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Author Topic: is this mod dying or what  (Read 11833 times)
0 Members and 11 Guests are viewing this topic.
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #40 on: November 04, 2012, 08:55:17 pm »

Fairly certain that's so far been unsubstantiated wishful speculation. The only thing thus far confirmed by a Relic/THQ representative on the subject of them has been that they do not give competitive advantages.

Quote from Relic: "These are not CoD style boosts. They will not give competitive advantages or affect multiplayer."
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #41 on: November 04, 2012, 08:57:37 pm »

That can be read multiple ways. Like it not affecting multiplayer in that it does not affect the overall metagame. Not superficial effects, like levelling up a commander.
« Last Edit: November 04, 2012, 09:26:06 pm by Vermillion_Hawk » Logged

What is a man? A miserable little pile of secrets.

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RikiRude Offline
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Posts: 4376



« Reply #42 on: November 04, 2012, 09:25:30 pm »

That can be read multiple ways. Like it not affecting multiplayer in that it does not affect the overall meatgame. Not superficial effects, like levelling up a commander.

meatgame? does that effect your meatspin?
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #43 on: November 04, 2012, 09:26:12 pm »

A typo.
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #44 on: November 04, 2012, 10:01:09 pm »

Hey vermillion want to fix my meatspin typo?
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You are welcome to your opinion.

You are also welcome to be wrong.
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