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heal support weapons
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Topic: heal support weapons (Read 14156 times)
0 Members and 4 Guests are viewing this topic.
ick312
EIR Veteran
Posts: 534
Re: heal support weapons
«
Reply #20 on:
April 02, 2013, 03:00:14 pm »
Quote from: Hicks58 on January 13, 2013, 08:30:43 am
Anybody else want to have fun with this post before I do?
for further evidence read your other posts
Logged
Quote from: tank130 on April 18, 2013, 10:06:07 pm
I don't know Wind, that whole 21 virgins thing kinda peaked my interest a little .......
Quote from: EliteGren on December 08, 2013, 06:10:28 pm
From fucking kids to fucking christ, jesus heartmann. Just stop already you filthy monster, you are only making it worse
Hicks58
Development
Posts: 5343
Re: heal support weapons
«
Reply #21 on:
April 02, 2013, 03:08:43 pm »
Quote from: ick312 on April 02, 2013, 03:00:14 pm
for further evidence read your other posts
Your right, my other posts do give very strong evidence:
Quote from: Hicks58 on January 13, 2013, 09:17:36 am
Click the link of the quote, I'm sure as hell not quoting a post this big in here...
Quote from: Hicks58 on January 13, 2013, 01:46:39 pm
Another ridiculously big post I'm not going to directly quote in it's entirety. Click the link to it.
So basically, even though I wanted to just rip the piss out of your frankly idiotic suggestions... I still constructively broke them down and analysed them, showing where you were going so horribly wrong and why.
Eh, sod it. Have fun living in your own little world Ick. I'm going back to my lawn chair and my popcorn.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
NightRain
EIR Veteran
Posts: 3908
Re: heal support weapons
«
Reply #22 on:
April 02, 2013, 04:10:01 pm »
nomnomnom popcorn that I stole from hicks.
Anyone can agree that support weapon healing is fine as it is, like pointed out anyone can do it. Poor PE has always been a bit of a underdog but there be solutions to everything.
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
XIIcorps
Donator
Posts: 2558
Re: heal support weapons
«
Reply #23 on:
April 02, 2013, 04:57:42 pm »
Quote from: NightRain on April 02, 2013, 04:10:01 pm
nomnomnom popcorn that I stole from hicks.
Anyone can agree that support weapon healing is fine as it is, like pointed out anyone can do it. Poor PE has always been a bit of a underdog but there be solutions to everything.
PE sacrifice static AT for the most mobile and versatile AT force in game.
So they don't get to heal atgs, wahh does my 6 pdr get to lock down on a road and become a mobile 88 negative.
Do any of my units get a 100% success shot to slow and enemy vech for like 5 minutes
Negative
Do I get a extremely mobile bunker that spews out shrecks
Negative
Logged
Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: heal support weapons
«
Reply #24 on:
April 03, 2013, 06:25:31 am »
the problem is not the heal of support weapons but amount of them. I just want that BT paid attention to 1 change: panther nerf (yes i was one of peoples who was asking to reduce panther's AI abillity but i want to remind it was never asked to buff m10s and m18s) which went insane because at the same time m10s and m18s were buffed and a price of atgs was left as it was before. So now allies got buffed AT tanks (it was done for allies to compete axis tank panther since p4 and tiger sux), atg price still left the same and the real question what PE got? So if we are going to saty on this line i truly believe its needed price increase of atgs and heal should be the same as its now and it will be like reward for your micro keeping gun alive
«
Last Edit: April 03, 2013, 06:27:41 am by Shabtajus
»
Logged
Quote from: TheWindCriesMary on April 08, 2013, 11:10:04 am
I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Quote from: Hicks58 on May 04, 2013, 01:59:39 pm
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: heal support weapons
«
Reply #25 on:
April 03, 2013, 06:56:01 am »
It's like NugNugx but with more entertainment value. I'm replacing my ANugNugxThread profile with Anick123Thread.
But seriously, ick, you ask questions or post suggestions and then immidiately go on the attack when anyone responds and posts something you don't want to hear.
You hate healing crewed weapons? OP? How is it OP when you spend so much time away from the fight healing your crewed weapons. You should be making a push while crewed weapon(s) are away and not helping the enemy in the slightest rather than crying about its gamebreaking properties. The upcoming patch will slap a big smiley face band aid on PE having problems with said issue.
A word of advice, people that work with corsix and balancing probably have more of an idea of what 'balance' is and how to go about implimenting it than you do. That's part of the reason we're actually
on
the dev team.
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: heal support weapons
«
Reply #26 on:
April 03, 2013, 07:27:07 am »
Quote from: TheVolskinator on April 03, 2013, 06:56:01 am
It's like NugNugx but with more entertainment value.
I know right, Well atleast nug knew how to play the game properly.
Logged
Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: heal support weapons
«
Reply #27 on:
April 03, 2013, 07:40:56 am »
to be honest Ick knows how to play just he plays stax and dont care about w8ing for a game 541256 hours to get insta stomp so he loses a lot and it makes him look like a bad player, but trust me who had shitload of games here some of you guys in this thread shoulda shut your mouth. He has his own opinion so wut? eirr mob of "pros" lynches him down aww yeaa so cool and they call me scumbag here lol
ofc he makes some strange suggestions so let him. Well if one of ma workers starts arguing too much i am just nerfing his payback lol so do it here as well just dont feed him with a reasons to argue
Logged
hans
EIR Veteran
Posts: 3497
Re: heal support weapons
«
Reply #28 on:
April 03, 2013, 09:05:07 am »
Quote from: Shabtajus on April 03, 2013, 06:25:31 am
the problem is not the heal of support weapons but amount of them. I just want that BT paid attention to 1 change: panther nerf (yes i was one of peoples who was asking to reduce panther's AI abillity but i want to remind it was never asked to buff m10s and m18s) which went insane because at the same time m10s and m18s were buffed and a price of atgs was left as it was before. So now allies got buffed AT tanks (it was done for allies to compete axis tank panther since p4 and tiger sux), atg price still left the same and the real question what PE got? So if we are going to saty on this line i truly believe its needed price increase of atgs and heal should be the same as its now and it will be like reward for your micro keeping gun alive
this!
Quote from: Shabtajus on April 03, 2013, 07:40:56 am
to be honest Ick knows how to play just he plays stax and dont care about w8ing for a game 541256 hours to get insta stomp so he loses a lot and it makes him look like a bad player, but trust me who had shitload of games here some of you guys in this thread shoulda shut your mouth. He has his own opinion so wut? eirr mob of "pros" lynches him down aww yeaa so cool and they call me scumbag here lol
ofc he makes some strange suggestions so let him. Well if one of ma workers starts arguing too much i am just nerfing his payback lol so do it here as well just dont feed him with a reasons to argue
and this!
nuff said. gj shab!
Logged
Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: heal support weapons
«
Reply #29 on:
April 03, 2013, 11:27:33 am »
Shab makes a good point.
Not all of Ick's ideas are winners (some I think are really bad), but the dude can play and he doesn't always deserve the lynch mob just for taking the time to make suggestions.
There are way more useless/clueless players who run their mouth off with completely inane balance ideas far more than Ick does. Unfortunately some of those people have a lot of influence on balance. That's a bigger problem than any thread Ick makes.
I will say one other thing for him: unlike 95% of the people in this thread jumping on the bandwagon to make fun of him, Ick has got balls. Like Shab said he'll actually play tough games (and sometimes on the wrong end of a stomp) with new players which is more than most people here can say. Also, at least he plays the game semi regularly. There should really be a rule that if you're not an active player you have to shut the fuck up once in a while on here.
«
Last Edit: April 03, 2013, 11:33:45 am by TheWindCriesMary
»
Logged
Quote from: EIRRMod on April 30, 2012, 07:08:25 pm
Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?
Just sayin'
Uglysori
EIR Veteran
Posts: 301
The very best player of one of the four factions.
Re: heal support weapons
«
Reply #30 on:
April 03, 2013, 06:33:18 pm »
Quote from: Alpha TIG on April 02, 2013, 05:32:03 pm
2mins of 0.4 slow (with a range of 50 for the ability, to put in perspective the main gun has 45 range).
Anyway, PE still needs some love. So long as they do not have Panthers, Stuart's wreck them; Stuart's can get tread broken, but the LATHT's main gun does little to them. Stuart's also beat Hotchkisses, Marder's, and 50mm HT's. They can also beat shreks so long as they do no have bad luck.
Stuarts are pretty retarded vs non-TH PE companies. They do good damage to most PE vehicles, and hence the majority of its mobile AT assets short of a Panther. Only other non-doctrine tank that can drive off Stuarts other than a Panther is ISTs if the player is stupid enough to keep it in IST range. Single shreks are often an inadequate deterrent or protection for your Marder/50mm. Every Marder/50mm picked off is fuel and an AT asset that a PE player can't replace or recrew while an allied player can simply use ATGs as hard tank counters. The more Stuarts on the field the worse this effect tends to get.
Chaffees, using the same gun, make the situation more loltastic, as moving repairs ( I know 1 doctrine) can it make near impossible to outdps them and the addition of smoke cannisters make the situation even more hopeless.
Now this doesn't measure up to the ultimate fail of the past of having commando smoke cloaking Tets (seriously what were people thinking) but I am hoping something will change about the current dynamics. Oh do I have to reiterate how ridiculous Bofors HTs are again?
ATG healing is not a mechanic that needs changing. As PE you should always have one unit that has the ability to destroy an uncrewed gun. Can't get to it because the uncrewed gun is on the front line? Don't have time to kill the gun before the enemy regroups? Its the same problem every faction faces.
Now XII, I understand you are trying to pt out that every doctrine has its advantages or disadvantages but your examples are sort of poor.
Suffice to say Marders lockdowned are not nearly the same of 88s nor would I expect them to be. Throwing out that comparison is bordering on disingenuous given the differences in range, pen, dmg, rotational speed, received accuracy from AT weapons and the fact that locking down on a road negates the defensive bonuses from lockdown.
Given the LtAtHt and their weak dmg, I would argue treadbreak is the main reason why you even bring one on the field to begin with and then counter that the allies have a more ubiquitous and versatile vehicle disabler that can only be removed by repair, besides the various mines you could bring on for the same purpose. LtATHTs have range and ease of use going for them.
Brits can clowncar also. Don't like randomness of piats? Get closer, as you are usually more maneuverable and faster than what you should be prioritizing (Marders, 50mms, Mortar HTs, Hummels) and if any of those units displace it means they can't be doing damage to your forces anyway. Or you know you could load your clowncars with Boys AT rifles and still do good damage with good accuracy because of low scatter to the majority of PE vehicles. Run away from anything not worth fighting.
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: heal support weapons
«
Reply #31 on:
April 03, 2013, 08:37:09 pm »
Panzer Elite could use a 50mm or LAHT that works against Light Vehicles. A mobile low pop, low health unit that deals good damage to Light Vehicles but can't touch bigger targets.
«
Last Edit: April 03, 2013, 08:39:08 pm by PonySlaystation
»
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
XIIcorps
Donator
Posts: 2558
Re: heal support weapons
«
Reply #32 on:
April 03, 2013, 10:14:42 pm »
I will admit my examples are pretty left field, a marder is far from an 88 I know it was just a loose example not a carbon copy.
Just my e,experience with PE are that of not being short on at options but rather ai.
Perhaps that's just my play style.
Maybe the latht needs a bit of a buff dmg wise vs lv's
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: heal support weapons
«
Reply #33 on:
April 04, 2013, 05:51:49 am »
Quote from: TheWindCriesMary on April 03, 2013, 11:27:33 am
I will say one other thing for him: unlike 95% of the people in this thread jumping on the bandwagon to make fun of him, Ick has got balls. Like Shab said he'll actually
play tough games (and sometimes on the wrong end of a stomp) with new players which is more than most people here can say
. Also, at least he plays the game semi regularly. There should really be a rule that if you're not an active player you have to shut the fuck up once in a while on here.
I support your full post Wind, on ick's behalf, but he's not the only one who plays like that. If I recall, I've played plenty of games where I knew I was going to get the crap knocked out of me but I went into it anyways.
The issue is while ick may have balls, and sometimes a valid point, when he starts to insult other users and take pot shots at the dev team, that's when I personally stop respecting what he posts as a topic to which I should dedicate any amount of my attention.
EDIT: lel, 1994 posts. Year of my birth.
«
Last Edit: April 04, 2013, 05:56:21 am by TheVolskinator
»
Logged
XIIcorps
Donator
Posts: 2558
Re: heal support weapons
«
Reply #34 on:
April 04, 2013, 05:54:06 am »
Quote from: Alpha TIG on April 04, 2013, 04:16:04 am
(I've told you this before) The 50mm is a terrible unit to turn into a LV counter due to it's slow transverse speed and fire rate. The LATHT is the best vehicle to turn into a LV counter cos it has a fast transverse speed and fire rate. The LATHT only needs small changes to become a good LV counter (eg damage buff), unlike the 50mm.
Exactly tig
The LATHT is the perfect platform to retro fit into a LV deterrent.
It's tread breaker ability takes away the Lv's speed the main pro.
All it would need is say a 25% increase in dmg and maybe a 10% increase in penetration
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: heal support weapons
«
Reply #35 on:
April 04, 2013, 06:24:07 am »
Quote from: Alpha TIG on April 04, 2013, 04:16:04 am
The LATHT only needs small changes to become a good LV counter (eg damage buff), unlike the 50mm.
tbh what needs to change is the LATHT Pen Modifiers vs Light Tanks.
At the moment it deals 30 dam each shot, This stacked with the 1.5 dam modifier vs Almost all things not infantry or emplacements and jumbo, This means you have to hit a stuart 9 times to kill it and 7 times to kill a grayhound.
over all that's not so bad against the grayhound as the gun has 2.24 Pen modifier against the greyhound armor so units like the m8, staghound, mcaffe, t17 and tetrac die in 7 shots with 0.76 chance to pen at long range and 1.5 at medium.
while stuarts have 0,25 pen chance at long and 0.50 at medium to pen stuart Armour at front.
So in short, giving it the ability to do more dam would just make it into a rape machine against LVs even tough you would get rid of the modifiers, what you should do is to give it without making it into a complete rape machine by giving it +5 range and improve the pen modifiers against stuart armor, increase its acc at long range to 0.75 from 0.65 giving it a better chance at hitting and then adding a -5 range on the focus fire ability.
That would make it a good light tank counter while still remaining not too powerfull for its price as it can be taken out by a single ATG with AProunds when focus fire is activated.
«
Last Edit: April 04, 2013, 06:31:45 am by TheIcelandicManiac
»
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: heal support weapons
«
Reply #36 on:
April 04, 2013, 06:45:21 am »
^This actually sounds reasonable.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: heal support weapons
«
Reply #37 on:
April 04, 2013, 09:12:02 am »
If its penetration is buffed and general ability to deal damage, its pop should go upward from 3 to at least 4 to compensate its new usefulness.
Logged
rolcsika0128
EIR Veteran
Posts: 340
Re: heal support weapons
«
Reply #38 on:
April 04, 2013, 10:46:26 am »
Quote from: NightRain on April 04, 2013, 09:12:02 am
If its penetration is buffed and general ability to deal damage, its pop should go upward from 3 to at least 4 to compensate its new usefulness.
Bad idea... If you increased the pop from 3 to 4, how could I start with 10 LightAtHTs?
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: heal support weapons
«
Reply #39 on:
April 06, 2013, 11:40:46 am »
Quote from: TheIcelandicManiac on April 04, 2013, 06:24:07 am
Another thing that woulnt be such a terrible idea were to give it a static damage output of just 30 instead of 25-30 as it can bite you in the ass if you are someone like hicks even more than usual.
Logged
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