Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 23, 2024, 05:18:43 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Curious about the current state of EIR balance.
Pages: [
1
]
Go Down
Print
Author
Topic: Curious about the current state of EIR balance. (Read 4444 times)
0 Members and 1 Guest are viewing this topic.
AshFall
EIR Regular
Posts: 17
Curious about the current state of EIR balance.
«
on:
January 29, 2013, 03:03:40 pm »
Hello Everyone.
I'm just curious about the current cross faction balance state of the mod. How do the allies rank vs the axis? How do the individual factions work balance wise vs eachother, as in brits vs PE/Wehr, US vs PE/Wehr?
I know a lot was said by people leaving the mod about balance a little while ago, have things gotten better?
Thank you in advance for any serious and well thought out answers.
Logged
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: Curious about the current state of EIR balance.
«
Reply #1 on:
January 29, 2013, 03:08:35 pm »
balance is good, all you need is just some games and adapt to current meta game
Logged
Quote from: TheWindCriesMary on April 08, 2013, 11:10:04 am
I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Quote from: Hicks58 on May 04, 2013, 01:59:39 pm
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
Hicks58
Development
Posts: 5343
Re: Curious about the current state of EIR balance.
«
Reply #2 on:
January 29, 2013, 03:13:27 pm »
Infantry, Terror, Defensive and Royal Engineers are all good bets if you want strong companies off the bat.
RCA, Armour, Blitz and Tank Hunters can all hold themselves pretty well.
AB and Commandos suck pretty harsh, with SE being meh unless using very specific doctrines and Luftwaffles being one of those extremely finicky companies that only pay off if you exclusively know what you are doing with Falls.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
AshFall
EIR Regular
Posts: 17
Re: Curious about the current state of EIR balance.
«
Reply #3 on:
January 29, 2013, 03:16:00 pm »
Quote from: Hicks58 on January 29, 2013, 03:13:27 pm
Infantry, Terror, Defensive and Royal Engineers are all good bets if you want strong companies off the bat.
RCA, Armour, Blitz and Tank Hunters can all hold themselves pretty well.
AB and Commandos suck pretty harsh, with SE being meh unless using very specific doctrines and Luftwaffles being one of those extremely finicky companies that only pay off if you exclusively know what you are doing with Falls.
Thank you for the thoughts. I read some fairly negative reviews of recent changes to the defensive doctrine, is it still viable then?
Logged
Hicks58
Development
Posts: 5343
Re: Curious about the current state of EIR balance.
«
Reply #4 on:
January 29, 2013, 03:21:38 pm »
It's still perfectly viable.
Just don't use Officers to buff mainline infantry.
If you want epic mainline infantry, go top T4. Just remember to use cover to benefit from the epic buffs. Bringing an 88 or two wouldn't go a miss either.
Middle T4 is great for armour, cloaking Panthers and Ostwinds make for greater lulz.
Logged
AshFall
EIR Regular
Posts: 17
Re: Curious about the current state of EIR balance.
«
Reply #5 on:
January 29, 2013, 03:26:54 pm »
Quote from: Hicks58 on January 29, 2013, 03:21:38 pm
It's still perfectly viable.
Just don't use Officers to buff mainline infantry.
If you want epic mainline infantry, go top T4. Just remember to use cover to benefit from the epic buffs. Bringing an 88 or two wouldn't go a miss either.
Middle T4 is great for armour, cloaking Panthers and Ostwinds make for greater lulz.
The officer would be used for buffing arty and tanks then I suppose?
.
Logged
Hicks58
Development
Posts: 5343
Re: Curious about the current state of EIR balance.
«
Reply #6 on:
January 29, 2013, 03:29:16 pm »
Arty, support weapons, tanks.
The only problem is you have to use supervise, so it's in a defensive capacity. Pretty hard to engage enemy armour with a Panther when you've gotta keep it mobile and an Officer is trying to keep up.
Mid and Bottom T3 Officers can give some heavy reload bonuses out though. Panther reload goes from 7 seconds to 5.
Logged
AshFall
EIR Regular
Posts: 17
Re: Curious about the current state of EIR balance.
«
Reply #7 on:
January 29, 2013, 03:35:00 pm »
Quote from: Hicks58 on January 29, 2013, 03:29:16 pm
Arty, support weapons, tanks.
The only problem is you have to use supervise, so it's in a defensive capacity. Pretty hard to engage enemy armour with a Panther when you've gotta keep it mobile and an Officer is trying to keep up.
Mid and Bottom T3 Officers can give some heavy reload bonuses out though. Panther reload goes from 7 seconds to 5.
Awright. Hm. The aura thing indeed doesnt seem too good (T3 with -5% received accuracy and damage), Is the LeIG howitzer any good?
Logged
Hicks58
Development
Posts: 5343
Re: Curious about the current state of EIR balance.
«
Reply #8 on:
January 29, 2013, 03:41:39 pm »
LeIG's alright. It's pretty expensive but it'll chew up infantry given half a chance.
Works wonders if used alongside an MG, but you'd really want some form of AT lurking nearby as well, as it's a bit of a tank magnet.
Logged
AshFall
EIR Regular
Posts: 17
Re: Curious about the current state of EIR balance.
«
Reply #9 on:
January 29, 2013, 05:23:47 pm »
Quote from: Hicks58 on January 29, 2013, 03:41:39 pm
LeIG's alright. It's pretty expensive but it'll chew up infantry given half a chance.
Works wonders if used alongside an MG, but you'd really want some form of AT lurking nearby as well, as it's a bit of a tank magnet.
One more question, does the "artillery experts" buff apply to it? It's not in the list of "artillery" in the document..
Logged
Hicks58
Development
Posts: 5343
Re: Curious about the current state of EIR balance.
«
Reply #10 on:
January 29, 2013, 05:30:22 pm »
Pretty sure it doesn't apply to it, but it doesn't really need it either.
When rounds hit, Allied infantry explodes.
Logged
RikiRude
Donator
Posts: 4376
Re: Curious about the current state of EIR balance.
«
Reply #11 on:
January 29, 2013, 08:19:41 pm »
leigs are awesome if you know how to use them right. although i haven't used one in the new patch, but having an officer supervise it makes them pretty deadly usually gets a hit or a kill on rifles every other shell, sometimes you're lucky and get multiple kills if they are bunched up.does a little bit of damage to lighter armed units too. its worst enemy though tanks and atgs since it doesnt seem to have good dodge vs them.
but they move fast so keep them mobile and use support, use it's alt fire to shoot over hedges and buildings, and you can rack up some kills.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
I2ay
EIR Veteran
Posts: 626
Re: Curious about the current state of EIR balance.
«
Reply #12 on:
January 29, 2013, 08:41:16 pm »
Quote from: RikiRude on January 29, 2013, 08:19:41 pm
having an officer supervise it makes them pretty deadly usually gets a hit or a kill on rifles every other shell, sometimes you're lucky and get multiple kills if they are bunched up.
Have you read the patch notes? Officers don't buff accuracy or damage anymore.
Logged
RikiRude
Donator
Posts: 4376
Re: Curious about the current state of EIR balance.
«
Reply #13 on:
January 29, 2013, 08:54:44 pm »
Quote from: I2ay on January 29, 2013, 08:41:16 pm
Have you read the patch notes? Officers don't buff accuracy or damage anymore.
bugger that's right, so does that mean the bottom T3 doesnt do anything? if supervision is already cool down and reload, then... im confused
Logged
Hicks58
Development
Posts: 5343
Re: Curious about the current state of EIR balance.
«
Reply #14 on:
January 29, 2013, 09:23:45 pm »
Bottom T3 improves it.
It's 10%/15% by default if I recall.
Logged
RikiRude
Donator
Posts: 4376
Re: Curious about the current state of EIR balance.
«
Reply #15 on:
January 29, 2013, 10:25:54 pm »
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...