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0.7.9.Z.7 Patch Notes
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Topic: 0.7.9.Z.7 Patch Notes (Read 15265 times)
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nikomas
Shameless Perv
Posts: 4286
0.7.9.Z.7 Patch Notes
«
on:
December 05, 2013, 02:23:14 pm »
Patch in Progress
General
- Super Pershing and M3 Lee blue boxes fixed
- Increased rarity of super heavy and heavy tank reward cards
American
- Calliope pop reduced from 12 to 10
- Calliope Dual Rocket Racks implemented into Urban Survival Kits T4 (Fires 50% more rockets in a barrage)
- Pershing HVAP no longer gives VCOH splahs penalty, making it as effective against infantry as the standard pershing gun.
- Ambulance given to Armour with T17 (Still also remains as a reward card)
Commonwealth
- Rifle Grenades given shallower and faster firing arc, +5 range, building collision and cannot be fired on the move anymore (Also applies to PE)
Wehrmacht
- PzIV/V command tank pop increased from 10 to 14
Panzer Elite
- Panzer Grenadiers squad size increased to 5, given +1 G43 as standard, price increased to 240 MP, sprint upgrade removed and given new formation.
- Pzkfw II damage reduced to 30 from 40
- 50mm HT fuel cost removed and gun deflection changed to 0.5
- Armored Car pool change from 9 to 6
- Marder III pool change from 9 to 6
- Hetzer fuel cost reduced to 175, pool to 6
- Hummel fuel cost reduced to 280
- Wirblewind fuel reduced to 100 and 6 pool
- Healing Scout car added to TH with Hetzer T1
- IHT max capacity increased from 8 to 10
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
GrayWolf
Development
Posts: 1590
Re: 0.7.9.Z.7 Patch Notes
«
Reply #1 on:
December 05, 2013, 02:31:23 pm »
Quote from: nikomas on December 05, 2013, 02:23:14 pm
Patch in Progress
General
- Super Pershing and M3 Lee blue boxes fixed
- Increased rarity of super heavy and heavy tank reward cards
American
- Calliope pop reduced from 12 to 10
- Calliope Dual Rocket Racks implemented into Urban Survival Kits T4 (Fires 50% more rockets in a barrage)
- Pershing HVAP no longer gives VCOH splahs penalty, making it as effective against infantry as the standard pershing gun.
- Ambulance given to Armour with T17 (Still also remains as a reward card)
Commonwealth
- Rifle Grenades given shallower and faster firing arc, +5 range, building collision and cannot be fired on the move anymore (Also applies to PE)
Wehrmacht
- PzIV/V command tank pop increased from 10 to 14
Panzer Elite
- Panzer Grenadiers squad size increased to 5, given +1 G43 as standard, price increased to 240 MP, sprint upgrade removed and given new formation.
- Pzkfw II damage reduced to 30 from 40
- 50mm HT fuel cost removed and gun deflection changed to 0.5
- Armored Car pool change from 9 to 6
- Marder III pool change from 9 to 6
- Hetzer fuel cost reduced to 175, pool to 6
- Hummel fuel cost reduced to 280
- Wirblewind fuel reduced to 100 and 6 pool
- Healing Scout car added to TH with Hetzer T1
- IHT max capacity increased from 8 to 10
Not sure if you pretty buffed Rifle nades or just nerfed them. Unable to fire while moving makes them useless. Especially useless with FJ.
Logged
Hicks58
Development
Posts: 5343
Re: 0.7.9.Z.7 Patch Notes
«
Reply #2 on:
December 05, 2013, 02:34:07 pm »
The only time Rifle Grenades ever hit anything on the move was when you had about 6-8 of them firing at once.
The scatter goes incredibly nuts.
Oh, and there's really no need to quote the original post when you have the first reply lol.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
clonetroopers
EIR Veteran
Posts: 534
Re: 0.7.9.Z.7 Patch Notes
«
Reply #3 on:
December 05, 2013, 02:37:17 pm »
so this is why i cant login?
Logged
GrayWolf
Development
Posts: 1590
Re: 0.7.9.Z.7 Patch Notes
«
Reply #4 on:
December 05, 2013, 02:38:04 pm »
Quote from: Hicks58 on December 05, 2013, 02:34:07 pm
when you had about 6-8 of them firing at once.
You were doing sth different from this ?
Logged
GrayWolf
Development
Posts: 1590
Re: 0.7.9.Z.7 Patch Notes
«
Reply #5 on:
December 05, 2013, 02:39:38 pm »
Quote from: clonetroopers on December 05, 2013, 02:37:17 pm
so this is why i cant login?
Yeah, they have forgotten to tell everybody about new Anti-noob system.
Logged
ick312
EIR Veteran
Posts: 534
Re: 0.7.9.Z.7 Patch Notes
«
Reply #6 on:
December 05, 2013, 02:40:44 pm »
sounds pretty good to me.
just curious if 5 man Grens are too strong. But the changes on the vehicles seem quite good.
also calli change seems good to me.
Logged
Quote from: tank130 on April 18, 2013, 10:06:07 pm
I don't know Wind, that whole 21 virgins thing kinda peaked my interest a little .......
Quote from: EliteGren on December 08, 2013, 06:10:28 pm
From fucking kids to fucking christ, jesus heartmann. Just stop already you filthy monster, you are only making it worse
GrayWolf
Development
Posts: 1590
Re: 0.7.9.Z.7 Patch Notes
«
Reply #7 on:
December 05, 2013, 02:45:15 pm »
Quote from: ick312 on December 05, 2013, 02:40:44 pm
also calli change seems good to me.
It doesn't seems good. It's usable now, lol
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: 0.7.9.Z.7 Patch Notes
«
Reply #8 on:
December 05, 2013, 02:55:54 pm »
There has been a non-patch related 'accident'.
We may be down for a lot longer than a few hours.
Apologies, its totally my fault.
We'll keep you posted.
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
GrayWolf
Development
Posts: 1590
Re: 0.7.9.Z.7 Patch Notes
«
Reply #9 on:
December 05, 2013, 03:20:25 pm »
Quote from: Alpha TIG on December 05, 2013, 03:02:16 pm
...They hit more...That's a buff...
Anyway, as Hicks said, firing while moving was useless as they would just miss and have to reload; it's much better now as players can stop and shoot, move and reload, then stop and shoot without risk of shooting while moving and being useless.
It was useable before, just not very efficient.
Sometimes I just want to put my foot into your mouth.
Logged
tank130
Sugar Daddy
Posts: 8889
Re: 0.7.9.Z.7 Patch Notes
«
Reply #10 on:
December 05, 2013, 03:34:00 pm »
Quote from: GrayWolf on December 05, 2013, 03:20:25 pm
Sometimes I just want to put my foot into your mouth.
Sometimes I want to put my foot in your fucking ass, delete your account, and perma ban you.
Fortunately for you, I have restraint: But you have just about pushed me to my limit.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Hicks58
Development
Posts: 5343
Re: 0.7.9.Z.7 Patch Notes
«
Reply #11 on:
December 05, 2013, 03:56:46 pm »
We weren't aware of an issue with the Sherman.
What happened?
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: 0.7.9.Z.7 Patch Notes
«
Reply #12 on:
December 05, 2013, 04:01:53 pm »
Quote from: GrayWolf on December 05, 2013, 03:20:25 pm
Sometimes I just want to put my foot into your mouth.
And sometimes I just want to break your neck and piss on your very much alive and burning body but look at the bright side, I only wants to.
patch looks pretty good, still thing the pgren thing is silly tough.
maybe add back vet 2 sprint and revert vet sargent to less revived suppression?
«
Last Edit: December 05, 2013, 04:04:26 pm by TheIcelandicManiac
»
Logged
Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
nikomas
Shameless Perv
Posts: 4286
Re: 0.7.9.Z.7 Patch Notes
«
Reply #13 on:
December 05, 2013, 04:03:01 pm »
Sherman was perfectly fine for me.
Logged
nikomas
Shameless Perv
Posts: 4286
Re: 0.7.9.Z.7 Patch Notes
«
Reply #14 on:
December 05, 2013, 04:20:33 pm »
So when you reinstalled EiRR, did you make sure to wipe the old EiRR folder clean manually? See, nobody else I know of had that issue.
Logged
Dnicee
EIR Veteran
Posts: 998
Re: 0.7.9.Z.7 Patch Notes
«
Reply #15 on:
December 05, 2013, 04:21:46 pm »
When is the patch done? Kinda want to play?
Logged
nikomas
Shameless Perv
Posts: 4286
Re: 0.7.9.Z.7 Patch Notes
«
Reply #16 on:
December 05, 2013, 04:34:51 pm »
Quote from: Dnicee on December 05, 2013, 04:21:46 pm
When is the patch done? Kinda want to play?
This goes for everyone but trust me, when it's up again, it'll be announced. But for now it's better if everyone just checks in tomorrow.
Logged
clonetroopers
EIR Veteran
Posts: 534
Re: 0.7.9.Z.7 Patch Notes
«
Reply #17 on:
December 05, 2013, 05:26:32 pm »
Quote from: Alpha TIG on December 05, 2013, 03:55:54 pm
Quick question: What about the Sherman? I still had blue boxes despite an uninstall and reinstall of EIRR, and i don't use skin packs (I know a few others have them too, but then also a few don't).
It is your settings, I had the same problem and them someone told me, just raise your settings a bit to high or ultra, you fps doesn't go down by much if any and then it should go away.
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: 0.7.9.Z.7 Patch Notes
«
Reply #18 on:
December 05, 2013, 06:14:45 pm »
We have the DB restored.
All hail Phil - server god!
Logged
tank130
Sugar Daddy
Posts: 8889
Re: 0.7.9.Z.7 Patch Notes
«
Reply #19 on:
December 05, 2013, 06:15:23 pm »
How did a patch notes thread become about Alphatig.......
Logged
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