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Author Topic: Asymmetric warfare?  (Read 4691 times)
0 Members and 5 Guests are viewing this topic.
aeroblade56 Offline
Development
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Posts: 3871



« on: November 12, 2012, 04:26:01 pm »

trying to use this lately pain in the ass, no i dont see why 5-6 grenades cant kill a mg team. or it kill more then 3 men in a house at any given time. i expect something thats a one time use at 75 munis to kill some stuff. it does allright damage to pumas and the such with the LV limping away in pain.

Would be nice if they shot 6 RRS instead of zooks.
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You are welcome to your opinion.

You are also welcome to be wrong.
LeoPhone Offline
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« Reply #1 on: November 12, 2012, 05:12:41 pm »

yea it would be nice if they fired panzerschrecks instead of zooks too
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terrapinsrock Offline
EIR Veteran
Posts: 1009



« Reply #2 on: November 12, 2012, 05:14:21 pm »

Asymmetric  firing 6 V1s pl0x
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Bit hard when its flaunted infront of you as a  broken reward piece of ass you'll never get to shag with.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #3 on: November 12, 2012, 05:23:48 pm »

screw grenades lets have them throw goliaths that chase after the infantry squad
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Yes that's me, the special snowflake.
terrapinsrock Offline
EIR Veteran
Posts: 1009



« Reply #4 on: November 12, 2012, 06:01:05 pm »

While we're at it can Brits have this
 https://www.youtube.com/watch?v=SVh6Pmree9o
please?
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puddin Offline
EIR Veteran
Posts: 1701



« Reply #5 on: November 12, 2012, 06:34:19 pm »

as much as i ahte this, 75 munitions is to much for it being 1 use.  Maybe a multimple use 3-5 minute cooldown since you have to keep the squad alive.  Or lower the cost a little
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Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
aeroblade56 Offline
Development
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Posts: 3871



« Reply #6 on: November 12, 2012, 06:39:00 pm »

im saying the price is fine, but if your going to pay that much for a 1 time use it better be a, For Sure Hit or kill on squads garrisoned shit.
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RikiRude Offline
Donator
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Posts: 4376



« Reply #7 on: November 12, 2012, 07:05:18 pm »

The grenade problem is an incredibly simple solution. All the grenades land in the same spot, they need some spread, it doesn't make sense why 6 guys standing in different spots could all throw a grenade into a circle the size of dinner plate. Also agree on the rr. The zooks. Just don'tpenetrate sometimes and you would of been better off with stickies.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Hicks58 Offline
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Posts: 5343



« Reply #8 on: November 12, 2012, 07:15:31 pm »

RR's could be justified so long as they had the same damage reduction that the current AW Zooks have.

Just bare in mind you'll lose any ability to hit AC's.
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
aeroblade56 Offline
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Posts: 3871



« Reply #9 on: November 12, 2012, 07:27:36 pm »

why would RRS need damage reduction?. dont they already do piss damage like 75?.
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #10 on: November 12, 2012, 07:30:37 pm »

RRs damage is complete shit for its price. Most tanks will crush any straight up attack by AB. RRs are only good at small hit and run attacks.... which is damn risky and not worth most pay offs.

any ya AW it sucks, i think AW and assault should see their way out of the game anyways. just get rid of AW, put something with more thought into it
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Hicks58 Offline
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Posts: 5343



« Reply #11 on: November 12, 2012, 07:37:32 pm »

why would RRS need damage reduction?. dont they already do piss damage like 75?.

RR's do 78.125 damage on a direct hit. For comparison, Bazookas do 93.75 damage on a direct hit and Shrecks do 150 damage on a direct hit. (All handheld AT do 1.25 close range splash damage)

While 78.125 doesn't seem like a lot, 6 of those hitting a target at once will do 468.75 damage in a single salvo. Anything shy of a PIV is instantly dead, while two uses of the ability would guarantee a PIV's death and lucky penetrations permitting, a Panther too.

So yeah, it'd need a damage reduction.
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #12 on: November 12, 2012, 08:23:38 pm »

Okay sure give them reduction in damage. Also why do RRS have such good penetration  from the front on almost all things but bounce of panthers rear?
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #13 on: November 13, 2012, 08:04:04 am »

as much as i ahte this, 75 munitions is to much for it being 1 use.  Maybe a multimple use 3-5 minute cooldown since you have to keep the squad alive.  Or lower the cost a little

The ability is too powerful for multiple uses and like Assault doesn't require a lot of micromanagement since it's basically a one click counter everything ability. If you want multiple uses then get RRs.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #14 on: November 13, 2012, 11:03:13 am »

Okay sure give them reduction in damage. Also why do RRS have such good penetration  from the front on almost all things but bounce of panthers rear?

RRs simply do not have modifiers that would increase their penetration against the rears of tanks, is all.
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rolcsika0128 Offline
EIR Veteran
Posts: 340



« Reply #15 on: November 13, 2012, 11:51:21 am »

I agree with Poppi here... RRs do jackshit damage. It should be increased to at least 95-100 and THEN we can start talking about airborne doctrine being worthy to choose...
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Shabtajus Offline
EIR Veteran
Posts: 2564


The very best player of one of the four factions.

« Reply #16 on: November 13, 2012, 12:11:17 pm »

AW spam is good only when team8s are rushing frontlines ith u, other way its meh
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I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
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