*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 06, 2024, 09:22:30 am

Login with username, password and session length

Resources

Recent posts

[Today at 05:29:25 am]

[Today at 05:28:38 am]

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[December 30, 2023, 08:00:58 pm]
Pages: [1]   Go Down
  Print  
Author Topic: PE Vehicle Pathing  (Read 2124 times)
0 Members and 1 Guest are viewing this topic.
tank130 Offline
Sugar Daddy
*
Posts: 8889


« on: June 04, 2014, 07:24:13 am »

Hey Nikomas!!!

Generally speaking, a large number of PE vehicles suffer from aggravating pathing. Is there anyway in the RGD's that we can make changes to fix that?

I assume if we fixed their pathing we made need to tweak some other stats to keep them balanced, but I think it would be worth it.

Thoughts?
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
nikomas Offline
Shameless Perv
*
Posts: 4286



« Reply #1 on: June 04, 2014, 09:12:15 am »

I honestly don't know what can be done about it, but it would be nice of something could.
Logged

"You can always count on Americans to do the right thing—after they've tried everything else."

Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
Hicks58 Offline
Development
*
Posts: 5343



« Reply #2 on: June 04, 2014, 11:50:19 am »

To expand on Niko's answer...

Technically, you could give them massively high accel and decel whilst using the most stable unit pathing plan (Medium armour takes it off the top of my head, would need to do tests to confirm as I could be wrong).

Do that, and increase vehicle rotation levels to the point that they'd be pulling G's by turning.

The units should all handle like a dream after that, but they'd look massively out of place (Read: terrifyingly stupid) and you'd pretty much instantly remove the ability for any PE unit to ever be circle strafed by anything ever again.

The only other option would be designing a better way for units to handle unit pathing, especially where dealing with sudden obstructions (Or removal of them) is concerned - Which I have absolutely no idea how to do, the pathing system for units could very well be hard coded.
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #3 on: June 04, 2014, 04:21:41 pm »

Icelandic sent me this link, these guys have apparently fixed the pathing, might be worth getting in touch with them if they're still around

http://www.moddb.com/mods/b-mod-103
Logged

and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.068 seconds with 36 queries.