*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 23, 2024, 12:12:13 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: [Wher][US] T3 Offmaps  (Read 3935 times)
0 Members and 3 Guests are viewing this topic.
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« on: February 08, 2014, 08:28:11 am »

I propose sence the defencive offmap rocket arty wont recive a nerf anytime soon i suggest that we buff the Infantry Arty Saturation to match its instagibbing capability.
Logged

Quote from: Grundwaffe
Soon™
gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
narref Offline
EIR Regular
Posts: 41


« Reply #1 on: February 08, 2014, 11:07:13 am »

Lulwhat? Rocket barrage is the most random offmap availible, too much scatter too little rockets, pretty much useless if you want to kill anything.
Logged
Hicks58 Offline
Development
*
Posts: 5343



« Reply #2 on: February 08, 2014, 11:11:09 am »

Yeah you must be thinking of the incendiary barrage.

The rocket barrage comes down extremely quickly and has a tendency to annihilate most things in it's path.
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
aeroblade56 Offline
Development
*
Posts: 3871



« Reply #3 on: February 08, 2014, 11:15:35 am »

no one has seen useless untill they witness chefartz throwing a white phosphorus strike
Logged

You are welcome to your opinion.

You are also welcome to be wrong.
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« Reply #4 on: February 08, 2014, 12:25:07 pm »

Lulwhat? Rocket barrage is the most random offmap availible, too much scatter too little rockets, pretty much useless if you want to kill anything.

Thats terror genius.

Yeah you must be thinking of the incendiary barrage.

The rocket barrage comes down extremely quickly and has a tendency to annihilate most things in it's path.

indeed and that is what i allways found wierd with the offmaps, when both of them were in the game super OP one was there to justify the other one yet only one of them was nerfed, sure the rocket arty got increased time between flares and drop but arty saturation was made into a mediocre AOE denial that coulnt even kill tanks in its early days after the nerf.

All i want is that it either be made into a reasonable offmap(in my dreams ofcourse) or atleast made so it wont instagib tanks and infantry without mercy.
Logged
Hicks58 Offline
Development
*
Posts: 5343



« Reply #5 on: February 08, 2014, 12:33:20 pm »

The idea was to put out a launcher/scar and a small RGD patch, and then we were going to take a look at offmaps. Quite a few of them are ridiculously powerful or pretty much useless.
Logged
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« Reply #6 on: February 08, 2014, 12:47:02 pm »

and how long has that idea been on the drawing board?
1 year?
2?

not to take a piss on you guys but you guys seem to have a lot of ideas but franky have the habit of putting all your eggs in the wrong basket, then leave them to go bad.
you guys have had some good change with the full implementation of the reward units and their doctrine upgrades added but so far a lot of the things have been broken sence 2011 and its getting kinda old getting the same awnser of "we are working on it" every month.

But hey, this is f2p so i guess i cant complain too much.
Logged
aeroblade56 Offline
Development
*
Posts: 3871



« Reply #7 on: February 08, 2014, 12:55:45 pm »

and how long has that idea been on the drawing board?
1 year?
2?

not to take a piss on you guys but you guys seem to have a lot of ideas but franky have the habit of putting all your eggs in the wrong basket, then leave them to go bad.
you guys have had some good change with the full implementation of the reward units and their doctrine upgrades added but so far a lot of the things have been broken sence 2011 and its getting kinda old getting the same awnser of "we are working on it" every month.

But hey, this is f2p so i guess i cant complain too much.
+1.

Just like those Vet 4-5 fixes for the units. -20 pen on a wolverine >.>
Logged
Hicks58 Offline
Development
*
Posts: 5343



« Reply #8 on: February 08, 2014, 01:03:02 pm »

Reworking offmaps has been actively on the drawing board since December.

I spent most of my time over December being horrifically ill, and when I got back into it, we decided to disable doctrines to take a look at everything as a base.

From a balance perspective, we are now putting together a patch or two to adjust some things that are a bit out of whack now that doctrines have been disabled for a while. We aren't going to do everything at once but we'll be getting into it with smaller but hopefully more frequent patches. It's been a bit shaky getting things together but it should get streamlined soon enough - And when it does we should be able to RGD patch very quickly.

This means we will be systematically going through the base doctrine/non doctrine units, the offmaps, the reward units. It also means we can pick up any problems along the way and sort them out as they crop up too, instead of leaving things broken in the game for a long time.

@Aero: Vet'll get looked at properly later on, especially vet 4-5 as it's not too massive of a priority compared to other areas.
Logged
aeroblade56 Offline
Development
*
Posts: 3871



« Reply #9 on: February 08, 2014, 01:35:34 pm »

Reworking offmaps has been actively on the drawing board since December.

I spent most of my time over December being horrifically ill, and when I got back into it, we decided to disable doctrines to take a look at everything as a base.

From a balance perspective, we are now putting together a patch or two to adjust some things that are a bit out of whack now that doctrines have been disabled for a while. We aren't going to do everything at once but we'll be getting into it with smaller but hopefully more frequent patches. It's been a bit shaky getting things together but it should get streamlined soon enough - And when it does we should be able to RGD patch very quickly.

This means we will be systematically going through the base doctrine/non doctrine units, the offmaps, the reward units. It also means we can pick up any problems along the way and sort them out as they crop up too, instead of leaving things broken in the game for a long time.

@Aero: Vet'll get looked at properly later on, especially vet 4-5 as it's not too massive of a priority compared to other areas.

u should probably get a backup balance person. for events such as these.
Logged
terrapinsrock Offline
EIR Veteran
Posts: 1009



« Reply #10 on: February 08, 2014, 06:14:13 pm »

Reworking offmaps has been actively on the drawing board since December.

Finally we can see that Henschel runs will be toned down a bit?

Huzzah!
Logged

Bit hard when its flaunted infront of you as a  broken reward piece of ass you'll never get to shag with.
Current Vets:
 

XIIcorps Offline
Donator
*
Posts: 2558



« Reply #11 on: February 08, 2014, 06:44:28 pm »

Finally we can see that Henschel runs will be toned down a bit?

Huzzah!
one can only hope nothing worse then actually surviving the bloody OP thing by the skin of your teeth, only to be homing tank missiled
Logged

some of My kids i work with shower me Wink
Hicks58 Offline
Development
*
Posts: 5343



« Reply #12 on: February 08, 2014, 07:08:38 pm »

Finally we can see that Henschel runs will be toned down a bit?

Huzzah!

Not this patch, probably the one after it.
Logged
aeroblade56 Offline
Development
*
Posts: 3871



« Reply #13 on: February 08, 2014, 08:14:07 pm »

Not this patch, probably the one after it.

so like 4 months?.
Logged
Hicks58 Offline
Development
*
Posts: 5343



« Reply #14 on: February 08, 2014, 08:16:28 pm »

5, if you behave.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.078 seconds with 36 queries.