Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 23, 2024, 08:04:34 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
[WM/CW/US] Medium Tanks
Pages: [
1
]
2
3
...
6
Go Down
Print
Author
Topic: [WM/CW/US] Medium Tanks (Read 30623 times)
0 Members and 1 Guest are viewing this topic.
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
[WM/CW/US] Medium Tanks
«
on:
July 23, 2014, 06:52:55 am »
I think many have noticed that, in the current metagame, traditional medium tanks are not well represented nor very effective for their cost or intended purpose.
By these I mean:
P4
Sherman (upgun and normal)
Cromwell
I think this is due to the fact that the current metagame favours either optimized mobility (light vehicles) or optimized resilience (JP, Sturm, Super Pershing/TA, Panther) and these main line medium tanks unfortunately fall in the mediocre gray area between these two. Excelling at neither and, in the case of mobility, actually being inferior or roughly on par with bigger vehicles like the tiger, Pershing, jp , panther.
With that in mind, I think there is an opportunity to make these medium tanks more effective at living up to their promise of being viable anti infantry/lv units capable of supporting infantry effectively while being more mobile than their bigger, heavier cousins.
Recommendations:
a) Potential Speed increases
b) Slight armour improvements
c) Improved anti-inf capability
d) Other potential solves?
«
Last Edit: July 23, 2014, 07:34:38 am by TheWindCriesMary
»
Logged
Quote from: EIRRMod on April 30, 2012, 07:08:25 pm
Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?
Just sayin'
Korpisolttu
EIR Veteran
Posts: 218
Re: [All] Medium Tanks
«
Reply #1 on:
July 23, 2014, 07:14:34 am »
You're right, they're pretty unused atm and not really worth to invest resources (except with some doc. spez. puffs??). All good recommendations, maybe I'd make them more effective against infantry or lower their cost?
Logged
Finnish Jaeger Troops - Koulutus 2015
https://www.youtube.com/watch?v=OOF5j11G1rM
http://jaegertroops.com/
GrayWolf
Development
Posts: 1590
Re: [WM/CW/US] Medium Tanks
«
Reply #2 on:
July 23, 2014, 08:02:03 am »
Every of these tanks is different and should be different. Crom is good as it is. It has flank speed and cripple the infantry pretty well. It can also destroy TDs and HTs easily.
Sherman... Better moving accuracy (losses it when it has a 76mm). Allies should be more flexible, 75mm would be better for push (remember that it has enough pen to destroy other mediums).
PZ IV. I think it's good as it is. Maybe some better stationary accuracy? Dunno.
Logged
Illegal_Carrot
Global Moderator
Posts: 1068
Re: [WM/CW/US] Medium Tanks
«
Reply #3 on:
July 23, 2014, 08:12:08 am »
They're all definitely underpowered at the moment, especially with all their abilities locked away at vet 1.
I don't feel like the issue is with the tanks themselves, though. The issue is everyone overloading on AT to deal with vehicle spam, super heavies, and reward units. Get rid of these reward units (super heavies other than the KT and JPanther should be outright removed, anyways), and you'll see people shift their resources away from AT and into other avenues, and medium tanks should become viable then.
Logged
Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
tank130
Sugar Daddy
Posts: 8889
Re: [WM/CW/US] Medium Tanks
«
Reply #4 on:
July 23, 2014, 08:16:03 am »
Quote from: Illegal_Carrot on July 23, 2014, 08:12:08 am
I don't feel like the issue is with the tanks themselves, though. The issue is everyone overloading on AT to deal with vehicle spam, super heavies, and reward units.
Yup, this........
This mod has turned into AT spamming to offset the spamming of vehicles.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
GrayWolf
Development
Posts: 1590
Re: [WM/CW/US] Medium Tanks
«
Reply #5 on:
July 23, 2014, 08:16:24 am »
Quote from: Illegal_Carrot on July 23, 2014, 08:12:08 am
They're all definitely underpowered at the moment, especially with all their abilities locked away at vet 1.
I don't feel like the issue is with the tanks themselves, though. The issue is everyone overloading on AT to deal with vehicle spam, super heavies, and reward units. Get rid of these reward units (super heavies other than the KT and JPanther should be outright removed, anyways), and you'll see people shift their resources away from AT and into other avenues, and medium tanks should become viable then.
Looks like you don't even know about the wipe. Anyway PZ IV doesn't have any ablities
Maybe he should have one on vet 1, hmmmm?
Logged
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: [WM/CW/US] Medium Tanks
«
Reply #6 on:
July 23, 2014, 08:24:21 am »
Yeah to echo Gary, overloading on AT just is zero percent a prob at the moment post reset. Its simply not happening or a reality of the current metagame. And medium tanks are still underperforming and under represented.
Also this had zero impact on LVs that were prevalent even in late-war when AT was being loaded up on and medium tanks were still both underpowered and underrepresented so we can already conclude this potential theory doesn't hold true.
The reality is, if I'm on us or CW I don't need to take Sherman's or croms because I know a t17 or stag serves the same role just as (if not more) effectively for much less pop and cost.
«
Last Edit: July 23, 2014, 08:42:44 am by TheWindCriesMary
»
Logged
GrayWolf
Development
Posts: 1590
Re: [WM/CW/US] Medium Tanks
«
Reply #7 on:
July 23, 2014, 08:29:34 am »
Quote from: TheWindCriesMary on July 23, 2014, 08:24:21 am
The reality is, if I'm on us or CW I don't need to take Sherman's or croms because I know a t17 or stag serves the same role just as (if not more) effectively for much less pop and cost.
The reality is, if I'm on us or CW I don't need to take t17s or stag because I know a crom or sherman serves the same role just as (if not more) effectively for much less pop and cost.
In other words : t17/stag cannot fight tanks without spamming. Sometimes good microed sherman can kill plenty and has better alpha damage. It has more HP, so it can survive more ATG shots.
Medium tanks are jacks of all trades. The are not the best at anything, but they can fight anything.
Logged
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: [WM/CW/US] Medium Tanks
«
Reply #8 on:
July 23, 2014, 08:31:55 am »
Quote from: GrayWolf on July 23, 2014, 08:29:34 am
The reality is, if I'm on us or CW I don't need to take t17s or stag because I know a crom or sherman serves the same role just as (if not more) effectively
for much less pop and cost
.
....uhhhh?
Also you on CW or US using shermans and croms is something I hope to see one day.
«
Last Edit: July 23, 2014, 08:33:35 am by TheWindCriesMary
»
Logged
NightRain
EIR Veteran
Posts: 3908
Re: [WM/CW/US] Medium Tanks
«
Reply #9 on:
July 23, 2014, 09:36:07 am »
Myst was working on the issue before he was replaced, he has given all his work and documents (which he had finished before ending up leaving for X amount of time) so it is all up to the other person to use and utilize or ignore and do something else. Mediums are basically crap in most scenarios because there are things which are simply better and more cost effective without getting gimped resource wise.
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: [WM/CW/US] Medium Tanks
«
Reply #10 on:
July 23, 2014, 09:52:03 am »
Quote from: NightRain on July 23, 2014, 09:36:07 am
Mediums are basically crap in most scenarios because there are things which are simply better and more cost effective without getting gimped resource wise.
Bang on right here
Logged
tank130
Sugar Daddy
Posts: 8889
Re: [WM/CW/US] Medium Tanks
«
Reply #11 on:
July 23, 2014, 10:01:32 am »
Quote from: NightRain on July 23, 2014, 09:36:07 am
Myst was working on the issue before he was replaced, he has given all his work and documents (which he had finished before ending up leaving for X amount of time) so it is all up to the other person to use and utilize or ignore and do something else.
Are you Myst's secretary or personal assistant or something? No offense, but you continue to make posts about what Myst is doing, going to do, has done, may do and how that may or may not be handled by someone else.
I appreciate the feedback, but perhaps we should just allow Myst to update us and leave the hearsay out of it. I understand you may be friends as well, but if Myst is at all serious about helping the mod, he can take the 30 seconds to make a post stating he is still around to help.
On that note, I have been in communication with Myst and we are still moving forward with him as our balance lead in conjunction with the other person as needed.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: [WM/CW/US] Medium Tanks
«
Reply #12 on:
July 23, 2014, 10:08:08 am »
Quote from: tank130 on July 23, 2014, 10:01:32 am
Are you Myst's secretary or personal assistant or something? No offense, but you continue to make posts about what Myst is doing, going to do, has done, may do and how that may or may not be handled by someone else.
None, I pointed out that this issue with mediums is known and is being worked on. Thus it means that there will be something done about mediums (Hopefully) other than absurd stat changes when the mediums in a sense are fine stats wise. The true issue is that some things are more cost effective or cheaper i.e Heavy tanks.
Logged
aeroblade56
Development
Posts: 3871
Re: [WM/CW/US] Medium Tanks
«
Reply #13 on:
July 23, 2014, 10:11:57 am »
How does you know what myst was working on?. i thought that was super detailed dev secrets that no one else should know.
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
nikomas
Shameless Perv
Posts: 4286
Re: [WM/CW/US] Medium Tanks
«
Reply #14 on:
July 23, 2014, 10:35:48 am »
Call me nuts, but I want to see an increase in medium tank AT efficiency, infantry die easilly enough but medium tank damage output is truly pathetic. Ever seen a Sherman and PzIV fight eachother? It takes ages, it's one of the most depressing things to watch in the entire game.
Say what you want about CoH2, I do like that they did with tanks in general. As a rule tank survivability is more armor based than health and even the mighty KT "Only" gets 1280 health... Medium tanks in general there roll with 640. Of course, armor makes a giant difference and it doesn't have as many "100% penetration" firefly type guns, but I digress. In any case, two medium tanks can kill a heavy if you play it right and that certainly does NOT happen in eirr.
All in all, I look forward to EiRR2 if/when it happens, if only because I like how the tanks are setup in coh2 way more.
In any case, I think two mediums should be able to tackle a heavy given some reasonable micro or at the very least give it pause. I think a panther should actually have to give pause when two upgunned Shermans go at it, or a Pershing have to give a fuck when two panzers barrel at it... They really don't have to do that right now.
Alternatively buff Hull MG's, cause heat rounds doctrine makes panzers fun times.
«
Last Edit: July 23, 2014, 10:38:07 am by nikomas
»
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
NightRain
EIR Veteran
Posts: 3908
Re: [WM/CW/US] Medium Tanks
«
Reply #15 on:
July 23, 2014, 10:48:28 am »
Simple, I asked what he thought of mediums and he said there should be a change. What kind of change you ask? I wouldn't know, ask the anonymous dev.
I do like what niko suggests but I wouldn't follow it. In my opinion mediums are fine but they are expensive (my personal preference) which makes Medium companies not only gimped but also quite easy to out ration by just spamming anti tank guns.
Logged
Hicks58
Development
Posts: 5343
Re: [WM/CW/US] Medium Tanks
«
Reply #16 on:
July 23, 2014, 10:58:09 am »
It's also worth noting that the base design of vCoH mediums (Which is what we have) is based around them being available in large numbers, easy enough to replace and being part of a much larger force that is already present.
By the time somebody gets a KT out in vCoH you've got 2-4 Shermans derping about alongside a respectable Rifleman/Engineer/Support weapon force.
A Medium in EiRR represents half to a quarter of your entire fighting force, where they were originally designed as all around filler units.
Lights and Heavies have been tweaked to reflect the environment of EiRR (Via pop and price mostly), but Mediums have remained largely unchanged, they even got the short end of the stick by being much more pop intensive than vCoH.
It's why I always advocated breaking vCoH balance - We've got a completely different environment in EiRR as you can't freely repair, units are finite and pop is MUCH more constrained.
Though I suppose if we bumped up player pop to 60-80, doubled company resources and re-enabled free Engineer based repairs mediums would very much find their niche.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
aeroblade56
Development
Posts: 3871
Re: [WM/CW/US] Medium Tanks
«
Reply #17 on:
July 23, 2014, 11:33:47 am »
Hicks is absolutely right. Axis are OP.
on another note using cromwells without Flankspeed you might aswell throw in the towel.
«
Last Edit: July 23, 2014, 12:21:45 pm by aeroblade56
»
Logged
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: [WM/CW/US] Medium Tanks
«
Reply #18 on:
July 23, 2014, 12:28:09 pm »
Quote from: tank130 on July 23, 2014, 10:01:32 am
Are you Myst's secretary or personal assistant or something?
lol tank i had the same question but my post was deleted tbh
yea double standarts in eirr ffs, who ever deleted ma posts about speedy and his pasion to mysth shoulda delete and tank's post tbh, just for justice
i demand justice
Logged
Quote from: TheWindCriesMary on April 08, 2013, 11:10:04 am
I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Quote from: Hicks58 on May 04, 2013, 01:59:39 pm
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
jackmccrack
EIR Veteran
Posts: 2484
Re: [WM/CW/US] Medium Tanks
«
Reply #19 on:
July 23, 2014, 12:38:48 pm »
Quote from: Alpha TIG on July 23, 2014, 09:08:15 am
Well the amount of fuel was decreased (well, it was never intended to be as high as it was) to reduce the amount of vehicles and in turn reduce the amount of AT needed, but that hasn't worked out as inteneded. People still bring as much AT as they used to (often as it's needed to counter the super heavies), which makes Mediums even worse off as they were before (loosing one is a bigger loss, and you can't take as many risks with them), while all other vehcles are for the most part uneffected (lights and super heavies). Also people often said that they prefered infantry combat so wanted less vehicles, but now Infantry combat for the most part has just degraded into blobs, which i'd say is worse.
Quoted for truth.
Logged
Let's talk about PIATs in a car.
Pages: [
1
]
2
3
...
6
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...