I don't understand why it is so hard for some people to just start a thread and ask some questions; but apparently sending me a PM instead was easier?
For those that find topic creation tricky, I will get the ball rolling:
Apparently you locked your announcement thread so I'm going to send you a PM instead.
There's something I'd like to point out about your new doctrine design themes. They are:
Infantry / Support
Mobility / Mechanized
Armor / Tanks
I notice two of these are geared towards specific types of units and the other is wholly playstyle oriented (Mobility / Mechanized). I think this could cause a lot of confusion and overlap. For instance, since there is a special Mobility doctrine does that mean Tanks can't get speed buffs in the Armour doctrine? Mobility is a very vague theme unit wise, I mean every unit in the game can be played around the mobility concept, even with MGs you have the choice of protecting an area or constantly redeploying. I just wonder why this specific playstyle gets its own doctrine. Are you trying to differentiate the doctrines by playstyle or by units? Because if you do the former you could potentially put for example, the Pershing, in every doctrine but give it different buffs.
I don't really have a comment on where you want to go with the themes but I do think the themes should be consistent.
The themes are consistent. In many cases the doctrine will be very specific to certain units. For example: Airborne, Commandos, and luft will be part of the mobility / Mechanized doctrine and not available anywhere else.
Rangers would be specific to the infantry / support doctrine.
You may see speed buffs to tanks in the mobility / mechanized doctrine, but pretty doubtful as tank buffs should be specific to the tank / armor doctrine. I am not saying you WILL NOT see a buff, I am saying it is unlikely unless it can be shown it really fits into the theme.
What you will generally see is infantry/support and Tank/armor being very specific to very specific units where as mobility/mechanized being a more generalist type build.
If you are going Tank/Armor, you will need support from your teammates. You will NOT have really great tanks and great infantry to support them.
Just a few clarifications
1.) I assume you mean the new doctrines will no longer be determined by tiers. As in you could get all three "tier 3's" and 3 "tier 4's"(I only say "tier" to reference locations, not as actual doctrine choices ofc) If so, you may want to clarify that on your thread.
2.) How many out of the 12 choices will a player be able to choose? 6? The current 7? Different?
3.) You may want to make your that template you put up cannot be altered publicly. Otherwise everyone is going to be trying to make doctrines on the same spreadsheet.
1.) There are no tiers. If you look at the sample doctrine sheet we provided, you will see there are no tiers. Just a bunch of boxes that will hold abilities. You can choose any ability in any order, anywhere on the page.
2.) I think that will become a work in progress and determined by the overall power of the abilities we all come up with.
3.) If people are too fucking stupid to save their spreadsheet as their own, then they deserve to have their work over written. Come on guys, this is not playschool. Save the document as your own and then create your design on it.