PonySlaystation
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« on: May 22, 2013, 01:25:37 pm » |
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« Last Edit: May 30, 2013, 02:05:41 am by PonySlaystation »
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
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aeroblade56
Development
Posts: 3871
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« Reply #1 on: May 22, 2013, 01:57:41 pm » |
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plz Pony spare me.
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You are welcome to your opinion.
You are also welcome to be wrong.
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EliteGren
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« Reply #2 on: May 22, 2013, 03:10:57 pm » |
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Yes!
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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rolcsika0128
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« Reply #3 on: May 22, 2013, 03:31:17 pm » |
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The Scheldt or gtfo!
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tank130
Sugar Daddy
Posts: 8889
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« Reply #4 on: May 22, 2013, 04:39:55 pm » |
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Looks pretty freekin' big for a 3v3?
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Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
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PonySlaystation
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« Reply #5 on: May 22, 2013, 05:19:34 pm » |
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The size is modeled after Neuville, in fact it's the exact same size.
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brn4meplz
Misinformation Officer
Posts: 6952
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« Reply #6 on: May 22, 2013, 05:53:49 pm » |
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What comes after hate?
Cause this makes me feel that.
Wolfheze so terrible. I have nightmares.
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He thinks Tactics is a breath mint Wow I think that was the nicest thing brn ever posted! the pussy of a prostitute is not tight enough for destroy a condom
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CrazyWR
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« Reply #7 on: May 22, 2013, 06:07:48 pm » |
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im just gonna say...im a big fan of some of the vcoh conversion maps we've played. I quite enjoy McG's war for instance. However...
Wolfheze was one map that I left unchecked every single time I played 2v2...I have no desire to ever play this map.
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1. New tactics? it's like JAWS, first one in the water dies
RCA-land where shells fall like raindrops and the Captain is an invincible god
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
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« Reply #8 on: May 22, 2013, 06:20:14 pm » |
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bad luck skaffa> creates best and most played eir maps > hated for creating best and most played eir maps
47k new all time record?
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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PonySlaystation
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« Reply #9 on: May 22, 2013, 06:55:48 pm » |
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It was only a bad map in vCOH because it was too small for a 2v2.
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tank130
Sugar Daddy
Posts: 8889
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« Reply #10 on: May 22, 2013, 07:09:53 pm » |
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The size is modeled after Neuville, in fact it's the exact same size.
Holy crap that's deceiving.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #11 on: May 26, 2013, 11:00:59 am » |
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I'm not sure it'll work for EIR to be honest, map barely has anything to fight for. It's just fields with 2 - 3 buildings too far from the centre of the map to be of any significance.
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Smokaz
Honoured Member
Posts: 11418
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« Reply #12 on: May 26, 2013, 11:02:54 am » |
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I'm not sure it'll work for EIR to be honest, map barely has anything to fight for. It's just fields with 2 - 3 buildings too far from the centre of the map to be of any significance.
Good idea unknown, how about you implement VP points for this map. Lets say sometime next monday?
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SlippedHerTheBigOne: big penis puma SlippedHerTheBigOne: and i have no repairkits SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
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PonySlaystation
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« Reply #13 on: May 26, 2013, 02:13:19 pm » |
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I'm not sure it'll work for EIR to be honest, map barely has anything to fight for. It's just fields with 2 - 3 buildings too far from the centre of the map to be of any significance.
Remind me again why every map has to have the same design as Neuville with buildings in the middle and open fields on the sides instead of the other way around?
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CrazyWR
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« Reply #14 on: May 26, 2013, 03:46:50 pm » |
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agree with pony
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tank130
Sugar Daddy
Posts: 8889
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« Reply #15 on: May 26, 2013, 05:27:52 pm » |
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You guys are completely missing his point. Nueville is very boring and over played. The last thing we want is another Nueville.
What he is saying is - essentially this map is even worse the Nueville.......
But seriously - Generally speaking, this map is missing any kind of objective. It would just be a big clash in the middle of a field.
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PonySlaystation
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« Reply #16 on: May 26, 2013, 05:33:43 pm » |
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That makes no sense, you don't fight over buildings, you fight over ground. Whether it's an open field or a city, it doesn't matter, you fight to take territory.
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tank130
Sugar Daddy
Posts: 8889
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« Reply #17 on: May 26, 2013, 06:45:00 pm » |
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That makes no sense, you don't fight over buildings, you fight over ground. Whether it's an open field or a city, it doesn't matter, you fight to take territory.
You are just full of fail logic today. Maybe you should go take nap or something.... If we followed your logic, then you would just make a big open field with a couple of trees and hay bales and call it good.
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Hicks58
Development
Posts: 5343
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« Reply #18 on: May 26, 2013, 06:52:11 pm » |
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I think you underestimate the community Tank.
They wont settle for a couple of hay bales.
They need MANY hay bales.
Hay bale reward unit tbfh. Allows a Sniper to turn into an inconspicuous hay bale at will.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
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PonySlaystation
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« Reply #19 on: May 26, 2013, 07:09:45 pm » |
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That's not really what I said. My point was that a map doesn't necessarily need buildings in the middle of the map to work. It still needs to follow basic map criteria. Like to allow for flanking the map needs to be divided into separate flanks. There are numerous examples of maps that have a different layout and still work. Take Tanteville for example. On the left side there are open fields on the right side there is a town. Where do people like to advance and push through? on the left side. If anything buildings placed too close together are counterproductive to gameplay, hence why relic maps never have that layout.
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