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Author Topic: Big Changes coming  (Read 6745 times)
0 Members and 3 Guests are viewing this topic.
tank130 Offline
Sugar Daddy
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Posts: 8889


« on: August 27, 2015, 06:39:10 pm »

The world is coming to an end
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Tachibana Offline
NotADev
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Posts: 1270


« Reply #1 on: August 27, 2015, 07:33:29 pm »

Excellent planning, well thought out and still quite fun for the community.

I would say though, once the start to testing new doctrines begins, whenever that may be, that the dev team take into consideration which 3 doctrines they release for testing at a time per faction. For every release, you will end up with a meta where one set of three may be more powerful than another set of three and be called OP/UP, but when looked at in a set of 6/9/12, may actually be in line. A classic community over-reaction.

Maybe the best way to avoid this is for the dev team to internally assess which doctrine choices seem to line up in perceived power and release those sets of three and gradually work their way up.Yes, I know that all the new doctrines are theoretically equal in power, but practically, looking at all the submissions (myself, volsk, jack, aero, tig), there are some that look better than others.(unless, ofc, you guys have already done a complete internal re-balance)

I know this creates an extra leg of work for the already loaded dev team, but it could make the testing process go a lot smoother with the generally volatile/reactionary community that is EIR. It will also make genuine imbalances much more easy to identify and rectify.

Perhaps a pattern such as; Unit unlocks -> Utility doctrines -> Synergy Doctrines -> Single Unit Doctrines -> 'This Probably needs playtesting' doctrines (or whatever you guys see as practical/fitting)

Just a suggestion!!! Don't eat me alive for it. I'm not saying you guys are doing it wrong! Just trying to foresee any possible problems. In any case, excellent work.
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It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
AlphaTIG Offline
The actual account of AlphaTIG
EIR Veteran
Posts: 185



« Reply #2 on: August 27, 2015, 08:40:47 pm »

first of all this is really great. i didnt expect these changes anytime soon.

however, i have one question: what about bonus units and doctrine units? will they be available in the beginning?
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tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #3 on: August 27, 2015, 10:59:11 pm »

Excellent planning, well thought out and still quite fun for the community.

I would say though, once the start to testing new doctrines begins, whenever that may be, that the dev team take into consideration which 3 doctrines they release for testing at a time per faction. For every release, you will end up with a meta where one set of three may be more powerful than another set of three and be called OP/UP, but when looked at in a set of 6/9/12, may actually be in line. A classic community over-reaction.

Maybe the best way to avoid this is for the dev team to internally assess which doctrine choices seem to line up in perceived power and release those sets of three and gradually work their way up.Yes, I know that all the new doctrines are theoretically equal in power, but practically, looking at all the submissions (myself, volsk, jack, aero, tig), there are some that look better than others.(unless, ofc, you guys have already done a complete internal re-balance)

I know this creates an extra leg of work for the already loaded dev team, but it could make the testing process go a lot smoother with the generally volatile/reactionary community that is EIR. It will also make genuine imbalances much more easy to identify and rectify.

Perhaps a pattern such as; Unit unlocks -> Utility doctrines -> Synergy Doctrines -> Single Unit Doctrines -> 'This Probably needs playtesting' doctrines (or whatever you guys see as practical/fitting)

Just a suggestion!!! Don't eat me alive for it. I'm not saying you guys are doing it wrong! Just trying to foresee any possible problems. In any case, excellent work.

Nice post - well thought out and thought provoking.

Thanks.

I anticipate a lot of discussion on this. I don't have an answer at this point, but I do have an answer for this one item:
Quote
A classic community over-reaction.

We plan to completely ignore it this time. Well thought out posts like yours will be discussed. The rest will simply be ignored. This dev team has sat stagnant for years out of fear of making the masses unhappy. All that did was make the masses unhappy.
This time we will code what we feel is the right direction for the mod. If it fails, we will be to blame for taking a stand instead of being blamed for inaction.
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GrayWolf Offline
Development
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Posts: 1590



« Reply #4 on: August 28, 2015, 06:49:09 am »

I like the baby steps idea, but one thing bothers me. Won't that 3 upgrades per week a bit... Well It won't work as well as with actual t4 system. In the new system you choose whatever you want, so you can make one unit really uber and before you come up with resources argument, I rather get 1 super duper Persh that can be repaired twice and kill anything on it's way. (and with good micro management and teamwork, Persh like that could survive at least for 75% of the match).

But yeah, because no one like hate, I came up with a solution.
I've seen all the presented doctrines and what I would suggest is make 4 upgrades per week in order : top/mid/bottom.
This will make doctrine a bit more balanced, because you buff all the doctrinal/base units at the same time (and this can prevent making super units companies).

For example :

Week 1 -  top
Week 2 - bottom
Week 3 - mid (balanced based on top and bottom)

Mid can be a bit problematic due to it's "all units" idea, but this should be a bit easier to balance in that order in my opinion.
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ItsDouggernaut Offline
EIR Veteran
Posts: 81



« Reply #5 on: August 28, 2015, 10:54:36 am »

First of all: love what is happening here and it's great to see some really effective and exciting progress being made since my shortish time in this mod.

I would, however, just like to ask what will be happening to reward units: i.e: those associated to profiles and also saved up gold?

Thanks and would like to reiterate how excited I am!
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #6 on: August 28, 2015, 11:24:25 am »

I would, however, just like to ask what will be happening to reward units: i.e: those associated to profiles and also saved up gold?

Complete wipe

I've seen all the presented doctrines and what I would suggest is make 4 upgrades per week in order : top/mid/bottom.

Implementation will be based on the availability of coders to do the work and the time they have available. Our projected timelines are based on what they feel they can achieve.

Implementation will be based less on game play and more on productivity. There is a possibility of creating a cluster fuck game play wise, but there is a possibility it will not create a cluster fuck. We are not going to waste our time with that theory crafting.

We will get the work done when we can, how we can.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #7 on: August 28, 2015, 09:53:53 pm »

+1, good things, happiness
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Let's talk about PIATs in a car.
Tymathee Offline
Donator
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Posts: 9741



« Reply #8 on: August 30, 2015, 01:25:29 pm »

not the first time this has happened, i hope that you guys will actually finish this thing one day
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
ItsDouggernaut Offline
EIR Veteran
Posts: 81



« Reply #9 on: August 30, 2015, 03:26:56 pm »

Lay off... the devs have lives outside of EiR and you could just be thankful that they are investing the time to help the mod flourish
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Tymathee Offline
Donator
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Posts: 9741



« Reply #10 on: August 30, 2015, 10:54:32 pm »

note my donator tag and my posts before you act like you know my intentions.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #11 on: August 30, 2015, 10:57:13 pm »

Nice post - well thought out and thought provoking.

Thanks.

I anticipate a lot of discussion on this. I don't have an answer at this point, but I do have an answer for this one item:
We plan to completely ignore it this time. Well thought out posts like yours will be discussed. The rest will simply be ignored. This dev team has sat stagnant for years out of fear of making the masses unhappy. All that did was make the masses unhappy.
This time we will code what we feel is the right direction for the mod. If it fails, we will be to blame for taking a stand instead of being blamed for inaction.

great answer.
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Shabtajus Offline
EIR Veteran
Posts: 2564


The very best player of one of the four factions.

« Reply #12 on: August 31, 2015, 01:15:46 pm »

lol Tym sup my brother? u aint got chickens wings in ur fridge atm if u came here?
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I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
Tymathee Offline
Donator
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Posts: 9741



« Reply #13 on: September 05, 2015, 09:24:11 am »

i hate chicken wings but my wife keeps cookin 'em so i eat 'em. i'm good, just work, kids, life.
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WildZontar Offline
Donator
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Posts: 1168



« Reply #14 on: September 17, 2015, 03:36:51 pm »

Ha ha! I knew my faith wasn't misplaced.
Logged

Zontar is a filthy sludge-dwelling muppet, thats why.
Y U SAVED US FROM GOING INTO BANKRUPT!
ALL BOW DOWN TO WILDZONTAR!
chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #15 on: September 17, 2015, 04:14:59 pm »

i hate chicken wings but my wife keeps cookin 'em so i eat 'em. i'm good, just work, kids, life.
Nothing beats cooked chicken wings.......
Logged


This community is full of a bunch of mindless idiots with memories like two year olds.

https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
 he makes shab look like a princess giving food to the poor.
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