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AB mortar
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Topic: AB mortar (Read 8756 times)
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GrayWolf
Development
Posts: 1590
AB mortar
«
on:
August 21, 2015, 11:55:20 am »
So, can we really nerf it's damage so it doesn't one-shot everything besides KCH? Also it's easy to vet up to vet3 (range) lol.
«
Last Edit: August 22, 2015, 03:03:11 am by GrayWolf
»
Logged
Tachibana
NotADev
Posts: 1270
Re: AB mortar
«
Reply #1 on:
August 21, 2015, 12:01:56 pm »
I thought ab mortar didn't get dmg bonuses, only range and health?
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Quote from: TheWindCriesMary on April 17, 2013, 02:21:45 pm
It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
Quote from: Shabtajus on February 22, 2016, 12:06:00 am
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Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
GrayWolf
Development
Posts: 1590
Re: AB mortar
«
Reply #2 on:
August 21, 2015, 12:05:41 pm »
Quote from: Tachibana on August 21, 2015, 12:01:56 pm
I thought ab mortar didn't get dmg bonuses, only range and health?
It has all 3 I think
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Tachibana
NotADev
Posts: 1270
Re: AB mortar
«
Reply #3 on:
August 21, 2015, 12:21:40 pm »
(await wags/tig to shoot me down)
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GrayWolf
Development
Posts: 1590
Re: AB mortar
«
Reply #4 on:
August 22, 2015, 02:49:48 am »
Normal AB mortar doesn't seem to one-shot everything, so there must be sth hidden in there. I used it so much and compared to normal ami mortar it's bullshit lol. One time it one-shoted KCH squad with 90% health or sth xd
If it is the same with normal mortar, then I think sth is wrong with mortar instantly killing infantry and both should be nerfed in terms of damage.
«
Last Edit: August 22, 2015, 07:58:06 am by GrayWolf
»
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: AB mortar
«
Reply #5 on:
August 22, 2015, 09:43:54 am »
The US mortar has shit base damage but 2x damage mods vs. all infantry armor types. Add in vet and shit gets scary. Blame Hamster's infinite veterancy locker.
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jackmccrack
EIR Veteran
Posts: 2484
Re: AB mortar
«
Reply #6 on:
August 22, 2015, 02:11:05 pm »
Quote from: GrayWolf on August 21, 2015, 11:55:20 am
So, can we really nerf it's damage so it doesn't one-shot everything besides KCH? Also it's easy to vet up to vet3 (range) lol.
+1
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Let's talk about PIATs in a car.
GrayWolf
Development
Posts: 1590
Re: AB mortar
«
Reply #7 on:
August 22, 2015, 02:14:32 pm »
Quote from: TheVolskinator on August 22, 2015, 09:43:54 am
2x
I don't even...
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Tachibana
NotADev
Posts: 1270
Re: AB mortar
«
Reply #8 on:
August 22, 2015, 03:32:51 pm »
Should probably rename title to "US mortar" instead of "AB mortar" with that edit.
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aeroblade56
Development
Posts: 3871
Re: AB mortar
«
Reply #9 on:
August 22, 2015, 04:15:19 pm »
so im confused a bit.
are we talking about the USA mortar being op at vet5?
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Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
Hicks58
Development
Posts: 5343
Re: AB mortar
«
Reply #10 on:
August 22, 2015, 05:03:26 pm »
Quote from: GrayWolf on August 22, 2015, 02:14:32 pm
I don't even...
Sigh.
US mortar deals 20 damage. with a 2x mod vs most inf targets to deal 40 damage (Which isn't all that impressive once splash radius and damage is taken into account, but you can go dig that shit up yourself)
Volsky be shite at laying things out proper.
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
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Tachibana
NotADev
Posts: 1270
Re: AB mortar
«
Reply #11 on:
August 22, 2015, 06:15:26 pm »
To add on top of that, Vet give no damage buffs. Just survivability buffs and cooldown buffs. Vet 3 gives plus 10 range on us.
(axis in red)
Vet 1:
-15% rec dmg
(same as wehr)
Vet 2:
+15% acc, -20% cooldown
(+15% suppression and acc)
Vet 3:
+10% health, 10 range
(+20% dmg, +10% health)
Vet 4:
-20% rec. dmg
(same as wehr)
vet 5:
-30s barrage/smoke recharge
(-30s barrage/ -60sec smoke recharge)
Your US Mortar will never do more than 40 damage to any infantry target. Wehr Mortar can do 43 at vet three, before any doctrine buffs from terror/defensive.
AB are OP for sure, but you are so far off the mark with calling out the mortar damage.
Survivability, sure. Range, sure. Not damage, ever.
«
Last Edit: August 22, 2015, 06:20:11 pm by Tachibana
»
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: AB mortar
«
Reply #12 on:
August 22, 2015, 09:02:29 pm »
Fight me Hicks.
But yes, basically, what he said.
Logged
GrayWolf
Development
Posts: 1590
Re: AB mortar
«
Reply #13 on:
August 23, 2015, 12:57:42 am »
They how do you guys explain AB mortar instantly killing full HP squads? Is it some kind of retarded crit? I'm not good at corsix (like I don't know why you use double negative at some point), so I hope someone can explain it, because it's really annoying watching your vet4 die with a single mortar round lol.
«
Last Edit: August 23, 2015, 01:02:57 am by GrayWolf
»
Logged
Tachibana
NotADev
Posts: 1270
Re: AB mortar
«
Reply #14 on:
August 23, 2015, 01:14:37 am »
Quote from: GrayWolf on August 23, 2015, 12:57:42 am
They how do you guys explain AB mortar instantly killing full HP squads?
Both US mortar and AB mortar have 5% chance of "make_casualty" crit at green health(full), which is the
exact same
as the wehr mortar.
I don't know the crit math very well,
but I would
assume
that is means anytime you get hit by a mortar, the is a 5%(possibly less, but greater than 0%) chance that RNJesus will be in a good mood on the day and kill a squad for you. There are also other implications like a mortar managing to do full damage to all members of a squad due to grouping etc.
Basically, you are experiencing subjective moments of gameplay that stick out due to the lucky crit roll that was done. The same way that you remember a V1 taking out 5 squads and a tank but not the many that you see missing most of the time.
The point is, AB mortar damage = US mortar damage = Same mortar damage that has existed for a very long time.
Again, I don't have a complete understanding of crit mechanics, so I may be wrong. Wags/tig will have to confirm. Even so, If you are really so adament, I would love to see a replay where Mortars are wiping out full health squads as frequently as you imply that they do. That, or please trawl through the RGD's and find proof of the super-mortar.
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GrayWolf
Development
Posts: 1590
Re: AB mortar
«
Reply #15 on:
August 23, 2015, 01:41:51 am »
So my mortar insta-kill like 12-13 (most of them are wiped mg/pak crews) people per match (not to speak about like +30 per match). Let's say it is 3 squads.
Chance to do it in a match is 0,0125% (if we count that these rounds were fired in a row and all the rounds wiped the squad with a single shot, otherwise the number is even lower).
So rather RNJesus likes Garry or crit green should be at least moved to crit yellow, but that's just my opinion. I have a great fun playing AB, but these things are annoying. If not the crit, nerf the range?
«
Last Edit: August 23, 2015, 01:56:18 am by GrayWolf
»
Logged
Hicks58
Development
Posts: 5343
Re: AB mortar
«
Reply #16 on:
August 23, 2015, 06:28:29 am »
*Sighs*
When a mortar round hits a support weapon crew, 90% of the time the entire crew is being hit by the short range splash and getting slapped hard by the full 40 damage. This is assuming a more or less direct hit.
Now, here's how crits work.
You apply damage, and then you apply the crit. Per entity.
So, WM MG teams have a base of 55 HP per man assuming it's a fresh non-recrew.
Now, assume every poor fucker has just been hit by the short range splash and taken 40 damage. All crew members now have 15 HP. Crit is now applied. 55 * 0.4 = 22
22 is their yellow health threshold, they are at 15. That means they are open to yellow health criticals rather than green health at the moment of impact.
So instead of 5% chance to die per member, it's now 50% (25% killed, 25% casualty, 50% nothing).
So every member of the squad flips a coin to see if they explode or not.
Now if you want to fuck things up some more, sneezing on Pak crew (70hp, 28hp yellow threshold) or Grenadier (80HP 34hp yellow threshold) squads before hitting them will also open them up to the yellow health criticals.
US mortars work on the same principle as flamethrowers. Soften the target a bit and everything dies. Leave it at full health and you'll end up tickling it to death unless it's a low health entity to start with.
Logged
XIIcorps
Donator
Posts: 2558
Re: AB mortar
«
Reply #17 on:
August 24, 2015, 12:48:20 am »
How was this unit even an issue, for a second I thought maybe Airburst had resurfaced to its glory.
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Quote from: Heartmann on December 03, 2013, 11:20:45 am
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GrayWolf
Development
Posts: 1590
Re: AB mortar
«
Reply #18 on:
August 24, 2015, 02:38:12 am »
Quote from: XIIcorps on August 24, 2015, 12:48:20 am
How was this unit even an issue, for a second I thought maybe Airburst had resurfaced to its glory.
Basicly, if mortar hit infantry that is not full HP (which means it fought at least once), it has 50% chance to instantly kill it. That's too easy to kill, especially with AB mortar range of fire.
Actually it is funny, because if target is on yellow HP and mortar just poke it a little, it will die horrible death probably
Thank you Mister Hicks
«
Last Edit: August 24, 2015, 02:48:46 am by GrayWolf
»
Logged
XIIcorps
Donator
Posts: 2558
Re: AB mortar
«
Reply #19 on:
August 24, 2015, 04:23:40 am »
Quote from: GrayWolf on August 24, 2015, 02:38:12 am
Basicly, if mortar hit infantry that is not full HP (which means it fought at least once), it has 50% chance to instantly kill it. That's too easy to kill, especially with AB mortar range of fire.
Actually it is funny, because if target is on yellow HP and mortar just poke it a little, it will die horrible death probably
Thank you Mister Hicks
but this has been around for ages, AB mortar has the same range as the U.S. Regular.
Heck why not whinge that arty is too effective at gibbing units.
The only balance issue to ever arise from Ab mortars was Airburst.
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