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Author Topic: Juno Beach  (Read 20454 times)
0 Members and 6 Guests are viewing this topic.
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #20 on: January 07, 2013, 07:37:02 pm »

When you zoom out, you loose the overlay
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #21 on: January 07, 2013, 08:40:40 pm »

oh yeah, um, well, if there comes a point when you are not to busy would it be possible to take several pics then? I can then draw on them and stuff (I'm really eager to help Gork out, even if it just saves him a bit if time/ thinking).

Here is the easiest solution - for me

Download his map here
Open Corsix - open Gorks SGA
Locate the sgb file:
 ->Data
  -> Scenerios
   -> MP

Extract the sgb file to mygames\companyofheros\ww2\data\Scenerios\MP
Extract the info file to the same place

Go here for the working copy of world builder. The stock world builder is bugged.

Open his map, do what you need to do.
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #22 on: January 08, 2013, 03:09:16 am »

i am removing all vehicles and stuff that can block.

player 3 has to travel a very short distance to get to the middle so eventhough it has no roads it can get faster to the middle but we can always make changes,..
« Last Edit: January 08, 2013, 04:22:39 am by GORKHALI » Logged

GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #23 on: January 08, 2013, 03:11:02 am »

oh yeah, um, well, if there comes a point when you are not to busy would it be possible to take several pics then? I can then draw on them and stuff (I'm really eager to help Gork out, even if it just saves him a bit if time/ thinking).
awesome i wi ll post the pictures as soon as i can , i just got back from my night shift so kinda sleepy at the moment .
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #24 on: January 08, 2013, 03:14:45 am »

Cut the beach sectors next to the spawns, make them part of the closest spawn sector.
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #25 on: January 08, 2013, 03:18:20 am »

Cut the beach sectors next to the spawns, make them part of the closest spawn sector.
u mean by 1 and 4 player
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #26 on: January 08, 2013, 04:23:07 am »

ok sectors redone

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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #27 on: January 08, 2013, 08:55:50 am »

My suggestion:


- Shorten map as show in yellow. This will help spawns 1,2,3 get to city faster.
- using Skaffas map design (snicker), make the necessary changes to make the flanks (blue lines) work well.
- adjust water in the harbour as Alphatig suggested
- re-sector after you make these changes to reflect the new focus
- Add damage to most of the stone walls you have in the city to help with pathing


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hans Offline
EIR Veteran
Posts: 3497



« Reply #28 on: January 08, 2013, 11:07:56 am »

the starting positions 1 2 3 are super gay. while 4 5 6 are going through the cite 1 2 3 have to cross over the river. Can we kill all the water from the fighting zones?
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #29 on: January 08, 2013, 11:36:32 am »

 Smiley


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hans Offline
EIR Veteran
Posts: 3497



« Reply #30 on: January 08, 2013, 12:01:21 pm »

realism < gameplay

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chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #31 on: January 08, 2013, 12:31:26 pm »

realism < gameplay



88 with indirect fire says no.
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This community is full of a bunch of mindless idiots with memories like two year olds.

https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
 he makes shab look like a princess giving food to the poor.
chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #32 on: January 08, 2013, 01:03:27 pm »

Actually id like a map map that gives one side a challenging start, scenario/roleplay  wise. But perhaps thats something for later stages of the warmap (2020).
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #33 on: January 08, 2013, 11:41:02 pm »

if u look at the map properly sector wise the canal is the centre ,both sides have equal sectors total 12 on each sides so both sides have to cross to gain or capture more territoty.
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hans Offline
EIR Veteran
Posts: 3497



« Reply #34 on: January 09, 2013, 01:39:11 am »

if u look at the map properly sector wise the canal is the centre ,both sides have equal sectors total 12 on each sides so both sides have to cross to gain or capture more territoty.

one side will still have the disadvantage with the water regardless of the river in the middle...
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #35 on: January 09, 2013, 01:39:48 am »

ok map rdy for testing,need ppl to try this out , thx to everyone for reaching out to help me with this map,..

http://www.gamefront.com/files/22832123/6p_juno_beach.rar
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #36 on: June 18, 2014, 05:17:20 am »

here r some changes i made , removed the water in the middle and destroyed lots of walls for better game flow

« Last Edit: June 18, 2014, 06:21:33 am by GORKHALI » Logged
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #37 on: June 19, 2014, 09:43:09 am »

its rdy for play testing

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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #38 on: June 19, 2014, 09:53:26 am »

looks gweat. Can you make a 3v3 version?
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #39 on: June 19, 2014, 11:25:32 am »

looks gweat. Can you make a 3v3 version?
it is 3v3 LOL
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