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[US] Rifleman Veterancy requirements
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Topic: [US] Rifleman Veterancy requirements (Read 6623 times)
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NightRain
EIR Veteran
Posts: 3908
[US] Rifleman Veterancy requirements
«
on:
February 26, 2013, 08:08:51 am »
Should this go up?
Now we all know that US Riflemen aren't the strongest of units on the field, but then again it is a backbone of US Army.
In the current spot we have dear me, 9 xp for vet 1. Okay, sure that is not so hard to reach, depending on how many XP they get by kills, so basically slaying 1 axis infantry squad they will recieve Vet 1, comparing to OTHER INFANTRY Units, their requirements are so little, the only unit that is compareable to their low XP requirement is Volksgrenadiers.
So basically whoring up vetted Riflemen is easier than anything else, should XP requirements go higher on these rifles? Ontop of them being 6 man squad their survivability and veterance retainment is easy to keep.
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
tank130
Sugar Daddy
Posts: 8889
Re: [US] Rifleman Veterancy requirements
«
Reply #1 on:
February 26, 2013, 08:52:03 am »
Nope
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Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Tymathee
Donator
Posts: 9741
Re: [US] Rifleman Veterancy requirements
«
Reply #2 on:
February 26, 2013, 09:07:07 am »
Quote from: tank130 on February 26, 2013, 08:52:03 am
Nope
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
ick312
EIR Veteran
Posts: 534
Re: [US] Rifleman Veterancy requirements
«
Reply #3 on:
February 26, 2013, 10:10:37 am »
Quote from: NightRain on February 26, 2013, 08:08:51 am
Should this go up?
Now we all know that US Riflemen aren't the strongest of units on the field, but then again it is a backbone of US Army.
In the current spot we have dear me, 9 xp for vet 1. Okay, sure that is not so hard to reach, depending on how many XP they get by kills, so basically slaying 1 axis infantry squad they will recieve Vet 1, comparing to OTHER INFANTRY Units, their requirements are so little, the only unit that is compareable to their low XP requirement is Volksgrenadiers.
So basically whoring up vetted Riflemen is easier than anything else, should XP requirements go higher on these rifles? Ontop of them being 6 man squad their survivability and veterance retainment is easy to keep.
+1
but wont happen: too much balance
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Quote from: tank130 on April 18, 2013, 10:06:07 pm
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CrazyWR
EIR Veteran
Posts: 3616
Re: [US] Rifleman Veterancy requirements
«
Reply #4 on:
February 26, 2013, 10:18:42 am »
+2
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
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Unkn0wn
No longer retired
Posts: 18379
Re: [US] Rifleman Veterancy requirements
«
Reply #5 on:
February 26, 2013, 10:23:50 am »
You do realise their vet requirements are identical to that of volks right? You're making it seem as if they're the only infantry unit in the game that vets up this fast.
AFAIK we were originally planning on increasing all vet requirements (not modifiers) with the implementation of vet 4 and 5. Though that wouldn't change the riflemen's vet requirements comparatively.
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ick312
EIR Veteran
Posts: 534
Re: [US] Rifleman Veterancy requirements
«
Reply #6 on:
February 26, 2013, 10:28:11 am »
Quote from: Unkn0wn on February 26, 2013, 10:23:50 am
You do realise their vet requirements are identical to that of volks right? You're making it seem as if they're the only infantry unit in the game that vets up this fast.
AFAIK we were originally planning on increasing all vet requirements (not modifiers) with the implementation of vet 4 and 5. Though that wouldn't change the riflemen's vet requirements comparatively.
yes we do
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PonySlaystation
EIR Veteran
Posts: 4136
Re: [US] Rifleman Veterancy requirements
«
Reply #7 on:
February 26, 2013, 11:00:38 am »
Quote from: Unkn0wn on February 26, 2013, 10:23:50 am
You do realise their vet requirements are identical to that of volks right? You're making it seem as if they're the only infantry unit in the game that vets up this fast.
He did mention that in his post, he even made a note of it because there is a very large difference in between volks and riflemen, riflemen are much stronger, still they have the same XP requirements. Grenadiers have twice as high XP requirements but they aren't twice as survivable.
It would make more sense if the XP requirement for Riflemen was 2/3 of grenadier XP at the same level as Panzer Grenadiers.
Vet 3 Requirements:
94 - Volksgrenadiers
94 - Riflemen
125 - Panzer Grenadiers
188 - Grenadiers
250 - Stormtroopers/Rangers
«
Last Edit: February 26, 2013, 11:08:05 am by PonySlaystation
»
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Hicks58
Development
Posts: 5343
Re: [US] Rifleman Veterancy requirements
«
Reply #8 on:
February 26, 2013, 11:19:21 am »
Riflemen are much stronger than Volks?
Wut?
For the most part Volks win out at long, it can go either way at medium and Riflemen win at short.
The only time US Riflemen become an issue is with Infantry doctrine buffs. THAT is what needs addressing, not their overall vet requirements.
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
NightRain
EIR Veteran
Posts: 3908
Re: [US] Rifleman Veterancy requirements
«
Reply #9 on:
February 26, 2013, 12:03:40 pm »
Now now I never compared Volksgrenadiers effectiveness to Riflemen effectiveness, that would be absurd and not really the issue.
It is exactly what Hicks did put up. The buffs. Who here has loudly yelled: Allied Grit + veterancy bonuses = Was it 70 hp riflemen or what it was? (If anyone want to make a calculation of how much effective HP a rifleman squad would have with vet 3 and Allied grit I'd appriciate it) On top of the ability to aquire tripple bars.
Either way it rolls around in doctrines. Just the thing that even British tommies have 13xp requirement for vet 1. The thing also is. Vet 2 for Rifles is only...39 xp?
So basically I'd suggest increasing the vet requirements for riflemen. One glance at US Rifleman tree already tells that it is fully stacked with Vet 3 infantry units, basically it is the easiest vetted combat unit in the mod as we speak. Second is volksgrenadiers just due to their low vet requirements compared to others.
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aeroblade56
Development
Posts: 3871
Re: [US] Rifleman Veterancy requirements
«
Reply #10 on:
February 26, 2013, 12:18:37 pm »
*cough MP44 fanatacism scoped pervitin pills*
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Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
nikomas
Shameless Perv
Posts: 4286
Re: [US] Rifleman Veterancy requirements
«
Reply #11 on:
February 26, 2013, 12:38:10 pm »
Quote from: NightRain on February 26, 2013, 12:03:40 pm
It is exactly what Hicks did put up. The buffs. Who here has loudly yelled: Allied Grit + veterancy bonuses = Was it 70 hp riflemen or what it was? (If anyone want to make a calculation of how much effective HP a rifleman squad would have with vet 3 and Allied grit I'd appriciate it) On top of the ability to aquire tripple bars.
The one yelling would be me, and that would be 71hp
With oversupplied/allied grit you can pretty much just look any axis inf in the face and go "lawl", even kch cause the GG does full damage against it, lol
«
Last Edit: February 26, 2013, 12:39:58 pm by nikomas
»
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
aeroblade56
Development
Posts: 3871
Re: [US] Rifleman Veterancy requirements
«
Reply #12 on:
February 26, 2013, 12:55:18 pm »
Quote from: nikomas on February 26, 2013, 12:38:10 pm
The one yelling would be me, and that would be 71hp
With oversupplied/allied grit you can pretty much just look any axis inf in the face and go "lawl", even kch cause the GG does full damage against it, lol
We are talking about 1 doctrine. which is based around Infantry companies.
Kinda like how terror is based around Infantry and KCH as well. I mean do we all forget the Newbwelfers with firestorm and elite armor with Mp44?. everyone has Op thing's.
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NightRain
EIR Veteran
Posts: 3908
Re: [US] Rifleman Veterancy requirements
«
Reply #13 on:
February 26, 2013, 01:31:16 pm »
Though it may be that Doctrines make things powerful and vet boosts it.
It is a thing that if it is EASY to get said vet. It gets little out of hand.
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aeroblade56
Development
Posts: 3871
Re: [US] Rifleman Veterancy requirements
«
Reply #14 on:
February 26, 2013, 01:54:35 pm »
Quote from: NightRain on February 26, 2013, 01:31:16 pm
Though it may be that Doctrines make things powerful and vet boosts it.
It is a thing that if it is EASY to get said vet. It gets little out of hand.
1. That can be said about anything. Tiger get's 20% more accuracy?, oh but wait vet makes it more powerfull needs a nerf.
2. I can name many things that are easy to vet up. Pershing's,snipers,Rifles,volks,Storms,shermans,p4's armored cars,t17's.
Quite alot of thing's are easy to get vet on. Yes doctrines make it easier to get veterancy and achieve it's vet 3 goal faster, that can be said about pretty much everything.(minesweepers dont count)
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Hicks58
Development
Posts: 5343
Re: [US] Rifleman Veterancy requirements
«
Reply #15 on:
February 26, 2013, 02:02:25 pm »
You think Snipers, Shermans and PIV's are easy to vet up?
Huh...
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: [US] Rifleman Veterancy requirements
«
Reply #16 on:
February 26, 2013, 02:03:26 pm »
You know whats really easy to vet up?
Kch.
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Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: [US] Rifleman Veterancy requirements
«
Reply #17 on:
February 26, 2013, 02:06:28 pm »
everything is eassy to vet up just have skills or be 95proc of the time ready to insta retreat inf squad instead of fighting lol
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Quote from: TheWindCriesMary on April 08, 2013, 11:10:04 am
I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Quote from: Hicks58 on May 04, 2013, 01:59:39 pm
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
aeroblade56
Development
Posts: 3871
Re: [US] Rifleman Veterancy requirements
«
Reply #18 on:
February 26, 2013, 02:10:55 pm »
Quote from: Hicks58 on February 26, 2013, 02:02:25 pm
You think Snipers, Shermans and PIV's are easy to vet up?
Huh...
Check commando lead board and airborne leader board. snipers dat is. And yes i do think it's easy.
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NightRain
EIR Veteran
Posts: 3908
Re: [US] Rifleman Veterancy requirements
«
Reply #19 on:
February 26, 2013, 02:31:43 pm »
Quote from: aeroblade56 on February 26, 2013, 02:10:55 pm
Check commando lead board and airborne leader board. snipers dat is. And yes i do think it's easy.
What baffles me most, are snipers really that massive issue with veterancy, what massive benefits they gain from veterancy? Doctrines already give them the double tap, increase their rate of fire. Snipers don't need veterancy as their performance pretty much remains the same did they have veterancy or not, that veterancy on snipers is like showing off a trophy.
They are a support unit, not a unit that charges through frontlines to combat enemies and rakes up few kills and end up vet 1, then pop up to vet 2 and in the end vet 3. Like Riflemen or volksgrenadiers.
Tanks are not by any definition EASY to vet up, if you get them vet up, your chances at loosing it is phenomal. Tanks and vehicles in particular lacks what everything else have. It is known as a Button, its shortcut key is known as T. It is called: Retreat. This retreat not only boosts their speed, makes them nearly impossible to suppress but it allows them takes less recieved damage during their rout.
I do believe that some units, do need their Experience levels checked.
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