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Superior Map Design
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Topic: Superior Map Design (Read 13352 times)
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tank130
Sugar Daddy
Posts: 8889
Superior Map Design
«
on:
January 07, 2013, 07:35:57 pm »
I know this is going to sound a little bitter..... but I am a little pissed off and feel a little mislead.
This is not the first time this point has been brought up, but it is the first time it has been brought up to represent a superiority type thingy....
I received a PM today:
Quote
1- For the map feedback stuff you are doing now. We have some people in the dev team who know a lot about mapping and map design. unknown, Leo and skaffa specifically(altho skaffa is inactive atm) but the other dev members have a lot of experience with EIR itself too. If you contact any of them directly they might be more motivated to provide map feedback, while at the same time the feedback will be of
higher quality
, more streamlined thus more understandable and easier to work with across different maps and heck some dev members might be even bored and will get more motivated for EIR.
Disclaimer: mild editing to ensure the anonymity of the sender
I am very open to getting map feedback from any individual who has played on the map being discussed. What really irks me with this post is the suggestion that Skaffa is superior in his map design skills.
Lets take a look at a couple of screen shot here:
Here is a good old CoH, 2v2 map - Semois
Here is that same map with the water removed:
Here is the most played map in Eirr, designed by the implied master of map design - Skaffa
Of course, we all recognize that last image as Nueville. And we all know that every one stamps a bit of map here and there.
But no matter how you look at it, describe it, or analise it, that is an awesome map and just freaken awesome to play on.
But - how the hell could anyone claim Skaffa is superior in map design and that we should all ask his advice on how to map. What advice would I be asking for? I think I can get the same answers from Deadbolt to be fucking honest.
I am not criticizing skaffa and I am not criticizing the map. I just want people to stop suggesting Skaffa is the king of map knowledge and no map is worthy unless he designed it or gave it his blessing.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Smokaz
Honoured Member
Posts: 11418
Re: Superior Map Design
«
Reply #1 on:
January 07, 2013, 07:53:28 pm »
He played us like a piano!
Nah but it's hard to create something entirely new at high quality which you can sell to the unwashed masses.
Everyone who actually played this map in vcoh knew neuville was a waterless semois, but its sometimes better to let people preach on their soap (like wind) than to pop their bubble.
We're suppose to be friends here, aiiiiiiight?
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
tank130
Sugar Daddy
Posts: 8889
Re: Superior Map Design
«
Reply #2 on:
January 07, 2013, 08:20:45 pm »
Very important to READ my thread completely before posting here.
I was very careful to make sure I made it clear
I have nothing against Skaffa, or the map.
I am pissed at the
other people
who claim he is the best map designer and you should always ask him for advice when making a map.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Superior Map Design
«
Reply #3 on:
January 07, 2013, 08:39:49 pm »
We should find the guy who made semois and hire him!
Logged
nikomas
Shameless Perv
Posts: 4286
Re: Superior Map Design
«
Reply #4 on:
January 07, 2013, 09:14:19 pm »
Quote from: Smokaz on January 07, 2013, 08:39:49 pm
We should find the guy who made semois and hire him!
You sure about that? He thought all that water was such a good idea...
On a side note, did skaffa make any map from scratch that's currently in the rotation?
«
Last Edit: January 07, 2013, 09:17:35 pm by nikomas
»
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"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
tank130
Sugar Daddy
Posts: 8889
Re: Superior Map Design
«
Reply #5 on:
January 07, 2013, 09:23:08 pm »
Quote from: nikomas on January 07, 2013, 09:14:19 pm
On a side note, did skaffa make any map from scratch that's currently in the rotation?
Not sure. He made forest, not sure if that is a stamp or not
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: Superior Map Design
«
Reply #6 on:
January 07, 2013, 09:32:03 pm »
Quote from: tank130 on January 07, 2013, 07:35:57 pm
But - how the hell could anyone claim Skaffa is superior in map design
Because his maps has a good proportion between buildings, cover, open fields and roads and also space on the sides of the map to allow for flanking.
These are criteria older 3v3 maps distinctively lack. This doesn't make them unplayable but they tend to cater to specific companies or playstyles as well as slow down the flow of gameplay.
I take Bocage as an obvious example of a map that favors artillery. This doesn't make it unplayable, it's still a good map. But if the enemy has artillery, it will be more powerful and difficult to counter than on Neuville.
Older maps tend to be simplistic or realistic. Neuville is all about the gameplay.
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
tank130
Sugar Daddy
Posts: 8889
Re: Superior Map Design
«
Reply #7 on:
January 07, 2013, 09:35:17 pm »
Quote from: PonySlaystation on January 07, 2013, 09:32:03 pm
Because his maps has a good proportion between buildings, cover, open fields and roads and also space on the sides of the map to allow for flanking.
These are criteria older 3v3 maps distinctively lack. This doesn't make them unplayable but they tend to cater to specific companies or playstyles as well as slow down the flow of gameplay.
I take Bocage as an obvious example of a map that favors artillery. This doesn't make it unplayable, it's still a good map. But if the enemy has artillery, it will be more powerful and difficult to counter than on Neuville.
Older maps tend to be simplistic or realistic. Neuville is all about the gameplay.
Pony, you have just proven you do not read, or you do not comprehend what you read.....
Skaffa does not have a map. He just removed the water from Semois. Look at the pics dude......LOL
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: Superior Map Design
«
Reply #8 on:
January 07, 2013, 09:44:16 pm »
He still added significant areas to the map using this formula. Semois without the water would still be unplayable. So his input is still very much excellent.
He also made Forest from scratch, which is an even better map.
«
Last Edit: January 07, 2013, 09:45:51 pm by PonySlaystation
»
Logged
nikomas
Shameless Perv
Posts: 4286
Re: Superior Map Design
«
Reply #9 on:
January 07, 2013, 09:49:09 pm »
Uhhh, I've heard more than once that the base of forest is basically another certain popular map rotated 90 degrees, Heard that one several times to
«
Last Edit: January 07, 2013, 09:52:39 pm by nikomas
»
Logged
shockcoil
griefer & spammer
EIR Veteran
Posts: 1566
Re: Superior Map Design
«
Reply #10 on:
January 07, 2013, 10:07:09 pm »
Semois is a 1v1 map. Just sayin
Logged
nikomas
Shameless Perv
Posts: 4286
Re: Superior Map Design
«
Reply #11 on:
January 07, 2013, 10:25:13 pm »
Quote from: shockcoil on January 07, 2013, 10:07:09 pm
Semois is a 1v1 map. Just sayin
Your comment is completely irrelevant and most people already knew that, just sayin'
(you dick)
Logged
tank130
Sugar Daddy
Posts: 8889
Re: Superior Map Design
«
Reply #12 on:
January 07, 2013, 10:55:09 pm »
Quote from: PonySlaystation on January 07, 2013, 09:44:16 pm
He still added significant areas to the map using this formula. .................
Ummmmm, Pony, are you high?
One of these maps is Semois with the water turned off, the other map is Neuville. Could you point out one of the 'significant areas' you are referring to?
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: Superior Map Design
«
Reply #13 on:
January 07, 2013, 11:06:27 pm »
I'm talking about these areas of the map. Half of the map is essentially his own work.
Logged
tank130
Sugar Daddy
Posts: 8889
Re: Superior Map Design
«
Reply #14 on:
January 08, 2013, 12:04:26 am »
Quote from: PonySlaystation on January 07, 2013, 11:06:27 pm
I'm talking about these areas of the map. Half of the map is essentially his own work.
ROFLMAO..........
Logged
Masacree
EIR Veteran
Posts: 904
Re: Superior Map Design
«
Reply #15 on:
January 08, 2013, 12:37:07 am »
Tank, have you ever made a map from scratch?
Logged
Quote from: Smokaz on January 19, 2012, 02:27:37 pm
I like how this forum in turn brings out the worst in anyone
Quote from: Unkn0wn on March 03, 2012, 11:40:57 am
To err is human, to eirr is retard
aeroblade56
Development
Posts: 3871
Re: Superior Map Design
«
Reply #16 on:
January 08, 2013, 12:50:04 am »
Tank, have you ever scratched a map?.
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
Unkn0wn
No longer retired
Posts: 18379
Re: Superior Map Design
«
Reply #17 on:
January 08, 2013, 03:09:39 am »
Quote
I'm talking about these areas of the map. Half of the map is essentially his own work.
Stop trolling
Tank is essentially right in his assessment that Skaffa isn't exactly the ultimate map guru like some people are making him out to be, though I honestly don't think making a thread about all this was really necessary
. Stamping (large) parts of maps is an acceptable process for novice mappers that are either unable or unwilling to design a map from scratch, the mark of a true and quality mapper however is indeed that he can create multiple maps from scratch, all of equal high quality and all attaining equally high popularity. OMG's Spartan is a good example of this in my opinion and arguably one of the few mappers in the (former) EIR/OMG that can truly be called a leading example.
I honestly don't care that neuville is essentially semois, even a 5-year old could have successfully made a conversion the way skaffa did. What matters though is that he ended up doing it at least and gave the community another fun map to play. Deadbolt also just stamps entire maps, no one will claim he is a good mapper but none the less I greatly value some of his contributions. (And the simple fact that he is putting time in providing us with new maps) I don't know if skaffa truly made forest from scratch, if he did then kudos for that is indeed an excellent map as well. I wouldn't go so far as to call him a map expert either, someone who has only made three maps of which the 2 popular ones only one is really made by him can't really be considered a map expert just yet.
/thread
«
Last Edit: January 08, 2013, 03:12:49 am by Unkn0wn
»
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Superior Map Design
«
Reply #18 on:
January 08, 2013, 07:51:39 am »
Quote from: nikomas on January 07, 2013, 10:25:13 pm
Your comment is completely irrelevant and most people already knew that, just sayin'
(you dick)
He wasn't just randomly saying Semois is a 1v1 map rofl. He pointed out tanks mistake, dumbo, which makes it completely relevant.
«
Last Edit: January 08, 2013, 07:57:20 am by EliteGren
»
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
nikomas
Shameless Perv
Posts: 4286
Re: Superior Map Design
«
Reply #19 on:
January 08, 2013, 08:12:34 am »
Quote from: EliteGren on January 08, 2013, 07:51:39 am
He wasn't just randomly saying Semois is a 1v1 map rofl. He pointed out tanks mistake, dumbo, which makes it completely relevant.
Tanks mistake was completely irrelevant, most of us know it's a 1v1 map, but it doesn't really matter for this discussion so why bring it up? Clearly, only to be a dick about it.
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