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Author Topic: [CW] lancaster [WM] V1  (Read 7542 times)
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TheIcelandicManiac Offline
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« on: March 05, 2013, 10:46:13 am »

The Drift needs to be reduced for both of them at least a little, sure its not suppose to be spot on but the drift can be way to far off to be even remotely usefull at times making it a complete waste and even sometimes harmfull to you or your teammates.
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PonySlaystation Offline
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« Reply #1 on: March 05, 2013, 12:17:35 pm »

The drift is what makes it good, now there's a good chance that you'll hit units on the move whereas before you could only hit triage centers and howitzers. It's main usage however is to induce fear in the enemy and force him to pull back which is also more effective with the drift.
« Last Edit: March 05, 2013, 01:41:12 pm by PonySlaystation » Logged

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TheIcelandicManiac Offline
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« Reply #2 on: March 05, 2013, 12:26:28 pm »

The drift is what makes it good, now there's a good chance that you'll hit units on the move whereas before you could only hit triage centers and howitzers. It's main usage however is to induce fear in the enemy and force him to pull back which is also more effective because of the drift.
maybe so but its way to big, i have had lankasters completely miss tanks that were repairing and dont forget that they changed the damage Modifyers vs howies with the v1 so you may kill the crew but the gun will stay alive. that would mean that its just simpler to have an AC or a puma to kill the gun instead of dropping an offmap that may completely miss and even tough it hits wont kill the gun.

not to say that the drift is shitty but its too big, similar on how people were complainin about how the Hummel had too big drift with its shells years back making it miss even the biggest of targets.
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Hicks58 Offline
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« Reply #3 on: March 05, 2013, 12:56:16 pm »

The V1 is fine as is, you've got absolutely no idea where it's going to land until it goes boom and the drift makes it even better in that regard.

The Lancaster could use a little love though. Not only does it take a long time to start flying in map, you've also got the problem of the enemy knowing pretty much where it's going to land as soon as the plane is in field. A tightening of spread for the Lancaster could probably be justified tbh, but not too much.
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TheIcelandicManiac Offline
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« Reply #4 on: March 05, 2013, 01:20:06 pm »

Eh, good enough i guess.
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tank130 Offline
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« Reply #5 on: March 05, 2013, 03:13:00 pm »

The Lancaster is too fucking loud.......just sayin'
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clonetroopers Offline
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« Reply #6 on: March 05, 2013, 03:46:09 pm »

Either take the lancaster off of the mini-map or add a v1 on the mini-map
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8thRifleRegiment Offline
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« Reply #7 on: March 05, 2013, 04:15:37 pm »

lancaster has a double warning, if you didnt hear the sound, your going to see the plane lol
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Hicks58 Offline
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« Reply #8 on: March 05, 2013, 05:45:12 pm »

Still find it hilarious that you hear that sucker crank up all the way from England whilst you're sat over somewhere in France (Or Germany, or, or...).
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nikomas Offline
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« Reply #9 on: March 05, 2013, 07:40:17 pm »

Still find it hilarious that you hear that sucker crank up all the way from England whilst you're sat over somewhere in France (Or Germany, or, or...).
I find it hilarious is cranks up in England and arrives 5 seconds later
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RikiRude Offline
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« Reply #10 on: March 05, 2013, 08:31:16 pm »

I think we need to bring the V1 up to par with the Lancaster, we should be able to hear it taking off. Maybe even hear the guy counting down  Wink

http://youtu.be/QjXwsj8kHT4?t=14m40s
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nikomas Offline
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« Reply #11 on: March 05, 2013, 08:44:58 pm »

What would be funnier is if it took a random ammount of time for it to arrive, anywhere between 5 seconds to 5 minutes, double the AoE!

I bet it would be much more effective as people would forget about it by the time it hits, lol
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XIIcorps Offline
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« Reply #12 on: March 05, 2013, 10:45:57 pm »

Cheaper offmaps more randomness FTW.
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Heartmann Offline
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« Reply #13 on: March 05, 2013, 11:59:39 pm »

On a more seriouse note, i have to mute my speakers Every time that plane happens just sayin the volume is to Damn high
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XIIcorps Offline
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« Reply #14 on: March 06, 2013, 02:43:03 am »

On a more seriouse note, i have to mute my speakers Every time that plane happens just sayin the volume is to Damn high
Yeh was playing at 3 am one morning and didn't have the bass down on my sound system.
2 twelve inch woofers and a Lancaster strike later half my street was awake thinking we were under attack
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Tymathee Offline
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« Reply #15 on: March 06, 2013, 08:34:28 am »

i think its unfair that you can shoot it down. it needs to "fly off screen" and then land
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nikomas Offline
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« Reply #16 on: March 06, 2013, 10:14:23 am »

And then a barrage that drops one shell every 10th second second, for 10 minutes, in a 500m radius for maximum random  Roll Eyes
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TheIcelandicManiac Offline
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« Reply #17 on: March 06, 2013, 10:29:40 am »

No, What we need is the Old Artillery saturation.
Atleast then the inf t3 offmap can actually kill something.
We also need to add back assult rifles.
« Last Edit: March 06, 2013, 10:33:38 am by TheIcelandicManiac » Logged
XIIcorps Offline
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« Reply #18 on: March 06, 2013, 11:12:55 pm »

And avres that can gib even at long range. Smiley

On topic tho the Lancaster would have to have the longest offmap wind up seeing you have to ha e the plane crank up, then fly onto the map.
All the while it drops smoke in the general area where its going to hit.

The V1 on the other hand is just a vroooooooooom ........Fucking bang
With no smoke
« Last Edit: March 06, 2013, 11:18:21 pm by XIIcorps » Logged
nikomas Offline
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« Reply #19 on: March 06, 2013, 11:26:06 pm »

Or you know, realistically those things would be used to flatten the entire map with strategic bombing runs, not for CAS, lol.

And no, if you don't know what CAS is you peasants then look it up  Roll Eyes
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