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Author Topic: Terror 15%- penetration?  (Read 5477 times)
0 Members and 6 Guests are viewing this topic.
aeroblade56 Offline
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Posts: 3871



« on: November 16, 2012, 02:43:37 am »

http://www.youtube.com/watch?v=qcfDQf1uLHA&feature=plcp

is it that good?. was thinking of getting it for tanks. what do you guise recon?.
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You are welcome to your opinion.

You are also welcome to be wrong.
Poppi Offline
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Posts: 1080


« Reply #1 on: November 16, 2012, 04:47:01 am »

more like 5% immortality.
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NightRain Offline
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Posts: 3908



« Reply #2 on: November 16, 2012, 04:47:39 am »

I bet Hicks was in that game. Ladyluck is known to give him the finger more than once.
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nikomas Offline
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« Reply #3 on: November 16, 2012, 06:41:20 am »

Well let's say your chance is 0.4, that T3 turns it into 0.34, nothing huge but it's there.
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Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
Hicks58 Offline
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« Reply #4 on: November 16, 2012, 06:44:44 am »

For the Panther and KT, it's pretty decent. Not a game changer, but decent.

If you run a bolt load of PIV's though, you won't really notice it too much as the change isn't significant enough to impact on it's standard AT counters.

Oh and Speedy, I wasn't in that game but that DID look like my style of luck.

I've come to the conclusion that percentages reverse themselves where I'm concerned. If it's a 5% chance to bounce, it'll more than likely be 95% chance to bounce for me. I'll get either extreme bad luck, or extreme good luck, NEVER the middle ground. It's annoying as hell.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Smokaz Offline
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« Reply #5 on: November 16, 2012, 07:00:18 am »

the 15% less received penetration and the henschel design is the worst stuff you can grab from terror
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NightRain Offline
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Posts: 3908



« Reply #6 on: November 16, 2012, 07:40:11 am »


Oh and Speedy, I wasn't in that game but that DID look like my style of luck.

I've come to the conclusion that percentages reverse themselves where I'm concerned. If it's a 5% chance to bounce, it'll more than likely be 95% chance to bounce for me. I'll get either extreme bad luck, or extreme good luck, NEVER the middle ground. It's annoying as hell.

It shall be known as Hicks modifier. Oh dear, Hicks got modifiers!
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nikomas Offline
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« Reply #7 on: November 16, 2012, 07:40:38 am »

the 15% less received penetration and the henschel design is the worst stuff you can grab from terror
Henschel yes, but the bottom t3 comes with some other goodies that are good, Top/Bottom T3 is great for running tanks.
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Hicks58 Offline
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« Reply #8 on: November 16, 2012, 09:48:24 am »

It shall be known as Hicks modifier. Oh dear, Hicks got modifiers!

I'd like to say that...

...But I'm pretty sure I just inherited the Two modifiers(Trademark pending).
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nikomas Offline
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« Reply #9 on: November 16, 2012, 09:59:47 am »

wouldn't it be funny if they changed the way dice roles worked to function like roles with a 20 sided die. So a 20 makes you shoot a V1, and a 1 makes your crew die.

then when Hicks plays he will either destroy everything instantly, or loose everything instantly as he can only get 1's or 20's. Would be very entertaining to watch (well, for the first few matches until it's gets same old same old).
Not as hard to do something similar with the crit system as one might think...
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RikiRude Offline
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« Reply #10 on: November 16, 2012, 10:57:32 am »

Hicks modifier, the kentucky windage of EIRR.

I have to say I run a top/bottom T3, and it makes P4s awesome! I ran loads of P4s all with skirts, and I loved it. You get extra sight like with blitz, you get stug MG which is amazing, you get -15% pen and -10% damage, I had two P4s lay waste to a pershing before.

Plus you get FS nebs and focus fire MGs. BTW the terror company I have has a 2:1 W:L ratio which is pretty damned good for me. You use your FS nebels to kill or weaken ATGs then you just over run with P4s.

henchel IS shit though. It's so funny because terror is such a fucking bad ass doctrine with so many options, but that T4 is just awful. extra splash that you only notice on the panther, and the ability to sometimes laugh stickies away. For shame.
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Smokaz Offline
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Posts: 11418



« Reply #11 on: November 16, 2012, 11:31:55 pm »

Henschel yes, but the bottom t3 comes with some other goodies that are good, Top/Bottom T3 is great for running tanks.

Like what?
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nikomas Offline
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« Reply #12 on: November 17, 2012, 05:15:31 am »

Like what?
-10% inc damage?
Firestorm, aka the thing that makes nebels good?
Steady Aim, aka the swagga terminatorwalk ability
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Smokaz Offline
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Posts: 11418



« Reply #13 on: November 17, 2012, 10:59:25 am »

the chasing thing is hardly that easy to use, cause it also increases your time out of cover, your reaction vs nades, blah blah

firestorm nebel is jure PURE OPness cause it takes a unit that doesnt have the doctrine buffs with almost no damage whatsoever and turns it into a pure monster

so no
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RikiRude Offline
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« Reply #14 on: November 17, 2012, 01:00:21 pm »

the chasing thing is hardly that easy to use, cause it also increases your time out of cover, your reaction vs nades, blah blah

firestorm nebel is jure PURE OPness cause it takes a unit that doesnt have the doctrine buffs with almost no damage whatsoever and turns it into a pure monster

so no

so you're saying something that makes a unit OP isn't useful?

Also I've found that steady aim is best when used attacking atgs, pop it when you are pretty close and watch them get torn to shreds, turn it off and move away. other than that, i agree it really leaves you too vulnerable in most situations. Or you use it as you are healing because you'll be slow anyways.
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Spartan_Marine88 Offline
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Posts: 4838



« Reply #15 on: November 17, 2012, 08:25:21 pm »

KCH plus steady aim plus healing is deadly
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Smokaz Offline
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Posts: 11418



« Reply #16 on: November 17, 2012, 10:10:03 pm »

it reduces a penalty, it doesnt actually give a buff you insipid moustachewearing sockheads
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aeroblade56 Offline
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« Reply #17 on: November 17, 2012, 10:13:16 pm »

it reduces a penalty, it doesnt actually give a buff you insipid moustachewearing sockheads

i was waiting for smokaz gold all day. got what i wanted.
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RikiRude Offline
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« Reply #18 on: November 17, 2012, 10:41:11 pm »

it reduces a penalty, it doesnt actually give a buff you insipid moustachewearing sockheads

it makes you fire as if you were standing still, that's what like +15% accuracy or something right?
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nikomas Offline
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« Reply #19 on: November 17, 2012, 11:40:34 pm »

it makes you fire as if you were standing still, that's what like +15% accuracy or something right?
I'm not on my main PC right now, but from memory I can tell you it's more than that... SMG's have an EXTREME fire on the move penalty...

Edit, fuck it went and got proper stats... When Moving
MP40        - -80% Acc.
MP44        - -25% Acc.
Scoped44 - -50% Acc.
Kar98k     - -50% Acc.

Put in perspective, an MP40 has only a 15% chance to roll a hit barring scatter if you're moving... AT SHORT RANGE, normally it would be 75%... But at medium or long? It's a 9 and 2% respectively from 45/10... You've probably got a better chance at taking someone out with a bazooka than that, it's pretty funny.

Oh yeah, for the record Greaseguns are even worse on the move... -85%, lol

While not that much of a deal for the MP44, getting full acc on the walk with MP40's and scopes is an incredibly useful thing to have sometimes, particularly when assaulting anti tank guns and the like with MP40's or when approaching from long range with scoped 44's on open ground.

It's often good to run to cover, but sometimes the cover aint just there and the steady aim is a good thing to have then, Still, I'd say MP40's benifit from it the most of you use it right.


(Alcohol may or may not have been consumed prior to making this post)



For the record most weaponry follow these accuracy penalties, the 0.75 for 44's is actually quite abnormal and this is why most players tell you to NEVER fire on the move if you hope to win.
« Last Edit: November 18, 2012, 12:00:22 am by nikomas » Logged
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