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Tiger
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Topic: Tiger (Read 7387 times)
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GORKHALI
EIR Veteran
Posts: 1472
Tiger
«
on:
January 27, 2014, 06:18:56 am »
Devs can u look at the tiger seriously, it is disappeared out of eir , nobody using it, without doctrines its a dead CAT, I suggest u give em range coz it had longer cool down takes forever to take a shot ,
otherwise RIP. Tiger
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hans
EIR Veteran
Posts: 3497
Re: Tiger
«
Reply #1 on:
January 27, 2014, 06:23:06 am »
+1 have to agree, without doctrine upgrades its very unreliable
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Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
NightRain
EIR Veteran
Posts: 3908
Re: Tiger
«
Reply #2 on:
January 27, 2014, 07:00:44 am »
P much pershing will be unlocked as well, JP and all the good stuff.
Plus if a unit is unreliable and shit with doctrines, what is it without them then?
«
Last Edit: January 27, 2014, 07:05:52 am by NightRain
»
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
ick312
EIR Veteran
Posts: 534
Re: Tiger
«
Reply #3 on:
January 27, 2014, 07:31:55 am »
hicks will explain to you that tiger is fine.
But yeah tiger has some issues. its having on long range a chance of 50% to hit its infantry target. When the infantry gets closer, where the tiggi could hit with a chance of 75%, then RRs are already raping it. Zook wont do much vs tiger.
It also is too slow to switch flanks unlike the pershing, to avoid atg fire. Btw pershing and tiger are having the same guns but one needs to kill 6 man the other 4. It has 200 hp more then the persh.
«
Last Edit: January 27, 2014, 08:46:56 am by ick312
»
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Quote from: tank130 on April 18, 2013, 10:06:07 pm
I don't know Wind, that whole 21 virgins thing kinda peaked my interest a little .......
Quote from: EliteGren on December 08, 2013, 06:10:28 pm
From fucking kids to fucking christ, jesus heartmann. Just stop already you filthy monster, you are only making it worse
skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: Tiger
«
Reply #4 on:
January 27, 2014, 07:51:11 am »
Tiger should have better acc. With Panzer Aces T3 its alright tank if you bring a shitton of support to make it work. So ye buff acc imo.
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Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
GORKHALI
EIR Veteran
Posts: 1472
Re: Tiger
«
Reply #5 on:
January 27, 2014, 07:54:06 am »
Quote from: NightRain on January 27, 2014, 07:00:44 am
P much pershing will be unlocked as well, JP and all the good stuff.
Plus if a unit is unreliable and shit with doctrines, what is it without them then?
Tiger is not so fast and lacks acceleration and speed like pershing and jagdpanther
that 100 more hp doesn't mean anything when u r backtracking...
«
Last Edit: January 27, 2014, 07:56:25 am by GORKHALI
»
Logged
tank130
Sugar Daddy
Posts: 8889
Re: Tiger
«
Reply #6 on:
January 27, 2014, 08:25:30 am »
When did we decide the persh and Tiger should be the same?
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Hicks58
Development
Posts: 5343
Re: Tiger
«
Reply #7 on:
January 27, 2014, 08:30:04 am »
Tiger has 1200 HP, Pershing has 990 HP. Tiger health was increased a few patches back.
Both have the same accuracy for their guns, and frankly both can't hit shit at range (54% for any infantry) without either mark target (Persh + jeep) or Panzer Aces (Tiger bottom T3). When either unit gets that extra 25% accuracy (54% up to 70.3% max, 75% up to 93.75% any closer), it starts performing very well.
The Tiger still has some problems moving through cover for what appears to be absolutely no reason at all, but that's something hotfixable.
The Tiger and Pershing also share a problem in that their repair kits only patch up 600 HP. This means you can only effectively engage to 50% damage before returning for repairs, and any kind of crits sustained at full health will have to be repaired immediately as you will not be able to repair them if you sustain more than 600 damage after taking said crit. Basically, if you get engine damaged, you have to pull back no questions asked and patch it up or chances are you'll take too much damage to fix it. There's little opportunity to "Fight it out for a bit".
Double repairs are the only way to get a full set of repairs for your tank, where as most other units will get a near full health repair from a single kit. It unfortunately means that most of the time, double repairs is a no-brainer unlock for using heavy armour.
If kits did 750 for the Pershing and 900 for the Tiger, it'd go a long way for them to maintain field presence, and it's something that could be quickly implemented.
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
GORKHALI
EIR Veteran
Posts: 1472
Re: Tiger
«
Reply #8 on:
January 27, 2014, 08:51:26 am »
anyway with so much handheld at its kinda unsuitable for tiger to perform ,, and tiger needs more support then anyother tanks out there.
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ick312
EIR Veteran
Posts: 534
Re: Tiger
«
Reply #9 on:
January 27, 2014, 09:06:25 am »
Quote from: Hicks58 on January 27, 2014, 08:30:04 am
Tiger has 1200 HP, Pershing has 990 HP. Tiger health was increased a few patches back.
correct my bad
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tank130
Sugar Daddy
Posts: 8889
Re: Tiger
«
Reply #10 on:
January 27, 2014, 09:14:31 am »
Quote from: GORKHALI on January 27, 2014, 08:51:26 am
anyway with so much handheld at its kinda unsuitable for tiger to perform ,, and tiger needs more support then anyother tanks out there.
Well, perhaps the problem is the player base, not the unit. Doctrines have created a environment of I win buttons and many people have forgotten how to use combined arms?
Wouldn't some flamers with that Tiger keep the RR's at bay? Sorry, I am not trying to theory craft, it just seems like some people want units like the Tiger & persh to just run around by themselves nom, nom, nom......
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ick312
EIR Veteran
Posts: 534
Re: Tiger
«
Reply #11 on:
January 27, 2014, 09:26:19 am »
Quote from: tank130 on January 27, 2014, 09:14:31 am
Well, perhaps the problem is the player base, not the unit. Doctrines have created a environment of I win buttons and many people have forgotten how to use combined arms?
Wouldn't some flamers with that Tiger keep the RR's at bay? Sorry, I am not trying to theory craft, it just seems like some people want units like the Tiger & persh to just run around by themselves nom, nom, nom......
maybe other player can comment on that too.
I just make the start.
Yes the game should be about combined arms. But the tiger is really too weak without bot t3. And the tiger is considered as an anti infantry tank, it shouldnt need additional support vs infantry.
But in short to answer your question: NO, flamers wont help
Dont get me wrong i love the pershing especially with bot t4. But both the tiger and the pershing( and from my pov the KT aswell) are trash without doctrines. The difference in performance between them both is just bigger because of RRs and sqaudsize. The pershing in comparison needs to fear the shrek ONLY if he gets a rear shot.
Quote from: aeroblade56 on January 27, 2014, 09:39:15 am
Oh yes on the shrek is if it gets rear shot. because killing cloaked units is just so easy.
Why don't you just kill the airborne mortar ick?.
3 things my trolling friend:
1. plz remove cloak from storms, just do it and you allied fanboys will find another object of hate.
2. i have faced 2x shrek storm companies with my persh company and it was freakin painful, but i got them out.
3. 2x shrek are 300 munition and 3 unlocks. So freakin expensive.
«
Last Edit: January 27, 2014, 09:45:24 am by ick312
»
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aeroblade56
Development
Posts: 3871
Re: Tiger
«
Reply #12 on:
January 27, 2014, 09:39:15 am »
Quote from: ick312 on January 27, 2014, 09:26:19 am
Dont get me wrong i love the pershing especially with bot t4. But both the tiger and the pershing( and from my pov the KT aswell) are trash without doctrines. The difference in performance between them both is just bigger because of RRs and sqaudsize. So both weapons that threat the heavy tank seriously, and both hhat - while the pershing needs to fear the shrek ONLY if he gets a rear shot.
Oh yes on the shrek is if it gets rear shot. because killing cloaked units is just so easy.
Why don't you just kill the airborne mortar ick?.
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
PonySlaystation
EIR Veteran
Posts: 4136
Re: Tiger
«
Reply #13 on:
January 27, 2014, 09:39:45 am »
Quote from: Hicks58 on January 27, 2014, 08:30:04 am
The Tiger and Pershing also share a problem in that their repair kits only patch up 600 HP. This means you can only effectively engage to 50% damage before returning for repairs, and any kind of crits sustained at full health will have to be repaired immediately as you will not be able to repair them if you sustain more than 600 damage after taking said crit. Basically, if you get engine damaged, you have to pull back no questions asked and patch it up or chances are you'll take too much damage to fix it. There's little opportunity to "Fight it out for a bit".
I never understood this. Why do some repair kits not repair full health? I mean players should be rewarded for taking a risk with their units and repairing them at low health for maxium gain rather than rewarding poor play, ie repairing at 50% health.
Gameplay wise, it rewards better play. Balance wise it would mean all vehicles are the same, instead of some repair kits being less useful.
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Hicks58
Development
Posts: 5343
Re: Tiger
«
Reply #14 on:
January 27, 2014, 09:46:37 am »
I would hardly call a 45% chance of taking 150 damage to the face "Only needing to fear rear shots".
Saying that a single tank is all that you should ever need for AI is ridiculous. Every tank needs support. ATG's, MG's, mortars, snipers, screening inf, etc, they all have their place and all augment heavy tanks in different and effective ways. You don't need all of them, but you'll get nowhere without any of them.
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ick312
EIR Veteran
Posts: 534
Re: Tiger
«
Reply #15 on:
January 27, 2014, 09:49:56 am »
Quote from: Hicks58 on January 27, 2014, 09:46:37 am
I would hardly call a 45% chance of taking 150 damage to the face "Only needing to fear rear shots".
Saying that a single tank is all that you should ever need for AI is ridiculous. Every tank needs support. ATG's, MG's, mortars, snipers, screening inf, etc, they all have their place and all augment heavy tanks in different and effective ways. You don't need all of them, but you'll get nowhere without any of them.
pretty funny cause you assume that shreks are already in close range, so that they hit. While RRs giving a f*** about the range accuracy.
The point is that you can force a tiger to move with RRs or stickies. While moving it reduces his accuracy and got no chance anymore to fight back.
The point about those 2 weapons is that a tiger will ALWAYS get damage when he fights them. Even if you are encountering only a single RR sqaud you will get that damage even if you are not painful accurate use the 5 m range advantage. In worst case you will get 3 shots before you annhilated the sqaud. => 450 damage autsch
Sticky can be fought off by far better but can also cripple you if you let them too close (what u need to do , to a certain extent, if you want to fight them with a accuracy of 75%)
The pershing got a 15% to take full damage on long range. And while you need to get close to fight it with the shreks to get those 45% chance you are shot into pieces. 4man keep that in mind. With axis a direct infantry charge to the pershing ends painfully
«
Last Edit: January 27, 2014, 09:59:34 am by ick312
»
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Hicks58
Development
Posts: 5343
Re: Tiger
«
Reply #16 on:
January 27, 2014, 09:56:04 am »
Where did I say or make any assumption that shrecks are in close range?
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ick312
EIR Veteran
Posts: 534
Re: Tiger
«
Reply #17 on:
January 27, 2014, 10:00:22 am »
Quote from: Hicks58 on January 27, 2014, 09:46:37 am
I would hardly call a 45% chance of taking 150 damage to the face "Only needing to fear rear shots".
Cause you ignore that they need to hit first, before it comes to question about penetration
Logged
Hicks58
Development
Posts: 5343
Re: Tiger
«
Reply #18 on:
January 27, 2014, 10:14:08 am »
I ignored that they need to hit first? I don't recall saying anything about accuracy at all actually, as it wasn't one of my points.
You said that the Pershing only needs to worry about rear shots. I said that they do not. Neither side mentioned accuracy.
A lot of assumptions on your part.
Logged
ick312
EIR Veteran
Posts: 534
Re: Tiger
«
Reply #19 on:
January 27, 2014, 11:11:39 am »
ok then we just agree on the following: = 0,17/0,36/0,45 chance to hit on L/M/S range chance for shrek to deal full damage to pershing
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