Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 23, 2024, 11:56:50 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
A V R E & Brummbär
Pages:
1
2
[
3
]
4
5
6
Go Down
Print
Author
Topic: A V R E & Brummbär (Read 28344 times)
0 Members and 6 Guests are viewing this topic.
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: A V R E & Brummbär
«
Reply #40 on:
July 23, 2014, 06:20:13 am »
As much as I think the AVRE and Sturm were considerably over buffed (worse, at the same time) I do agree with XII corps (even I'm surprised) that a double significant nerf isn't justified. It's just pendulum balancing again, that thing I'm always ranting and raving about.
I would agree that the decrease in range coupled with a small cooldown increase would be the best start versus the range and a hefty 30s one. Remember the problem doesn't always need to be chased for a solution in one go. We have time. One change could go in that makes it slightly better and then 2 weeks later after observation a second could follow if needed. It actually prolongs getting the unit to the healthy middle if we go too far in one direction due to multiple tweaks and then people stop using the unit and no one can observe which was the part that broke the camel's back.
Logged
Quote from: EIRRMod on April 30, 2012, 07:08:25 pm
Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?
Just sayin'
Korpisolttu
EIR Veteran
Posts: 218
Re: A V R E & Brummbär
«
Reply #41 on:
July 23, 2014, 06:23:45 am »
No need to argue about the atg los thanks to Winds exhaustive answer. I think Avre can shoot over destoyed single-storey houses which is very annoying, but in the other hand obstaces are sometimes saviours for sturm/avre targets when the shell hits walls/trees/lampposts etc.
Logged
Finnish Jaeger Troops - Koulutus 2015
https://www.youtube.com/watch?v=OOF5j11G1rM
http://jaegertroops.com/
XIIcorps
Donator
Posts: 2558
Re: A V R E & Brummbär
«
Reply #42 on:
July 23, 2014, 06:30:37 am »
It just seems funny that alot of people arguement is that the AVRE/Sturm kills their ATG and support weapons.
Its a bloody hard counter to those units, sure it can also fight inf blobs or even some HT's and LV's abeit with much skill on the players part.
It should loose 5m range immediatly, so it has to go deeper into AT range to get a shot off, should they still prove to be too cost efficiant we move to the next level of nerf.
Logged
Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: A V R E & Brummbär
«
Reply #43 on:
July 23, 2014, 06:42:10 am »
Quote from: XIIcorps on July 23, 2014, 06:30:37 am
It just seems funny that alot of people arguement is that the AVRE/Sturm kills their ATG and support weapons.
I don't think I've seen anyone complain that it kills their ATG and support weapons. I think you've seen people rightly pointing out in this thread that, for its cost and intended role, this unit currently is far too effective at destroying many support weapons and enemy units over the course of a game without taking much damage in return if used carefully.
A good case in point is what you mentioned about a Sturm facing off versus an atg. In best case situations for both units, a Sturm should take a lot more than 2-3 shots (of which some might not penetrate regularly) to wipe out a 380mp/140muni unit most of the time. Why? Because even without any kind of diversion, lack of penetrating shots, or failure to scout the full 60 range of the atg from the opposing player, this steal means a Sturm with repairs could wipe out 4 or more atgs one on one per game (someone with the time and the RGD knowledge could calculate exactly how many atg shots it would on average take to kill a sturm or avre from the front).
Then you factor in things like how in in-game circumstances it's rare for an ATG to get off the full 2-3 shots before it's evaporated, or how there can be target priority stealing diversions (send in a p4, or a heavy like a JP or Tiger etc. to soak up 1 or 2 shots until the atg is wiped out), or how sometimes a Sturm follows a big push etc. and you've got a big problem.
THEN we have to factor in the opportunity cost of losing an ATG during a crucial push. Suddenly one axis or ally player our of 3 has now wiped out a critical piece of AT, perhaps right before a massive push. Losing that ATG could mean hundreds or thousands of other resources now are vulnerable to be lost to a vehicle or armour rush. These are losses that the Sturm may have opened up but which we don't directly attribute.
We can't just look at the range of the sturm and the range of an atg and, in a vacuum, go "aha! The stats show there's nothing wrong here!". That kind of approach is what landed us all with a 45 second, 45 range lol canon that everyone and their mother was able to regularly get 40 kills with.
«
Last Edit: July 23, 2014, 06:44:27 am by TheWindCriesMary
»
Logged
Korpisolttu
EIR Veteran
Posts: 218
Re: A V R E & Brummbär
«
Reply #44 on:
July 23, 2014, 06:48:18 am »
When I have time to micro, I put inf going to atgs FoF/LoS like 0.5s before Sturm enters it, so I get one less hit to my sturm when atg shoots my inf first.
One thing I really hate in coh engine is that infantry has to shoot tanks and AT has to shoot at inf.
Logged
Hicks58
Development
Posts: 5343
Re: A V R E & Brummbär
«
Reply #45 on:
July 23, 2014, 10:48:57 am »
I think there is something fundamentally wrong with a unit being able to instantly destroy something with zero warning beyond standard visual range.
A goliath can fuck your day, but it has to get in your face.
Artillery can squad wipe half your fielded pop, but you hear the rounds firing and can dodge during the shell's delivery.
No support weapon can pack up and move in the time it takes for a Sturm/AVRE to point, fire and have shell on target. No infantry can get any kind of reasonable distance if it is stationary when the Sturm/AVRE takes aim.
The fact that a Sturm/AVRE CAN instantly kill support weapons/blobs is not a problem, the problem is you can effectively do it from out of sight and warning.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
NightRain
EIR Veteran
Posts: 3908
Re: A V R E & Brummbär
«
Reply #46 on:
July 23, 2014, 10:50:30 am »
Then something's wrong with T57 since I couldn't dodge them for what it is worth.
What is the AVRE/Sturm ability range anyway?
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: A V R E & Brummbär
«
Reply #47 on:
July 23, 2014, 12:05:31 pm »
never used avres or brumbars, but they aint good tbh, leave em as they r atm
all cool
Logged
Quote from: TheWindCriesMary on April 08, 2013, 11:10:04 am
I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Quote from: Hicks58 on May 04, 2013, 01:59:39 pm
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
Hicks58
Development
Posts: 5343
Re: A V R E & Brummbär
«
Reply #48 on:
July 23, 2014, 12:11:18 pm »
Quote from: Shabtajus on July 23, 2014, 12:05:31 pm
never used avres or brumbars, but they aint good tbh, leave em as they r atm
all cool
That pretty much cements the fact that there is a problem.
Logged
Korpisolttu
EIR Veteran
Posts: 218
Re: A V R E & Brummbär
«
Reply #49 on:
July 23, 2014, 12:31:03 pm »
Quote from: Shabtajus on July 23, 2014, 12:05:31 pm
never used avres or brumbars, but they aint good tbh, leave em as they r atm
all cool
Says the guy who has three Avres on field simultaneously, one of em vet3 with xp145 on lb. I recall you saying abusive Sturm or smthing like that earlier. Not sure if troll or excuse, maybe just Shab.
Logged
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: A V R E & Brummbär
«
Reply #50 on:
July 23, 2014, 02:12:38 pm »
or maybe ya just mad cuz avres beat yo ass bro
move ya inf man aint no need sit and have a nap in frontlines. move man move all da time
Logged
Batgirl
EIR Veteran
Posts: 115
Re: A V R E & Brummbär
«
Reply #51 on:
July 23, 2014, 03:25:03 pm »
Well obviously these things fire too far. Easy fix for most parts.
Other thing I dont like is that these things automatically kill everything inside a building no matter the health or how they theyre hit etc - i mean you shoot on a corner of a big house and everyone in the other side of the house die too, sometimes you dont even have to hit the building, shooting close is enough.. Not sure if its fixable?
Logged
XIIcorps
Donator
Posts: 2558
Re: A V R E & Brummbär
«
Reply #52 on:
July 23, 2014, 05:19:18 pm »
Quote from: Batgirl on July 23, 2014, 03:25:03 pm
Well obviously these things fire too far. Easy fix for most parts.
Other thing I dont like is that these things automatically kill everything inside a building no matter the health or how they theyre hit etc - i mean you shoot on a corner of a big house and everyone in the other side of the house die too, sometimes you dont even have to hit the building, shooting close is enough.. Not sure if its fixable?
Fixable yes, Intended yes.
These units are supposed to be breakthrough units, to remove an entrenched enemy.
Logged
Korpisolttu
EIR Veteran
Posts: 218
Re: A V R E & Brummbär
«
Reply #53 on:
July 24, 2014, 03:01:02 am »
Actually you don't have to even hit the house, just shoot near it so you might have even chance to shoot it out of the garrisoned unit's los.
Logged
XIIcorps
Donator
Posts: 2558
Re: A V R E & Brummbär
«
Reply #54 on:
July 24, 2014, 04:34:04 am »
Quote from: Korpisolttu on July 24, 2014, 03:01:02 am
Actually you don't have to even hit the house, just shoot near it so you might have even chance to shoot it out of the garrisoned unit's los.
Due to the modifiers of the units weapon, same as when it hits Light or Heavy cover it might do no damage to the intended target.
And as far as i can tell all inf have boosted LOS in garrison, which should bring them all upto 45.
Logged
GrayWolf
Development
Posts: 1590
Re: A V R E & Brummbär
«
Reply #55 on:
July 24, 2014, 05:58:59 am »
Quote from: XIIcorps on July 24, 2014, 04:34:04 am
Due to the modifiers of the units weapon, same as when it hits Light or Heavy cover it might do no damage to the intended target.
And as far as i can tell all inf have boosted LOS in garrison, which should bring them all upto 45.
http://i.imgur.com/Wv0zM9S.png
I hope it's enough.
Logged
Korpisolttu
EIR Veteran
Posts: 218
Re: A V R E & Brummbär
«
Reply #56 on:
July 24, 2014, 11:09:31 am »
I don't know what los inf gets in garrison, tho everyone knows it's much farther than not garrisoned. If it's 45 like you mentioned, then there shouldn't be problems shooting next to house and staying out of garrison los if the avre/sturms weapon range is 45 aswell.
This though needs small micro, if you go for the shot from full speed, at least sturm rolls a bit forward before stopping so it reaches garrison los.
Logged
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: A V R E & Brummbär
«
Reply #57 on:
July 24, 2014, 11:21:56 am »
Quote from: Korpisolttu on July 24, 2014, 11:09:31 am
I don't know what los inf gets in garrison, tho everyone knows it's much farther than not garrisoned. If it's 45 like you mentioned, then there shouldn't be problems shooting next to house and staying out of garrison los if the avre/sturms weapon range is 45 aswell.
This though needs small micro, if you go for the shot from full speed, at least sturm rolls a bit forward before stopping so it reaches garrison los.
This is true. You can shoot from outside the LOS and wipe out all the inhabitants of a building. It's a nifty little trick though really, really dangerous and potentially overpowered.
Logged
tank130
Sugar Daddy
Posts: 8889
Re: A V R E & Brummbär
«
Reply #58 on:
July 24, 2014, 12:22:10 pm »
Quote from: TheWindCriesMary on July 24, 2014, 11:21:56 am
This is true. You can shoot from outside the LOS and wipe out all the inhabitants of a building. It's a nifty little trick though really, really dangerous and potentially overpowered.
Why is it considered dangerous?
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
GrayWolf
Development
Posts: 1590
Re: A V R E & Brummbär
«
Reply #59 on:
July 24, 2014, 02:26:29 pm »
Quote from: tank130 on July 24, 2014, 12:22:10 pm
Why is it considered dangerous?
100% accuraty arty with insta-kill possiblities? Is it dangerous or not?
Logged
Pages:
1
2
[
3
]
4
5
6
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...