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Author Topic: SP 0 range crap  (Read 2946 times)
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CrazyWR Offline
EIR Veteran
Posts: 3616


« on: February 26, 2014, 01:15:14 pm »

is there some reason the SP isnt allowed to shoot units hugging it?  None of the Axis reward units have this problem...
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #1 on: February 26, 2014, 01:20:19 pm »

Have seen the size of the freeken gun on that thing......lol
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
XIIcorps Offline
Donator
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Posts: 2558



« Reply #2 on: February 26, 2014, 01:28:15 pm »

Dont tell me someone gave it min range.
thats realism balance tssk tssk
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some of My kids i work with shower me Wink
aeroblade56 Offline
Development
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Posts: 3871



« Reply #3 on: February 26, 2014, 01:32:38 pm »

hate the unit.

I dont understand why its 1 superheavy of the allies(might be heavy) and its got a glaring weakness like this.

its the only unit that has a major drawback that can be exploited.
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You are welcome to your opinion.

You are also welcome to be wrong.
nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #4 on: February 26, 2014, 01:35:37 pm »

*Self edited, didnt realize twas a balance thread*

Plenty of units got dissadvantages.
« Last Edit: February 26, 2014, 06:35:49 pm by nikomas » Logged

"You can always count on Americans to do the right thing—after they've tried everything else."

Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
aeroblade56 Offline
Development
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Posts: 3871



« Reply #5 on: February 26, 2014, 01:48:59 pm »

You did seriously not just say this... I know you did, but I refuse to believe it.

Ok let me rephrase.

Why is such a unit similiar to the tiger ace and again the very few allied heavies have something like this?.

i know units all drawbacks that can be exploited but this thing cant even fight back.
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XIIcorps Offline
Donator
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Posts: 2558



« Reply #6 on: February 26, 2014, 05:30:25 pm »

Yeh if you guys wanna get technical like this.
The maus should have had a 7-10m min range due to its lack of depression.
I should have been able to just park 2 m10s infront a d behind it and just fire at will.

If your going to start balancing based on realism your going to open a whole other can of worms.
and I do t think we want that
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #7 on: February 26, 2014, 06:37:10 pm »

Ok let me rephrase.

Why is such a unit similiar to the tiger ace and again the very few allied heavies have something like this?.

i know units all drawbacks that can be exploited but this thing cant even fight back.
If I'm not mistaken, the super pershing has superior damage and penetration to the tiger ace does it not? I'm gussing the minimum range was part of the reason for why it has 45 range, but since I did not make the unit I can't say for sure.

For what that unit does, it seems to make enough sense to me.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #8 on: February 26, 2014, 06:59:50 pm »

Yeh if you guys wanna get technical like this.
The maus should have had a 7-10m min range due to its lack of depression.
I should have been able to just park 2 m10s infront a d behind it and just fire at will.

If your going to start balancing based on realism your going to open a whole other can of worms.
and I do t think we want that

Except, we didn't design and implement it. We gave it a quick going over with that wave of reward unit balance changes a few months back and changed it's flank speed ability/AP round stun but besides that it's been relatively untouched.

Minimum range on anything but arty doesn't make sense, but then again... A 165 damage gun on a heavy tank with 45 range and the most fucked up accuracy system you've ever seen to get it to miss infantry consistently whilst still hitting tanks at 40-45 range also doesn't make much sense.

The reward units need looking at and the SP will get it's due just like everything else. If we keep them fancy as fuck and better than vanilla stuff then they are liable to see some price increases to reflect it. EG the Slugger being the most cost efficient AT piece in the game, that thing could easily be 400 FU in it's current state and still make sense.

However, they'll all get looked at, and most will get statistic and price changes.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
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