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[ALL] Repairs
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Topic: [ALL] Repairs (Read 13856 times)
0 Members and 5 Guests are viewing this topic.
PonySlaystation
EIR Veteran
Posts: 4136
[ALL] Repairs
«
on:
June 17, 2014, 07:56:50 pm »
I would like to suggest:
1: The ability to cancel repairs. Reason: players shouldn't be forced to repair in spawn or be unable to do anything when your repairing tank gets flanked. On a gameplay perspective you might at first think that this removes the ability to go behind enemy lines to hunt for tanks. But the player who cancels his repair still loses the repair. So the ability to cancel repairs is a convenience that should have been in from the start.
2: Repairs to repair 100% of the tank. Reason: There are always times when you have damaged engine repair at get stuck at 98% and still damaged engine, other times you repair at 5% health and only go up to 60% health. On a gameplay perspective: repairing a tank at low health is skillful maneuver that should be rewarded, yet because of how repair kits work, it's usually better to play it safe and always repair at 50%.
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
XIIcorps
Donator
Posts: 2558
Re: [ALL] Repairs
«
Reply #1 on:
June 17, 2014, 08:24:30 pm »
A.
Yes cancel repair should be a consideration.
B.
No repair kits shouldn't become max revives, sure its a disadvantage when it happena to you, but then its the othwr team its a major advantage.
Logged
Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
GrayWolf
Development
Posts: 1590
Re: [ALL] Repairs
«
Reply #2 on:
June 17, 2014, 11:03:28 pm »
1. OK
2. Maybe for specific t4 for : Armor, Engies, Tank Hunters and Terror (Blitz have double repair) ?
Logged
XIIcorps
Donator
Posts: 2558
Re: [ALL] Repairs
«
Reply #3 on:
June 18, 2014, 02:43:12 am »
Armor has double mobile repairs
RSE has Ablative double repairs
TH has Repair kits
Blitz has double repairs.
Sounds prettt fair to me gary.
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: [ALL] Repairs
«
Reply #4 on:
June 18, 2014, 03:35:35 am »
Do you plan on coding this menace?
Logged
Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
GrayWolf
Development
Posts: 1590
Re: [ALL] Repairs
«
Reply #5 on:
June 18, 2014, 03:43:30 am »
Quote from: XIIcorps on June 18, 2014, 02:43:12 am
Armor has double mobile repairs
RSE has Ablative double repairs
TH has Repair kits
Blitz has double repairs.
Sounds prettt fair to me gary.
Tiger repairs 900 HP as a blitz unlock. KT not.
Logged
XIIcorps
Donator
Posts: 2558
Re: [ALL] Repairs
«
Reply #6 on:
June 18, 2014, 04:07:20 am »
Quote from: GrayWolf on June 18, 2014, 03:43:30 am
Tiger repairs 900 HP as a blitz unlock. KT not.
KT is the only vanilla super heavy.
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EliteGren
EIR Veteran
Posts: 6106
Re: [ALL] Repairs
«
Reply #7 on:
June 18, 2014, 05:44:50 am »
Quote from: XIIcorps on June 18, 2014, 04:07:20 am
KT is the only vanilla super heavy.
Yeah Jagdpanther is a medium tank
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
XIIcorps
Donator
Posts: 2558
Re: [ALL] Repairs
«
Reply #8 on:
June 18, 2014, 07:20:56 am »
Quote from: EliteGren on June 18, 2014, 05:44:50 am
Yeah Jagdpanther is a medium tank
its a Tank destroyer built on a medium chassis so your sarcasim attempt is actually factual.
The JT tho would be the other Super heavy.
Logged
GrayWolf
Development
Posts: 1590
Re: [ALL] Repairs
«
Reply #9 on:
June 18, 2014, 07:26:36 am »
nvm, I'm not gonna participe in this conversation
«
Last Edit: June 18, 2014, 07:29:23 am by GrayWolf
»
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: [ALL] Repairs
«
Reply #10 on:
June 18, 2014, 07:45:35 am »
Quote from: XIIcorps on June 18, 2014, 07:20:56 am
its a Tank destroyer built on a medium chassis so your sarcasim attempt is actually factual.
The JT tho would be the other Super heavy.
XIICorps, I am actually shocked by your post. You are using a realism argument in all seriousness, after having been on these forums for so long. Why would I even be talking about the real life version of this tank, on this forum? It has always been considered to be a super heavy, even by Relic. And the JT is "the other" vanilla Super Heavy? Please elaborate, as I am curious about your views as to why the Jagdpanther is not a super heavy and how the Jagdtiger is "vanilla".
(Hint: they're not)
Actually you don't have to answer those questions because they are rhetoric, as I am trying to make you understand how ridiculous your post was, even apart from the realism argument. The Jagdpanther is a super heavy and has always been, in this game. The Jagdtiger is a super heavy yes, but it is not 'the other' super heavy. The KT and JP have always been the 2 vanilla super heavies, there is no debating about it.
«
Last Edit: June 18, 2014, 08:15:45 am by EliteGren
»
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: [ALL] Repairs
«
Reply #11 on:
June 18, 2014, 08:51:32 am »
Quote from: XIIcorps on June 17, 2014, 08:24:30 pm
B.
No repair kits shouldn't become max revives, sure its a disadvantage when it happena to you, but then its the othwr team its a major advantage.
It's not an advantage for anyone and there is always a disadvantage to repair when damaged engine since you'll use up the repair.
Repair kits not repairing tanks fully means players repair their tanks early instead of taking the risk and using your tank til low HP. It's not a revive, it serves the purpose of repairing damaged parts of the tank over time, so of course that should include damaged engine, that's the entire point of having repairs.
There is also unbalance as some repair kits only repair 60% of the tank while others repair 100%.
Quote from: Mister Schmidt on June 18, 2014, 03:35:35 am
Do you plan on coding this menace?
I am sure that nikomas, volksky or xeoniz will carefully consider, answer and resolve this issue if possible
Logged
Hicks58
Development
Posts: 5343
Re: [ALL] Repairs
«
Reply #12 on:
June 18, 2014, 10:01:14 am »
Should note that repair kits were changed back when I was Balance Lead to make sure that they repair a minimum of 75% HP across the board, some will do more than that, but none
should
be doing below 75% at this point.
Only things that'll throw that off is doctrines like Ablative Armour which add big chunks of HP, but standard health values should be good.
They'd have all done 75% HP, but that'd entail making a specific repair kit for every vehicle or a crap ton of exceptions in the currently existing 4 base repair kits per faction.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
EliteGren
EIR Veteran
Posts: 6106
Re: [ALL] Repairs
«
Reply #13 on:
June 18, 2014, 10:06:44 am »
I agree repairs should be able to get canceled. But rather than having them repair fully, I would prefer a system that let's engineer type units buy repairs for fuel. This would also solve the issue of not getting a critical repaired. Mines have become so powerful since the repairkit system was introduced
«
Last Edit: June 18, 2014, 10:08:40 am by EliteGren
»
Logged
NightRain
EIR Veteran
Posts: 3908
Re: [ALL] Repairs
«
Reply #14 on:
June 18, 2014, 10:37:58 am »
Quote from: EliteGren on June 18, 2014, 10:06:44 am
I agree repairs should be able to get canceled. But rather than having them repair fully, I would prefer a system that let's engineer type units buy repairs for fuel. This would also solve the issue of not getting a critical repaired. Mines have become so powerful since the repairkit system was introduced
Not fuel, if it was fuel the heavy tank companies would benefit immensively more than any other build type. If it has to be some resources I'd say munition, having ability to fix vehicles at a cost of pop, time and munition is more crippling than fuel.
Tanks need to have a ability that makes themselves detonate so that no immobilized vehicles or other vehicles sit there helplessly unable to do anything and the player can not kill it thus is crippled by pop.
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
EliteGren
EIR Veteran
Posts: 6106
Re: [ALL] Repairs
«
Reply #15 on:
June 18, 2014, 10:58:04 am »
Yeah meant to say muni, don't know why I wrote fuel. Also there was a thread about why berge should cost muni instead of fuel
Edit: Here it is
http://forums.europeinruins.com/index.php?topic=28224.0
«
Last Edit: June 18, 2014, 10:59:45 am by EliteGren
»
Logged
NightRain
EIR Veteran
Posts: 3908
Re: [ALL] Repairs
«
Reply #16 on:
June 18, 2014, 11:44:50 am »
Quote from: EliteGren on June 18, 2014, 10:58:04 am
Yeah meant to say muni, don't know why I wrote fuel. Also there was a thread about why berge should cost muni instead of fuel
Edit: Here it is
http://forums.europeinruins.com/index.php?topic=28224.0
Im really indifferent about bergetiger. It is sort of a funky vehicle with single role, eats all the popcap and doesn't do anything aside of repair. It can shield wall from ATG cause tiger armor tho. Aside of that it is one of those vehicles you rarely see on use.
Logged
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: [ALL] Repairs
«
Reply #17 on:
June 18, 2014, 11:47:20 am »
It's too expensive at the moment. 300+ fuel is crazy.
Logged
Quote from: EIRRMod on April 30, 2012, 07:08:25 pm
Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?
Just sayin'
terrapinsrock
EIR Veteran
Posts: 1009
Re: [ALL] Repairs
«
Reply #18 on:
June 18, 2014, 02:20:25 pm »
Quote from: TheWindCriesMary on June 18, 2014, 11:47:20 am
It's too expensive at the moment. 300+ fuel is crazy.
Plus its 16 pop, its just too expensive in resources and field presence
Logged
Quote from: XIIcorps on June 04, 2013, 09:50:56 am
Bit hard when its flaunted infront of you as a broken reward piece of ass you'll never get to shag with.
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Smokaz
Honoured Member
Posts: 11418
Re: [ALL] Repairs
«
Reply #19 on:
June 18, 2014, 03:41:42 pm »
Quote from: terrapinsrock on June 18, 2014, 02:20:25 pm
Plus its 16 pop, its just too expensive in resources and field presence
What do people think about making it munitions instead of fuel.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
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