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Author Topic: [US] Rifleman Veterancy requirements  (Read 6611 times)
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NightRain Offline
EIR Veteran
Posts: 3908



« on: February 26, 2013, 08:08:51 am »

Should this go up?

Now we all know that US Riflemen aren't the strongest of units on the field, but then again it is a backbone of US Army.

In the current spot we have dear me, 9 xp for vet 1. Okay, sure that is not so hard to reach, depending on how many XP they get by kills, so basically slaying 1 axis infantry squad they will recieve Vet 1, comparing to OTHER INFANTRY Units, their requirements are so little, the only unit that is compareable to their low XP requirement is Volksgrenadiers.

So basically whoring up vetted Riflemen is easier than anything else, should XP requirements go higher on these rifles? Ontop of them being 6 man squad their survivability and veterance retainment is easy to keep.
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tank130 Offline
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« Reply #1 on: February 26, 2013, 08:52:03 am »

Nope
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Tymathee Offline
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« Reply #2 on: February 26, 2013, 09:07:07 am »

Nope
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ick312 Offline
EIR Veteran
Posts: 534


« Reply #3 on: February 26, 2013, 10:10:37 am »

Should this go up?

Now we all know that US Riflemen aren't the strongest of units on the field, but then again it is a backbone of US Army.

In the current spot we have dear me, 9 xp for vet 1. Okay, sure that is not so hard to reach, depending on how many XP they get by kills, so basically slaying 1 axis infantry squad they will recieve Vet 1, comparing to OTHER INFANTRY Units, their requirements are so little, the only unit that is compareable to their low XP requirement is Volksgrenadiers.

So basically whoring up vetted Riflemen is easier than anything else, should XP requirements go higher on these rifles? Ontop of them being 6 man squad their survivability and veterance retainment is easy to keep.

+1

but wont happen: too much balance
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #4 on: February 26, 2013, 10:18:42 am »

+2
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #5 on: February 26, 2013, 10:23:50 am »

You do realise their vet requirements are identical to that of volks right? You're making it seem as if they're the only infantry unit in the game that vets up this fast.

AFAIK we were originally planning on increasing all vet requirements (not modifiers) with the implementation of vet 4 and 5. Though that wouldn't change the riflemen's vet requirements comparatively.
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ick312 Offline
EIR Veteran
Posts: 534


« Reply #6 on: February 26, 2013, 10:28:11 am »

You do realise their vet requirements are identical to that of volks right? You're making it seem as if they're the only infantry unit in the game that vets up this fast.

AFAIK we were originally planning on increasing all vet requirements (not modifiers) with the implementation of vet 4 and 5. Though that wouldn't change the riflemen's vet requirements comparatively.

yes we do
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #7 on: February 26, 2013, 11:00:38 am »

You do realise their vet requirements are identical to that of volks right? You're making it seem as if they're the only infantry unit in the game that vets up this fast.

He did mention that in his post, he even made a note of it because there is a very large difference in between volks and riflemen, riflemen are much stronger, still they have the same XP requirements. Grenadiers have twice as high XP requirements but they aren't twice as survivable.

It would make more sense if the XP requirement for Riflemen was 2/3 of grenadier XP at the same level as Panzer Grenadiers.

Vet 3 Requirements:

94 - Volksgrenadiers
94 - Riflemen
125 - Panzer Grenadiers
188 - Grenadiers
250 - Stormtroopers/Rangers
« Last Edit: February 26, 2013, 11:08:05 am by PonySlaystation » Logged

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Hicks58 Offline
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« Reply #8 on: February 26, 2013, 11:19:21 am »

Riflemen are much stronger than Volks?

Wut?

For the most part Volks win out at long, it can go either way at medium and Riflemen win at short.

The only time US Riflemen become an issue is with Infantry doctrine buffs. THAT is what needs addressing, not their overall vet requirements.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #9 on: February 26, 2013, 12:03:40 pm »

Now now I never compared Volksgrenadiers effectiveness to Riflemen effectiveness, that would be absurd and not really the issue.

It is exactly what Hicks did put up. The buffs. Who here has loudly yelled: Allied Grit + veterancy bonuses = Was it 70 hp riflemen or what it was? (If anyone want to make a calculation of how much effective HP a rifleman squad would have with vet 3 and Allied grit I'd appriciate it) On top of the ability to aquire tripple bars.

Either way it rolls around in doctrines. Just the thing that even British tommies have 13xp requirement for vet 1. The thing also is. Vet 2 for Rifles is only...39 xp?

So basically I'd suggest increasing the vet requirements for riflemen. One glance at US Rifleman tree already tells that it is fully stacked with Vet 3 infantry units, basically it is the easiest vetted combat unit in the mod as we speak. Second is volksgrenadiers just due to their low vet requirements compared to others.
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #10 on: February 26, 2013, 12:18:37 pm »

*cough MP44 fanatacism scoped pervitin pills*
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You are welcome to your opinion.

You are also welcome to be wrong.
nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #11 on: February 26, 2013, 12:38:10 pm »

It is exactly what Hicks did put up. The buffs. Who here has loudly yelled: Allied Grit + veterancy bonuses = Was it 70 hp riflemen or what it was? (If anyone want to make a calculation of how much effective HP a rifleman squad would have with vet 3 and Allied grit I'd appriciate it) On top of the ability to aquire tripple bars.
The one yelling would be me, and that would be 71hp Smiley

With oversupplied/allied grit you can pretty much just look any axis inf in the face and go "lawl", even kch cause the GG does full damage against it, lol
« Last Edit: February 26, 2013, 12:39:58 pm by nikomas » Logged

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The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
aeroblade56 Offline
Development
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Posts: 3871



« Reply #12 on: February 26, 2013, 12:55:18 pm »

The one yelling would be me, and that would be 71hp Smiley

With oversupplied/allied grit you can pretty much just look any axis inf in the face and go "lawl", even kch cause the GG does full damage against it, lol

We are talking about 1 doctrine. which is based around Infantry companies.

Kinda like how terror is based around Infantry and KCH as well. I mean do we all forget the Newbwelfers with firestorm and elite armor with Mp44?. everyone has Op thing's.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #13 on: February 26, 2013, 01:31:16 pm »

Though it may be that Doctrines make things powerful and vet boosts it.

It is a thing that if it is EASY to get said vet. It gets little out of hand.
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #14 on: February 26, 2013, 01:54:35 pm »

Though it may be that Doctrines make things powerful and vet boosts it.

It is a thing that if it is EASY to get said vet. It gets little out of hand.

1. That can be said about anything. Tiger get's 20% more accuracy?, oh but wait vet makes it more powerfull needs a nerf.

2. I can name many things that are easy to vet up. Pershing's,snipers,Rifles,volks,Storms,shermans,p4's armored cars,t17's.

Quite alot of thing's are easy to get vet on. Yes doctrines make it easier to get veterancy and achieve it's vet 3 goal faster, that can be said about pretty much everything.(minesweepers dont count)

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Hicks58 Offline
Development
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Posts: 5343



« Reply #15 on: February 26, 2013, 02:02:25 pm »

You think Snipers, Shermans and PIV's are easy to vet up?

Huh...
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #16 on: February 26, 2013, 02:03:26 pm »

You know whats really easy to vet up?
Kch.
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Shabtajus Offline
EIR Veteran
Posts: 2564


The very best player of one of the four factions.

« Reply #17 on: February 26, 2013, 02:06:28 pm »

everything is eassy to vet up just have skills or be 95proc of the time ready to insta retreat inf squad instead of fighting lol
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #18 on: February 26, 2013, 02:10:55 pm »

You think Snipers, Shermans and PIV's are easy to vet up?

Huh...

Check commando lead board and airborne leader board. snipers dat is. And yes i do think it's easy.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #19 on: February 26, 2013, 02:31:43 pm »

Check commando lead board and airborne leader board. snipers dat is. And yes i do think it's easy.

What baffles me most, are snipers really that massive issue with veterancy, what massive benefits they gain from veterancy? Doctrines already give them the double tap, increase their rate of fire. Snipers don't need veterancy as their performance pretty much remains the same did they have veterancy or not, that veterancy on snipers is like showing off a trophy.
 
They are a support unit, not a unit that charges through frontlines to combat enemies and rakes up few kills and end up vet 1, then pop up to vet 2 and in the end vet 3. Like Riflemen or volksgrenadiers.

Tanks are not by any definition EASY to vet up, if you get them vet up, your chances at loosing it is phenomal. Tanks and vehicles in particular lacks what everything else have. It is known as  a Button, its shortcut key is known as T. It is called: Retreat. This retreat not only boosts their speed, makes them nearly impossible to suppress but it allows them takes less recieved damage during their rout.

I do believe that some units, do need their Experience levels checked.
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