Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 23, 2024, 02:52:49 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Flak 88
Pages:
1
2
3
[
4
]
Go Down
Print
Author
Topic: Flak 88 (Read 19942 times)
0 Members and 3 Guests are viewing this topic.
Hicks58
Development
Posts: 5343
Re: Flak 88
«
Reply #60 on:
April 27, 2013, 09:59:44 am »
I recall doing fine with my 88's. I also recall not playing a game with you for a long time, making your comment on what I can or can't do pretty damned moot.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: Flak 88
«
Reply #61 on:
April 27, 2013, 10:02:52 am »
i am just trying to keep Ick's point valid, and when u was using 88s it was just lol
so far 88s as 8 pop unit is a bit to lame. make it 7 pop tbh, atm when meta offers so many counters to 88s its just ez mode to capture it or destroy
Logged
Quote from: TheWindCriesMary on April 08, 2013, 11:10:04 am
I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Quote from: Hicks58 on May 04, 2013, 01:59:39 pm
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
Hicks58
Development
Posts: 5343
Re: Flak 88
«
Reply #62 on:
April 27, 2013, 10:05:28 am »
...Still reading your posts in Zoidbergs voice. Still entertaining me no end.
Logged
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: Flak 88
«
Reply #63 on:
April 27, 2013, 10:13:37 am »
still u BT lead aint ya? Still u should be like PQ or Skaffa. Still dev behaves good here if i remember good?
Logged
Hicks58
Development
Posts: 5343
Re: Flak 88
«
Reply #64 on:
April 27, 2013, 10:17:05 am »
I treat those as they treat me. One word summary of how you act would be "Cunt". So I can't say I'm too fussed how I come across to you.
Logged
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: Flak 88
«
Reply #65 on:
April 27, 2013, 10:18:14 am »
nah hicks u missed ma point man, i ment u being like skaffa or PQ its all about good players being BT lead for a good game balance
«
Last Edit: April 27, 2013, 10:22:44 am by Shabtajus
»
Logged
Hicks58
Development
Posts: 5343
Re: Flak 88
«
Reply #66 on:
April 27, 2013, 10:24:15 am »
Quote from: Shabtajus on April 27, 2013, 10:13:37 am
Still dev behaves good here if i remember good?
Quote from: Shabtajus on April 27, 2013, 10:18:14 am
its all about good players being BT lead
Er, what? These two points are totally unrelated, yet apparently I missed the first point somehow leading to this second one?
This is why I usually can't be arsed with conversations with you Shab. Need a fucking decryption algorithm just to figure out what the hell you are trying to communicate.
Logged
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: Flak 88
«
Reply #67 on:
April 27, 2013, 10:25:48 am »
lol ikr?
anyway u need play more games before barking on guys like ick
Logged
Hicks58
Development
Posts: 5343
Re: Flak 88
«
Reply #68 on:
April 27, 2013, 10:37:42 am »
Okey dokey Shab.
Logged
XIIcorps
Donator
Posts: 2558
Re: Flak 88
«
Reply #69 on:
April 27, 2013, 11:43:44 pm »
The balance team does not need to be made up of "good" players.
It just needs to be made up of competent, active players with a decent sense of rationality.
Logged
Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
NightRain
EIR Veteran
Posts: 3908
Re: Flak 88
«
Reply #70 on:
April 28, 2013, 01:01:28 am »
Hicks and shab bickering at one another, that is entertaining.
Very well.
The key to use 88s effectively is not to have it entirely situated in the front lines. Most people I've seen have put it right on the front line and had all units nearby it and treat it like a pak instead of using it what it truely is. It is a long range anti tank and infantry poker. It will shut down everything in that area because it has a pshycological effect. Don't get hit by the 88. It rings on everyone's head. In essence to defend a 88 properly you have to have 2 things at minium. A suppression unit, a spotter. That is up to 6 pop meaning that effective 88 is total of 14 pop. At minium it is 13. (Schwim 2 pop, bike 3 pop). As long as 88 has someone to spot for it, it will do its job. 88 also gives Axis a opportunity to lock one sector and force allies to switch to fight on another. This means it'll be pretty much 14 pop on one corner and 11 pop elsewhere. This means 88 can be a handicap or a useful unit, it entirely depends on the map. For instance neuville has 3 spots for 88. Left side where there is often open grounds. Center where there are some open ground, and lastly the right side, mostly open ground. Most people prefer right side because it can also take shots at the center where as left side does not.
Flak 36 weakness also hops in the failwagon in map selection. Opponents know you have 88s:" yes, lets play bocage, we know how good bocage is right? I haven't played it in months!"
Things like these will limit 88s usefulness and thus the arty ability on a 88 gave it flexibility to perform in maps where it would never serve as a potential unit of destruction, sure it would DO something, but for 8 pop you could do so much better. Flak 36's long range makes it excellent to force allies to stand their distance and prevents them from rofl vehicling your friends paks and infantry when your frontline collapsed. It makes a sturdy point to fall back to, always. Whoever uses heavier tanks will love you for having a 88 to back it up.
Umad pesky M18/Tet/M10/etc that is trying to circle a kt?
88s effectiveness is simply determinded by few factors, most of them has already been stated.
- Map, umad Allies playing Road To Carentan vs me?
- Positioning,
next to a pak in frontline.
40-60 CoH meters from frontline. Not inside a building, pointing at a open field etc.
- Scouting, bike behind a building, volksgrenadiers the natural spotters.
Now when Officer buffs were nerf0red, 88 arty removed, I see that omniscience will become useful for 88 companies.
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
hans
EIR Veteran
Posts: 3497
Re: Flak 88
«
Reply #71 on:
April 28, 2013, 01:41:45 am »
Quote from: NightRain on April 28, 2013, 01:01:28 am
Hicks and shab bickering at one another, that is entertaining.
Very well.
The key to use 88s effectively is not to have it entirely situated in the front lines. Most people I've seen have put it right on the front line and had all units nearby it and treat it like a pak instead of using it what it truely is. It is a long range anti tank and infantry poker. It will shut down everything in that area because it has a pshycological effect. Don't get hit by the 88. It rings on everyone's head. In essence to defend a 88 properly you have to have 2 things at minium. A suppression unit, a spotter. That is up to 6 pop meaning that effective 88 is total of 14 pop. At minium it is 13. (Schwim 2 pop, bike 3 pop). As long as 88 has someone to spot for it, it will do its job. 88 also gives Axis a opportunity to lock one sector and force allies to switch to fight on another. This means it'll be pretty much 14 pop on one corner and 11 pop elsewhere. This means 88 can be a handicap or a useful unit, it entirely depends on the map. For instance neuville has 3 spots for 88. Left side where there is often open grounds. Center where there are some open ground, and lastly the right side, mostly open ground. Most people prefer right side because it can also take shots at the center where as left side does not.
Flak 36 weakness also hops in the failwagon in map selection. Opponents know you have 88s:" yes, lets play bocage, we know how good bocage is right? I haven't played it in months!"
Things like these will limit 88s usefulness and thus the arty ability on a 88 gave it flexibility to perform in maps where it would never serve as a potential unit of destruction, sure it would DO something, but for 8 pop you could do so much better. Flak 36's long range makes it excellent to force allies to stand their distance and prevents them from rofl vehicling your friends paks and infantry when your frontline collapsed. It makes a sturdy point to fall back to, always. Whoever uses heavier tanks will love you for having a 88 to back it up.
Umad pesky M18/Tet/M10/etc that is trying to circle a kt?
88s effectiveness is simply determinded by few factors, most of them has already been stated.
- Map, umad Allies playing Road To Carentan vs me?
- Positioning,
next to a pak in frontline.
40-60 CoH meters from frontline. Not inside a building, pointing at a open field etc.
- Scouting, bike behind a building, volksgrenadiers the natural spotters.
Now when Officer buffs were nerf0red, 88 arty removed, I see that omniscience will become useful for 88 companies.
1. ab drop behind lines, kill mg, steal 88 = profit
2. drop smoke, send flamers, kill mg, take 88 = profit
3. drop offmap on mg, move in with infantry, take 88 = profit
Logged
Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
PonySlaystation
EIR Veteran
Posts: 4136
Re: Flak 88
«
Reply #72 on:
April 28, 2013, 02:11:16 am »
Just undo the nerf to directional cover that made the 88 so weak against artillery or change it's modifier against artillery. Immobile weapons shouldn't have the same low resistance to artillery that mobile weapons do. The idea behind the change was not to make artillery better but to make traditional counters like mortars, flamethrowers, grenades and flanking better against the 88. There is no way to make up for it's cost when it can be decrewed by a single artillery shell.
«
Last Edit: April 28, 2013, 02:16:19 am by PonySlaystation
»
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
NightRain
EIR Veteran
Posts: 3908
Re: Flak 88
«
Reply #73 on:
April 28, 2013, 02:21:48 am »
Quote from: hans on April 28, 2013, 01:41:45 am
1. ab drop behind lines, kill mg, steal 88 = profit
2. drop smoke, send flamers, kill mg, take 88 = profit
3. drop offmap on mg, move in with infantry, take 88 = profit
Now perform each of these strategies of yours in a real game. Theorycrafting is a never ending bicker.
Logged
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: Flak 88
«
Reply #74 on:
April 28, 2013, 02:27:37 am »
i would love to see it done on Speedy's or Mysth's 88s lol
good luck boy
Logged
hans
EIR Veteran
Posts: 3497
Re: Flak 88
«
Reply #75 on:
April 28, 2013, 03:45:13 am »
Quote from: NightRain on April 28, 2013, 02:21:48 am
Now perform each of these strategies of yours in a real game. Theorycrafting is a never ending bicker.
you started with it, now you see how stupid this is
Logged
ick312
EIR Veteran
Posts: 534
Re: Flak 88
«
Reply #76 on:
April 28, 2013, 07:36:51 am »
Quote from: PonySlaystation on April 28, 2013, 02:11:16 am
Just undo the nerf to directional cover that made the 88 so weak against artillery or change it's modifier against artillery. Immobile weapons shouldn't have the same low resistance to artillery that mobile weapons do. The idea behind the change was not to make artillery better but to make traditional counters like mortars, flamethrowers, grenades and flanking better against the 88. There is no way to make up for it's cost when it can be decrewed by a single artillery shell.
^+1
Quote from: NightRain on April 28, 2013, 02:21:48 am
Now perform each of these strategies of yours in a real game. Theorycrafting is a never ending bicker.
i have seen all of them, before the def nerf and they work quite well.
«
Last Edit: April 28, 2013, 07:57:09 am by ick312
»
Logged
Quote from: tank130 on April 18, 2013, 10:06:07 pm
I don't know Wind, that whole 21 virgins thing kinda peaked my interest a little .......
Quote from: EliteGren on December 08, 2013, 06:10:28 pm
From fucking kids to fucking christ, jesus heartmann. Just stop already you filthy monster, you are only making it worse
Mysthalin
Tired King of Stats
Posts: 9028
Re: Flak 88
«
Reply #77 on:
April 28, 2013, 01:12:18 pm »
Quote from: Shabtajus on April 28, 2013, 02:27:37 am
i would love to see it done on Speedy's or Mysth's 88s lol
good luck boy
He can do it and quite easily. It's not an issue though. He's 40-50 metres ahead of the frontline, completely cut off from support. My support volks wave will just get some free kills and re-man the 88. All is good, and they have one less offmap to use.
Logged
Pages:
1
2
3
[
4
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...