Smokaz Offline
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Posts: 11418



« Reply #33 on: September 20, 2012, 04:48:14 am »

Auras affecting teammates has still not been streamlined, some do and some don't.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #34 on: September 20, 2012, 12:10:58 pm »

Concidering there is a buff for axis snipers that is now a flat -25% cooldown in the terror tree, this one actually doesn't make that much sense to me anymore...

Quote
PE Munitions HT:
0.75 Reload (0.65 with Fortress Europe - Assuming this is still linked)
0.75 Cooldown (0.65 with Fortress Europe - Assuming this is still linked)
0.01 Incindiary/AT grenade recharge (Luftwaffles Munitions Oversupply)
It was mainly because of this and that the FJ Sniper had about 80% Cooldown(i Think) of a normal sniper

Adding that together would make it into Something like this but constant.
And the main reason why it was removed from buffing allied players(even tough i think it should atleats buff them but at about 0.85) was because it made units like LMG grens, HMGs and and 88s retardedly effective but honestly nothing more than the bottom officer buff grants allready.
« Last Edit: September 20, 2012, 12:12:50 pm by TheIcelandicManiac » Logged
nikomas Offline
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« Reply #35 on: September 20, 2012, 12:12:20 pm »

I checked the RGD's, the fsj sniper rifle doesn't actually have a shorter cooldown than the regular one as far as I could see? There was an 0.5 difference at most?
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #36 on: September 20, 2012, 12:14:34 pm »

Check if its gets a cooldown buff if its in cover, i think it applied like that.
Well thats how someone explaned to me when i asked about it.
Well anyways i have little to no idea how to check that type of abilitys.
« Last Edit: September 20, 2012, 12:19:13 pm by TheIcelandicManiac » Logged
nikomas Offline
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« Reply #37 on: September 20, 2012, 03:24:32 pm »

RGD's for FSJ camo ability states...

+10 range & sight and unless I'm missreading you get an additional 0.50 received accuracy (0.25 total with normal cover bonus, lol)

Even then however, I find no mention of RoF increases... and I see no point in checking the weapon itself as he carries the same gewher43 sniper rifle the wher sniper does.
« Last Edit: September 20, 2012, 03:38:33 pm by nikomas » Logged
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #38 on: September 20, 2012, 03:28:15 pm »

huh, Well i guess whoever told me about the cooldownpart must either have been Talking our of his ass or just have been plain wrong.

Apparently, if you have FSJ Crete veterans you get an additional 0.50 received accuracy (0.25 total with normal cover bonus, lol) in cover, unless I'm mistaken.


lol have fun countersniping it

Well i derailed my own thread.
« Last Edit: September 20, 2012, 03:31:41 pm by TheIcelandicManiac » Logged
nikomas Offline
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« Reply #39 on: September 20, 2012, 03:39:05 pm »

As I edited, reading it again... I think he gets that anyway, lol  Wink

I'm not really sure anymore tbh, there is another ability there if you do have crete veterans unlocked, but I cant seem to see what it actually changes, the modifiers seem the same for both.

Maybe it changes the toggle to a passive camo? I dunno
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