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Organising a game
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Topic: Organising a game (Read 11625 times)
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Hicks58
Development
Posts: 5343
Re: Organising a game
«
Reply #20 on:
November 05, 2015, 05:02:18 pm »
Regardless of what I may have to say, Chugg has a fair point. This thread was made with the intention of organising a game, rather than discussing the intricacies of the mod itself.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
tank130
Sugar Daddy
Posts: 8889
Re: Organising a game
«
Reply #21 on:
November 05, 2015, 08:41:41 pm »
Quote from: Hicks58 on November 05, 2015, 03:14:56 pm
That's not a technical problem, that's a people problem, which if I'm not mistaken... Is
your
speciality?
I believe the phrase you are looking for is "you are not volunteering hard enough".
I certainly do not expect Volks to delay his schooling just to get this done faster - do you?
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Hicks58
Development
Posts: 5343
Re: Organising a game
«
Reply #22 on:
November 06, 2015, 06:38:56 am »
Quote from: tank130 on November 05, 2015, 08:41:41 pm
I believe the phrase you are looking for is "you are not volunteering hard enough".
You've gotta stop falling back to the old scathing defence Tank, it's getting in the way of a sincere discussion even if it appears to be a forceful one.
My intent is that you're in charge of the mod. If there is conflict of opinion holding shit up, it's your place to clear off the conflicts and get the gears moving again, is it not?
Quote from: tank130 on November 05, 2015, 08:41:41 pm
I certainly do not expect Volks to delay his schooling just to get this done faster - do you?
Of course not, but he's not the only coder is he? Even if he can't code, I imagine he'd be able to find time here and there to be advisory to those other 3 coders you do have for the occasional piece that they struggle on?
I'm being confrontational as shit here Tank, but it's because I honestly do care about this mod. I may not have invested money, or been in a leading dev position for 4 years, but I've sure as hell dumped a LOT of personal time and effort into it. It's painful to watch when this mod is perfectly capable of recovery.
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tank130
Sugar Daddy
Posts: 8889
Re: Organising a game
«
Reply #23 on:
November 06, 2015, 07:45:06 am »
Quote from: Hicks58 on November 06, 2015, 06:38:56 am
It's painful to watch when this mod is perfectly capable of recovery.
Yup, couldn't agree more. When we have the correct design put together, we will code it and get it out there. Simple as that; and it will happen when it happens.
Quote
My intent is that you're in charge of the mod. If there is conflict of opinion holding shit up, it's your place to clear off the conflicts and get the gears moving again, is it not?
If I was to take the position of complete dictator and say just do it whether you like or not. I am very strong in my opinions, but I don't want to take that approach on all issues.
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Hicks58
Development
Posts: 5343
Re: Organising a game
«
Reply #24 on:
November 06, 2015, 08:32:16 am »
Quote from: tank130 on November 06, 2015, 07:45:06 am
If I was to take the position of complete dictator and say just do it whether you like or not. I am very strong in my opinions, but I don't want to take that approach on all issues.
You don't need to be a dictator to force a decision. Assuming the decision of what changes are being made is in the coders hands, you just need to force THEM to agree on a decision.
Considering your real life position, I imagine you don't need me to provide ideas in how to do this.
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Organising a game
«
Reply #25 on:
November 06, 2015, 09:18:02 am »
The only other coder I ever hear from is Tachi (I don't know if Bolt is on the roster, but if he is, then he's also in). Problem being, our other 'experienced' coder hasn't said a word to me in more than a month. And since I'm ghetto coding the changes in a separate mod so that I can test stuff as fast as possible, it's hard to integrate the changes that the other have made.
As a music major there's an added problem: this major is a massive time sink. It leaves a pathetically small amount of free time for me to do stuff, and I'm fine with admitting that I suck at forcing myself to sit down and code after a day or a week of school or typing out concept documents for the mod. I can do it, but the willpower necessary, in my case, is ridiculous.
Time management isn't my thing, and I'm in the position of having made too many promises and obligations to too many people...I'd need a 30 hour day to complete all the crap I'm trying to do.
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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chefarzt
EIR Veteran
Posts: 1906
Re: Organising a game
«
Reply #26 on:
November 06, 2015, 11:26:36 am »
That deeper look into your "organization" is....refreshing.
Keep it coming...
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Quote from: tank130 on April 22, 2014, 06:20:09 pm
This community is full of a bunch of mindless idiots with memories like two year olds.
https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
he makes shab look like a princess giving food to the poor.
tank130
Sugar Daddy
Posts: 8889
Re: Organising a game
«
Reply #27 on:
November 14, 2015, 03:08:26 pm »
Quote from: Hicks58 on November 06, 2015, 08:32:16 am
You don't need to be a dictator to force a decision. Assuming the decision of what changes are being made is in the coders hands, you just need to force THEM to agree on a decision.
Considering your real life position, I imagine you don't need me to provide ideas in how to do this.
Just an update:
All decisions have been made and the design is in place. The majority of the coding requires a skill set that only Scotz has. He responded to my PM sent several days ago, but did nothing with it.
In other words - we are at a stand still because Scotz is holding us up. I would love to tell him to volunteer harder, but I doubt that will be successful.
Coding in the stuff the others can do with out him will just result in a further broken mod.
I have put ads out for other coders, but we have received 0 response in 6 months.
Quote
Considering your real life position, I imagine you don't need me to provide ideas in how to do this.
Considering my real life position of employing a large number of people, none of real word solutions work - so I am very open to your insight on how to make people do things they do not get paid for.
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Hicks58
Development
Posts: 5343
Re: Organising a game
«
Reply #28 on:
November 14, 2015, 03:55:01 pm »
Quote from: tank130 on November 14, 2015, 03:08:26 pm
Considering my real life position of employing a large number of people, none of real word solutions work - so I am very open to your insight on how to make people do things they do not get paid for.
My point was with regards to forcing a decision, not forcing the actual coding. The coding itself is of course, in the hands of the coders to get up and do when they can.
Quote from: tank130 on November 14, 2015, 03:08:26 pm
All decisions have been made and the design is in place.
This is good news, progress is being made. How big of a chunk is Scotzmen's piece that he needs to code though?
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tank130
Sugar Daddy
Posts: 8889
Re: Organising a game
«
Reply #29 on:
November 14, 2015, 04:42:03 pm »
well...... apparently public shaming worked
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Hicks58
Development
Posts: 5343
Re: Organising a game
«
Reply #30 on:
November 14, 2015, 04:48:07 pm »
In my defence, I've been quiet for a loooong time, and simply watching.
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Tachibana
NotADev
Posts: 1270
Re: Organising a game
«
Reply #31 on:
November 14, 2015, 05:20:01 pm »
Just to give everyone a heads up. US now has access to zook rifles and something else special.
Logged
Quote from: TheWindCriesMary on April 17, 2013, 02:21:45 pm
It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
Quote from: Shabtajus on February 22, 2016, 12:06:00 am
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
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