Yeh if you guys wanna get technical like this.
The maus should have had a 7-10m min range due to its lack of depression.
I should have been able to just park 2 m10s infront a d behind it and just fire at will.
If your going to start balancing based on realism your going to open a whole other can of worms.
and I do t think we want that
Except, we didn't design and implement it. We gave it a quick going over with that wave of reward unit balance changes a few months back and changed it's flank speed ability/AP round stun but besides that it's been relatively untouched.
Minimum range on anything but arty doesn't make sense, but then again... A 165 damage gun on a heavy tank with 45 range and the most fucked up accuracy system you've ever seen to get it to miss infantry consistently whilst still hitting tanks at 40-45 range also doesn't make much sense.
The reward units need looking at and the SP will get it's due just like everything else. If we keep them fancy as fuck and better than vanilla stuff then they are liable to see some price increases to reflect it. EG the Slugger being the most cost efficient AT piece in the game, that thing could easily be 400 FU in it's current state and still make sense.
However, they'll all get looked at, and most will get statistic and price changes.