*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 26, 2024, 10:03:09 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2] 3   Go Down
  Print  
Author Topic: Juno Beach  (Read 20480 times)
0 Members and 1 Guest are viewing this topic.
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #20 on: January 07, 2013, 07:37:02 pm »

When you zoom out, you loose the overlay
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #21 on: January 07, 2013, 08:40:40 pm »

oh yeah, um, well, if there comes a point when you are not to busy would it be possible to take several pics then? I can then draw on them and stuff (I'm really eager to help Gork out, even if it just saves him a bit if time/ thinking).

Here is the easiest solution - for me

Download his map here
Open Corsix - open Gorks SGA
Locate the sgb file:
 ->Data
  -> Scenerios
   -> MP

Extract the sgb file to mygames\companyofheros\ww2\data\Scenerios\MP
Extract the info file to the same place

Go here for the working copy of world builder. The stock world builder is bugged.

Open his map, do what you need to do.
Logged
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #22 on: January 08, 2013, 03:09:16 am »

i am removing all vehicles and stuff that can block.

player 3 has to travel a very short distance to get to the middle so eventhough it has no roads it can get faster to the middle but we can always make changes,..
« Last Edit: January 08, 2013, 04:22:39 am by GORKHALI » Logged

GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #23 on: January 08, 2013, 03:11:02 am »

oh yeah, um, well, if there comes a point when you are not to busy would it be possible to take several pics then? I can then draw on them and stuff (I'm really eager to help Gork out, even if it just saves him a bit if time/ thinking).
awesome i wi ll post the pictures as soon as i can , i just got back from my night shift so kinda sleepy at the moment .
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #24 on: January 08, 2013, 03:14:45 am »

Cut the beach sectors next to the spawns, make them part of the closest spawn sector.
Logged
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #25 on: January 08, 2013, 03:18:20 am »

Cut the beach sectors next to the spawns, make them part of the closest spawn sector.
u mean by 1 and 4 player
Logged
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #26 on: January 08, 2013, 04:23:07 am »

ok sectors redone

Logged
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #27 on: January 08, 2013, 08:55:50 am »

My suggestion:


- Shorten map as show in yellow. This will help spawns 1,2,3 get to city faster.
- using Skaffas map design (snicker), make the necessary changes to make the flanks (blue lines) work well.
- adjust water in the harbour as Alphatig suggested
- re-sector after you make these changes to reflect the new focus
- Add damage to most of the stone walls you have in the city to help with pathing


Logged
hans Offline
EIR Veteran
Posts: 3497



« Reply #28 on: January 08, 2013, 11:07:56 am »

the starting positions 1 2 3 are super gay. while 4 5 6 are going through the cite 1 2 3 have to cross over the river. Can we kill all the water from the fighting zones?
Logged



Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #29 on: January 08, 2013, 11:36:32 am »

 Smiley


Logged
hans Offline
EIR Veteran
Posts: 3497



« Reply #30 on: January 08, 2013, 12:01:21 pm »

realism < gameplay

Logged
chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #31 on: January 08, 2013, 12:31:26 pm »

realism < gameplay



88 with indirect fire says no.
Logged


This community is full of a bunch of mindless idiots with memories like two year olds.

https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
 he makes shab look like a princess giving food to the poor.
chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #32 on: January 08, 2013, 01:03:27 pm »

Actually id like a map map that gives one side a challenging start, scenario/roleplay  wise. But perhaps thats something for later stages of the warmap (2020).
Logged
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #33 on: January 08, 2013, 11:41:02 pm »

if u look at the map properly sector wise the canal is the centre ,both sides have equal sectors total 12 on each sides so both sides have to cross to gain or capture more territoty.
Logged
hans Offline
EIR Veteran
Posts: 3497



« Reply #34 on: January 09, 2013, 01:39:11 am »

if u look at the map properly sector wise the canal is the centre ,both sides have equal sectors total 12 on each sides so both sides have to cross to gain or capture more territoty.

one side will still have the disadvantage with the water regardless of the river in the middle...
Logged
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #35 on: January 09, 2013, 01:39:48 am »

ok map rdy for testing,need ppl to try this out , thx to everyone for reaching out to help me with this map,..

http://www.gamefront.com/files/22832123/6p_juno_beach.rar
Logged
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #36 on: June 18, 2014, 05:17:20 am »

here r some changes i made , removed the water in the middle and destroyed lots of walls for better game flow

« Last Edit: June 18, 2014, 06:21:33 am by GORKHALI » Logged
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #37 on: June 19, 2014, 09:43:09 am »

its rdy for play testing

Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #38 on: June 19, 2014, 09:53:26 am »

looks gweat. Can you make a 3v3 version?
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #39 on: June 19, 2014, 11:25:32 am »

looks gweat. Can you make a 3v3 version?
it is 3v3 LOL
Logged
Pages: 1 [2] 3   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.062 seconds with 36 queries.