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Airburst
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Topic: Airburst (Read 12522 times)
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TheArea
EIR Veteran
Posts: 240
Airburst
«
on:
May 14, 2013, 11:44:58 am »
Just curious, but does anyone else think that mortar airburst is broken?
Logged
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: Airburst
«
Reply #1 on:
May 14, 2013, 11:46:16 am »
allies are broken in general so mortar fits in main context so stop asking pls
Logged
Quote from: TheWindCriesMary on April 08, 2013, 11:10:04 am
I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Quote from: Hicks58 on May 04, 2013, 01:59:39 pm
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
CrazyWR
EIR Veteran
Posts: 3616
Re: Airburst
«
Reply #2 on:
May 14, 2013, 11:53:31 am »
whoever came up with airburst for mortars for ab needs to be shot in the face repeatedly.
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
MissileJoe
EIR Veteran
Posts: 115
Re: Airburst
«
Reply #3 on:
May 14, 2013, 11:57:26 am »
Obviously its designed to make up for teh useless( not working) rest of ab doc.
Logged
aeroblade56
Development
Posts: 3871
Re: Airburst
«
Reply #4 on:
May 14, 2013, 11:59:39 am »
or the fact US mortars are pieces of shit.
«
Last Edit: May 14, 2013, 12:01:36 pm by aeroblade56
»
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
hans
EIR Veteran
Posts: 3497
Re: Airburst
«
Reply #5 on:
May 14, 2013, 12:11:29 pm »
havent tested or fought against it. Have to test this i guess.
Logged
Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Mysthalin
Tired King of Stats
Posts: 9028
Re: Airburst
«
Reply #6 on:
May 14, 2013, 12:17:42 pm »
It is slightly silly, the whole "lets give the mortar more splash than howitzer rounds" thing.
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: Airburst
«
Reply #7 on:
May 14, 2013, 12:18:05 pm »
its hilariously broken.
Logged
hans
EIR Veteran
Posts: 3497
Re: Airburst
«
Reply #8 on:
May 14, 2013, 12:19:25 pm »
maybe a balance member can introduce it, so why and with what purpose they added this.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Airburst
«
Reply #9 on:
May 14, 2013, 12:20:05 pm »
Nope, Nikomas coded in the airburst mortar from scratch, having been given 0 direction on what it should actually be.
I assume he'll be fixing it for the next patch
.
Logged
hans
EIR Veteran
Posts: 3497
Re: Airburst
«
Reply #10 on:
May 14, 2013, 12:23:48 pm »
captain missinformation strikes again lololol
Logged
AmPM
Community Mapper
Posts: 7978
Re: Airburst
«
Reply #11 on:
May 14, 2013, 12:27:55 pm »
Quote from: aeroblade56 on May 14, 2013, 12:21:40 pm
Im like 75% sure its like 25% mine 60% rifles and the rest leo can claim i guess.
This explains the terrible balance within that doctrine.
Logged
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aeroblade56
Development
Posts: 3871
Re: Airburst
«
Reply #12 on:
May 14, 2013, 12:37:16 pm »
Quote from: AmPM on May 14, 2013, 12:27:55 pm
This explains the terrible balance within that doctrine.
trust me most of my draft was really op stuff if anything they took the UP stuff and used it.
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CrazyWR
EIR Veteran
Posts: 3616
Re: Airburst
«
Reply #13 on:
May 14, 2013, 01:01:35 pm »
Quote from: Mysthalin on May 14, 2013, 12:20:05 pm
Nope, Nikomas coded in the airburst mortar from scratch, having been given 0 direction on what it should actually be.
I assume he'll be fixing it for the next patch
.
ya...so nikomas. Fix your mistake. Or I'll just hunt you across EIRR forever.
Logged
tank130
Sugar Daddy
Posts: 8889
Re: Airburst
«
Reply #14 on:
May 14, 2013, 01:16:08 pm »
Holy Shit - the misinformation in this thread makes me want to puke.
Here's how the newest Rendition of AB was created.
First: The Back story. Nikomas is new to coding. For that reason, he does not have as much knowledge in the RGD's as our previous coder did. However, he has 10 times the personality, and 10 times the work ethic. The experience will come with time.
Second: Because of the inexperience, we were not able to code all the shit we really wanted to code because, frankly - we do not know how (yet). Some of the other things in Leo's draft were more horribly broken then mortar boost, so those got scraped as well.
Third: We took existing abilities already coded in the archives, plus some other stuff we could code and did our best to put together a combination. When I say we, I am referring to Eirrmod, Brn4meplz, Hicks, Nikomas, Groundfire, Unknown and other members of the BT.
So while some of you expect perfection at every turn, yet none of you can actually agree on WTF perfection is, a pretty damn good doctrine was created. Like every doctrine, it may need a tweak or two, but generally it is pretty good.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
TheArea
EIR Veteran
Posts: 240
Re: Airburst
«
Reply #15 on:
May 14, 2013, 01:46:31 pm »
No doubt AB is good, probably too good. But, from a design stand point hasn't one of the fundamental distinctions, between wher and Americans at least, the difference in their mortars? Just seems like a random thing to give AB when the prob had been in the pen of RRs (if i remember right).
In any case, any doc for AB is a positive step, and the tweaks may not be small ones, but ill let my betters argue that one out, its just on first glance and experience those airburst mortars are silly on top of AB across the board buff.
Logged
aeroblade56
Development
Posts: 3871
Re: Airburst
«
Reply #16 on:
May 14, 2013, 02:05:57 pm »
Okay so review for playing with the ab mortar.
It is on the op scale not so op that its going to win because somebody is packing 4 but op in as far as a small pop artillery piece goes.
yes maybe the projectile needs a looking into while it has like 1 minute cooldown or something it fires 4-5 shells in the span of a few seconds and it will Kill any support weapon within range. due to the drop speed and inbetween shots and spread of airburst this makes it harder to dodge.
But it is still a mortar and PE for once has a very viable counter Armored cards with overdrive thanks to phase armor or RRS phasing through AC they can easily swoop in kill and then leave.
Even a goliath or puma could easily take it out. with all the new artillery pieces the axis now(nebel,stukas wespe) its actually harder to keep alive since its a primary target.
you dont need to kill the mortar but the crew.
like i said it most likely needs some tweaks.
Logged
nikomas
Shameless Perv
Posts: 4286
Re: Airburst
«
Reply #17 on:
May 14, 2013, 02:08:55 pm »
Yeah, as much as I'd like to blame Leo for it the Airburst is not because of him... On the other hand, it's a shame we all missed out on smoke launching shermans that DEBUFF enemy tanks and inf units in it's smoke, or phase armor quads or AB's without any fireup penalties... Man, that draft was funny. Anyway, It'll likely be looked over soon enough and if anything the large splash might have been an oversight on my end
(I'm pretty sure I set it to around 8, not 12, but looks like I didn't)
.
If any excuse, if you look how much RGD shite was done last patch (over more than a month) some of the stuff I did well over a month or two ago sort of got lost along the way. As for most of the non-working T3's, well, that's SCAR and they'll be done when it gets done, I can't do SCAR*.
(not yet anyway)
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
aeroblade56
Development
Posts: 3871
Re: Airburst
«
Reply #18 on:
May 14, 2013, 02:10:54 pm »
Quote from: nikomas on May 14, 2013, 02:08:55 pm
Yeah, as much as I'd like to blame Leo for it the Airburst is not because of him... On the other hand, it's a shame we all missed out on smoke launching shermans that DEBUFF enemy tanks and inf units in it's smoke, or phase armor quads or AB's without any fireup penalties... Man, that draft was funny. Anyway, It'll likely be looked over soon enough and if anything the large splash might have been an oversight on my end
(I'm pretty sure I set it to around 8, not 12, but looks like I didn't)
.
If any excuse, if you look how much RGD shite was done last patch (over more than a month) some of the stuff I did well over a month or two ago sort of got lost along the way. As for most of the non-working T3's, well, that's SCAR and they'll be done when it gets done, I can't do SCAR*.
(not yet anyway)
Ye did good kid.
Now where is volskinator?. we can all silently blame this on him until things blow over.
Logged
nikomas
Shameless Perv
Posts: 4286
Re: Airburst
«
Reply #19 on:
May 14, 2013, 02:12:00 pm »
Hey mang, don't be hatin' on my lil'bro volski!
Logged
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