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Author Topic: 0.7.9.z.5 bug list  (Read 33163 times)
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #40 on: June 01, 2013, 06:12:00 pm »

Nothing we can do about that. There are no "drop" model for all the custom weapons we make.

panzergrens picking up the scoped enfield will have no visible weapon model in your hands and shot with a imaginary weapon (still seems to actually shoot, just no model or animation)
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #41 on: June 01, 2013, 06:20:50 pm »

panzergrens picking up the scoped enfield will have no visible weapon model in your hands and shot with a imaginary weapon (still seems to actually shoot, just no model or animation)

Will have? or dont have? Cause it should function kinda like the AB supply drop tommy guns, It's a BAR on the ground but a tommy when they pick it up.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #42 on: June 01, 2013, 06:31:53 pm »

Reece exists

By exist, I should clarify as currently existing in EiRR and all linked up, ready to go.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Headshotkiller Offline
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Posts: 239


« Reply #43 on: June 01, 2013, 07:11:16 pm »

Will have? or dont have? Cause it should function kinda like the AB supply drop tommy guns, It's a BAR on the ground but a tommy when they pick it up.

It needs to be added to commonmeshes.
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Headshotkiller Offline
Coder
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Posts: 239


« Reply #44 on: June 01, 2013, 07:20:11 pm »

Nothing we can do about that. There are no "drop" model for all the custom weapons we make.

Just use the weapon model and adjust offset if needed.
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skaffa Offline
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Posts: 3130


The very best player of one of the four factions.

« Reply #45 on: June 01, 2013, 09:02:01 pm »

Jagdtiger does NOT get 2nd repair INGAME when buying it in launcher. (Blitz T3 German Engineering)
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Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

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47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #46 on: June 02, 2013, 12:45:04 am »

anytime PGs pick up a 6pdr atg it refuses to move or turn, but will fire if you drive directly in front of it.
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
XIIcorps Offline
Donator
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Posts: 2558



« Reply #47 on: June 02, 2013, 02:15:18 am »

anytime PGs pick up a 6pdr atg it refuses to move or turn, but will fire if you drive directly in front of it.

Long standing 6 pdr bug for any nation that recrews one
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some of My kids i work with shower me Wink
Ahnungsloser Offline
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Posts: 1447



« Reply #48 on: June 02, 2013, 09:11:34 am »

+6Pop from "Prepared Positions" in the middle T4 in the Airborne Doctrine doesn't work.
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9th Armoured Engineers
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #49 on: June 02, 2013, 09:16:45 am »

+6Pop from "Prepared Positions" in the middle T4 in the Airborne Doctrine doesn't work.

already fixed for next patch.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #50 on: June 02, 2013, 09:17:13 am »

Jagdtiger does NOT get 2nd repair INGAME when buying it in launcher. (Blitz T3 German Engineering)

Odd, has it happened a second time? They have the upgrade. :/
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Ahnungsloser Offline
Donator
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Posts: 1447



« Reply #51 on: June 02, 2013, 09:20:20 am »

already fixed for next patch.

Awesome.  Smiley


By the way:
How much do I need to donate that I get access (In Auxellery Equipment unlock) to the exact same Trenchguns (3x) which are carried by the Assault Engineers?
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #52 on: June 02, 2013, 02:04:33 pm »

Awesome.  Smiley


By the way:
How much do I need to donate that I get access (In Auxellery Equipment unlock) to the exact same Trenchguns (3x) which are carried by the Assault Engineers?
Four lesser human souls and one great overlord soul.

I'll chip in with half  Wink
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"You can always count on Americans to do the right thing—after they've tried everything else."

Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
XIIcorps Offline
Donator
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Posts: 2558



« Reply #53 on: June 02, 2013, 05:27:36 pm »

With Fire Support + Creeping RCA re-crewed 25Pounders can not shoot - their Range is reduced to that of their minimum range.

Here's a screenshot: http://i1094.photobucket.com/albums/i459/Alpha-TIG/ArtyBug_zps661dbea3.jpg And no, it can't shoot anywhere in the yellow circle either.

I posted a replay about this ages ago.

Basically when you get creeping or supercharge it changes the 25 pdr entity in the emplacement.
You recrewed the emplacemt as I did, but you have to click to recrew the actual gun.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #54 on: June 03, 2013, 02:31:00 am »

if a flakvierling is destroyed during construction the crew does not retreat.



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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #55 on: June 03, 2013, 02:32:40 am »

I swear that emplacements are held together with arcane black magic...
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Ahnungsloser Offline
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Posts: 1447



« Reply #56 on: June 03, 2013, 07:03:28 am »

Four lesser human souls and one great overlord soul.
I'll chip in with half  Wink

Tell me what you what? Five Bucks? Ten Bucks? Even more..?

5 Bucks:
3x Dropable Trenchguns called "Close Combat Package"

10 Bucks:
Complete new unit called "Close Combat Airborne". Normal Airborne Squad with 4x Trenchguns and 2x Carbines
Tactical Unit Sign: Nearly the same as the normal Airborne Riflemen but with one extra Stripe. (See in the attachment)
Costs: ~320MP/80MU/6Pop/5Pool~
Unlock: T1 Airborne Infantry


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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #57 on: June 03, 2013, 08:51:12 am »

I swear that emplacements are held together with arcane black magic...

Lul, its funny cause it's true. Everyone start praying to the SCAR gods cause that's not getting fixed any time soon.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #58 on: June 03, 2013, 02:37:16 pm »

move and repair does not work for m15a1(bofors) halftracks
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #59 on: June 03, 2013, 04:23:27 pm »

Tell me what you what? Five Bucks? Ten Bucks? Even more..?

5 Bucks:
3x Dropable Trenchguns called "Close Combat Package"

10 Bucks:
Complete new unit called "Close Combat Airborne". Normal Airborne Squad with 4x Trenchguns and 2x Carbines
Tactical Unit Sign: Nearly the same as the normal Airborne Riflemen but with one extra Stripe. (See in the attachment)
Costs: ~320MP/80MU/6Pop/5Pool~
Unlock: T1 Airborne Infantry




Crazy idea here, but what about you remove your non working t4 and actually go for top t4 and the top t2 unlock if you want infantry assault ab
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