*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 24, 2024, 08:50:26 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: *BETA*Test: I need some guys testing this map  (Read 3673 times)
0 Members and 2 Guests are viewing this topic.
hans Offline
EIR Veteran
Posts: 3497



« on: December 29, 2012, 11:40:42 am »

UPDATED: 31.12.2012



*BETA* Test:

MAPname: Troam De Caen

Description: A city in the near of Caen in the french counbtryside.

Downloadlink: http://www.mediafire.com/?tg6cqfeh8l45dr4


How to do it:

1: unpack the map
2. put the*.sga file in the following directory:

my documents/my games/companyof heroes/europeinruins/archives

3. done

« Last Edit: December 31, 2012, 08:34:03 am by hans » Logged



Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Tymathee Offline
Donator
*
Posts: 9741



« Reply #1 on: December 29, 2012, 01:10:19 pm »

if i didn't have to reinstall coh i'd be in it.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
HitlersFury Offline
EIR Regular
Posts: 5


« Reply #2 on: December 29, 2012, 02:24:58 pm »

nice map plenty of fanking options , very defensive map actually in the middle and lots of cover...overal good map  Wink
Logged
Hicks58 Offline
Development
*
Posts: 5343



« Reply #3 on: December 29, 2012, 04:13:47 pm »

Right, first off, I'd like to apologise for dropping near the end. My internet cut out and didn't come back on for a solid hour, which was irritating to put it mildly.

My thoughts on the map however:

1. Sectors. The sectors are waaaay too linear. You can keep as many sectors as you have, just shape them to the terrain itself rather than just a stack of boxes in front of each other.

2. The centre. Seriously, the way that the centre is built it's VERY easy to lock it down with a handful of support weapons. 2 MG's in two of the buildings and the centre is pretty much untouchable by infantry as they have perfect fields of fire. Consider scattering some shot blockers (Bits of hedge, shot blocking wall, etc) so that you can't just grab a pair of MG's then go tank hunting. Not only that, 88's have an utterly beautiful angle of fire when placed around the centre. I'll give you props for making the map wide enough to get around it though - But if somebody dropped a pair of 88's whilst on defence, it could get messy.

Apart from that, it's a solid map tbh. Looks pretty decent, plays well too with flanking opportunities both in and around the map. With the exception of the centre, there are quite a few shot/pathing blockers to be found around the map which makes for fun vehicle play as you can use the terrain against people.

Oh, and if spawns are going to have roads next to them, make sure that ALL of the spawns have an accessible road.

7/10 Cats. Would play again.
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Heartmann Offline
Officer of Kindness
*
Posts: 1776



« Reply #4 on: December 29, 2012, 04:15:40 pm »

whats the player ration? 2v2? 3v3?
Logged

In the basement getting drunk.
It's not really creepy until I show up.............

- I've heard of being an animal in bed but...

- The phallic principle of the Navy Wink
Hicks58 Offline
Development
*
Posts: 5343



« Reply #5 on: December 29, 2012, 04:16:24 pm »

It's a 3 v 3.
Logged
hans Offline
EIR Veteran
Posts: 3497



« Reply #6 on: December 29, 2012, 04:40:42 pm »


(...)

7/10 Cats. Would play again.

so i take notes:

-shape the sectors to the terrain
-make the centre less open
-add shotblockers in the centre to reduce the open fire for long range weapons
-add missing roads to spawnpoints
« Last Edit: December 29, 2012, 05:03:54 pm by hans » Logged
hans Offline
EIR Veteran
Posts: 3497



« Reply #7 on: December 30, 2012, 01:24:32 pm »

alright, new version available.

I need u guys again!!

=)
Logged
hans Offline
EIR Veteran
Posts: 3497



« Reply #8 on: December 31, 2012, 08:35:37 am »

allright the map is updated. The last small issues with pathing should be fixed now. Gaps to fences added.
Logged
Ahnungsloser Offline
Donator
*
Posts: 1447



« Reply #9 on: December 31, 2012, 11:02:57 am »

Seems that I need to play EIR with all this new maps I came arcross in the forum.
Logged

9th Armoured Engineers
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.067 seconds with 36 queries.